The inventory calculator (incredible new tool) [Now abandoned]

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Please don't feel like I am trying to harass you :) The muscle oil price is now 160%. The current option of manually editing the price does not work for me because I can forget, I can not notice, it does not impact the top totals, I have to do it each run etc. The only thing that would work if to allow to save my price overrides to my account, as discussed before - and this way you get much more reliable prices, just take the majorities vote. I know this is a big change, no worries.

For the carried recalculation - it's not that difficult. Let's assume the following simple case:
Code:
item;location
imk2;carried
scope1;imk2
laser1;imk2
scope2;laser1
scope3;modmerc
modmerc;storage

now what needs special treatment is naturally the set of items where location!="carried" and !=storage and !=todo (SET1). Also need SET2 = the rest of items
Iterate - for every item in SET1, check location. If location = item from SET2, set the location of the current item to the location of the found item of SET2
When iteration done, recalculate SET1 and SET2, repeat until SET1 is empty.

This way, scope1, scope2 and laser1 from above would get into carried location, and scope3 into storage.

This is of course a very rough description, but sounds easy to implement, could even be a special button that does this (transforms the given input) - for those that don't like it (although I have trouble imagining who wouldn't).

animal pancreas oil (weekly price)
auction data:103.68%
peauction:101.22%
in game NOW:102.23

muscle oil (weekly price)
auction data: 106.79%
peauction:104.98%
in game NOW:107.87%

In order to be more precise i need the BO value too, but MA don t release those data. I sent them an email about, you did too?????

Like i said you can change manually the MV of each item, but not you cannot save this value. Also because this value is dinamic, so today is es 105% tomorrow 107% etcetc so also if you can save you own MV than you will need to change it daily in any case. Moreover, like i said, many people will not use this tool like registrated users because many don t want to associate their items to their avatar outside the game. it s some the we plan to do like optional function, but it s not our priority atm.

Carried items is not some decided to us............... your item log AUTOMATICALLY select this. We are just separating the items according with the item log informations. At this we add the function to AUTOMATICALLY sort the items by category (u have not idea how much work to update our database considering all the new items spamming around with the new planets). Also in this case there will be the possibility to allow users to change the folder(carried etcetc) manually but also in this case you will need to do it each time. Quite boring IMO. DO you have any suggestions how to fix this?
DC

Good Hunting
 
Please don't feel like I am trying to harass you :) The muscle oil price is now 160%. The current option of manually editing the price does not work for me because I can forget, I can not notice, it does not impact the top totals, I have to do it each run etc. The only thing that would work if to allow to save my price overrides to my account, as discussed before - and this way you get much more reliable prices, just take the majorities vote. I know this is a big change, no worries.

For the carried recalculation - it's not that difficult. Let's assume the following simple case:
Code:
item;location
imk2;carried
scope1;imk2
laser1;imk2
scope2;laser1
scope3;modmerc
modmerc;storage

now what needs special treatment is naturally the set of items where location!="carried" and !=storage and !=todo (SET1). Also need SET2 = the rest of items
Iterate - for every item in SET1, check location. If location = item from SET2, set the location of the current item to the location of the found item of SET2
When iteration done, recalculate SET1 and SET2, repeat until SET1 is empty.

This way, scope1, scope2 and laser1 from above would get into carried location, and scope3 into storage.

This is of course a very rough description, but sounds easy to implement, could even be a special button that does this (transforms the given input) - for those that don't like it (although I have trouble imagining who wouldn't).

Dude!
you won, ok?! you won. We are working in a little upgrade for this tool, as soon as we will finish it the next mod will be the "save the MV of an user". You have my word. But it will take some time. Let say before summer for sure it will be done.
DC
 
Wow, thank you! You just made my day :) Or my autumn worth waiting for :D
Can't wait!
Dude!
you won, ok?! you won. We are working in a little upgrade for this tool, as soon as we will finish it the next mod will be the "save the MV of an user". You have my word. But it will take some time. Let say before summer for sure it will be done.
DC
 
Whose summer?

Sorry, couldn't resist that :). Great tool but remember, we're not all in the northern hemisphere. :wise:
 
Since the 17 july this tool is using the MV based on all the auctions present in the whole Universe. In effect the Inventory Calculator' MV is generated by AUctionData that since some days is able to give you advanced statistic about each item sold by auction (by ingame auction) from Calypso, Arkadia, Rocktropia and Next Island.
Enjoy

DC
 
The inventory calc started duplicating items somewhere this morning.

This is what I see in inventory calc
305 Isis HL8 (L) 1 101.03 113.53 STORAGE (Calypso)
306 Isis HL8 (L) 1 299.3 336.32 STORAGE (Calypso)
305 Isis HL8 (L) 1 101.03 101.03 STORAGE (Calypso)
306 Isis HL8 (L) 1 299.3 299.3 STORAGE (Calypso)

This is from the My Items page
296 Isis HL8 (L) 1 101.03 PED STORAGE (Calypso)
297 Isis HL8 (L) 1 299.30 PED STORAGE (Calypso)
 
we are looking on it. Thx for your patience
 
Seems my items aren't duplicating any more, thanks!
 
Will check out if its fixed. Btw, rss feed for fixes/releases would be nice :)
 
ok let me inform you about what is going on:

1) missed items. Inventory calculator don t use any external webpage to make its job (for example we don t collect any data from entropedia to run this tool). This means that we update our items list according with the new items release in game. This mean that when an item is not under any categories it can be because: this items is not in the entropiabay database or this items is in our database but not a category was assigned. Each time you use inventory calculator we get a UNKNOW ITEM LIST, so we can ...know...the items that must be fixed. We do it over time

2) If a delay in this fixing happen and if you got items duplication is for a totally different reason. In effect the problem is related to how the mv is generated from AuctionData. We are changing our code in order to works with the news auction feeds (we have 4 of them now). For this we decided to avoid in trying to fix anything in the inventory calculator before fixing the auctiondata. How you can see you already have some positive effects from this on going work.

Thx for your patience.

DC
 
Thanks for the info, I guess I'll stop PM'ing about items in the unknown category since you seem to be able to view those items yourself then :D
 
Thanks for the info, I guess I'll stop PM'ing about items in the unknown category since you seem to be able to view those items yourself then :D

yup, but i was prioriting the items that u sent me....
 
The item duplication is back :(
 
sry, was no duplication. it was the increase of the MV that scared me.
It is due to the 5b plating prices being off the chart (+450).
i will look on it.
name of the duplication pls?
dc
 
sry, was no duplication. it was the increase of the MV that scared me.
It is due to the 5b plating prices being off the chart (+450).

Yup also in planet arkadia forum they pointed about. If you use entropiabay.com/auctiondata.asp you will find that we got many +1000 offerts for this items, probably a money transfer. It s time to introduce an algoritm that cut down the MV when this is very different from the media. I mean if an itme is +24 cannot be sold at +1000, or if an items is 240% cannot be 300000%, we need to calculate for each itme the media and introduce a deviation for this itmes....like 50% ????
 
it is not working at windows 7 x64 bit

because all lines and items are seperated with a space and enter
 
because all lines and items are seperated with a space and enter

i use window 7 64 bit as well and it works. Look like many users are facing this problem. For now i suggest you to try another browser like chrome or firefox. We will also try to create a general fix about.
 
I cant resist to do this :) When the per-user entry of prices is introduced, could use it to calculate the price - that should be more precise
Yup also in planet arkadia forum they pointed about. If you use entropiabay.com/auctiondata.asp you will find that we got many +1000 offerts for this items, probably a money transfer. It s time to introduce an algoritm that cut down the MV when this is very different from the media. I mean if an itme is +24 cannot be sold at +1000, or if an items is 240% cannot be 300000%, we need to calculate for each itme the media and introduce a deviation for this itmes....like 50% ????
 
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