ZippO
Elite
- Joined
- Feb 10, 2005
- Posts
- 4,152
- Location
- Delta Junction - AlaskA
- Society
- cB | Crimson Blades
- Avatar Name
- Ford Zippo LincolnMercury
Eudora = PvP ideas and physics?
I would love to see the entire continent of eudora changed over to pvp... However there would need to be measures in place to prevent the abuse of people who are not interested in it...
A government system with a law enforcement squad of both npc and regular avatars that could monitor any trouble making, covering the whole continent... This could set up the good vs. evil system that so many of us have wanted for ages. The major cities could have garrison's of npc's making it incredibly hard to cause too much trouble, where the rest of the countryside would be left to the human side avatars. Of course we would still have completely lawless zones (Pvp1, Pvp2, Pvp3, Pvp4 (plz marco we need a big one!!! make everything lootable like pvp3 with an oil rig! ;P)). Bands of righteous lawful avatars could raid these pvp zones at any time to try and rid the evil scourge from the land! (the rep system ingame could totally tie into this style system) I have been thinking for a long time that it would be really cool to be able to tattoo or paint your armors to make your society more uniform-like.
A challenge system could be set up, where someone has to accept the challenge or do something really nasty to initiate pvp against him... I would think that some of the emoticons would be pretty insulting, perhaps some of these could initiate pvp against the person using them(how many times have you wanted to kill that guy who keep doing the ehh ehhhhhh over and over again when you are checking auctions!).
I think the physics of pvp need to be changed a little bit as well... Jumping is something used by some people as a means to make them nearly impossible to hit. I say nearly because anyone with a mod merc or a rockjacker knows they can hit the person in question, but this is because they are literally unaccurately peppering the entire area in front of the person. I haven't been ingame lately but a favorite of some people in the past was the jump/spin trick that seems to make them warp around your screen, appearing at random points that you would have to guess at. All this jumping with alot of people in one area is creating a totally unnecessary form of lag... We saw this in the landgrab time and time again... Some suggestions from others that i have read about -
Making your AGILITY actually mean something! Sure you can run a tiny bit faster than a player with far less agility, but this is not exactly i am referring to. I think jumping can definately still be allowed, as it is the only way to get up on some objects... What i and others have suggested is to make jumping a limited prospect when used in a pvp situation. The higher the agility that you have the more you should be allowed to jump in a certain period of time... Yes! i am saying that jumping should be limited to the amount of agility that you have, and to how much you are using it... For someone with 50 agility perhaps they could jump 3 times in a row before getting tired and having to take a break from it, before they could do it again... Someone with 100 agility could perhaps use the same jump 6 times in the same given period before they would have to wait a period to be able to do it again (obviously these are just random numbers here, i think game testers could find the best probabilities ;P)...
Area effect weapons are a must! Ever find that guy that is just too hard to kill? Or that group of wankers that keeps bothering you in your hunting area? Launch a couple plasma grenades there way, and maybe they will think twice! Splash damage is a really cool idea in any pvp style game that i have ever played in... Perhaps these itamz could only be used in pvp, and perhaps not as a means of hunting mobs to make it less complicated. These would definately have to be expensive considering the extensive damage they would cause, but well worth it for the massive carnage!
This post was originally in a different thread, i made a new one so i didn't ruin the other guys (Lee) Feel free to add to these ideas or tear them apart!
I would love to see the entire continent of eudora changed over to pvp... However there would need to be measures in place to prevent the abuse of people who are not interested in it...
A government system with a law enforcement squad of both npc and regular avatars that could monitor any trouble making, covering the whole continent... This could set up the good vs. evil system that so many of us have wanted for ages. The major cities could have garrison's of npc's making it incredibly hard to cause too much trouble, where the rest of the countryside would be left to the human side avatars. Of course we would still have completely lawless zones (Pvp1, Pvp2, Pvp3, Pvp4 (plz marco we need a big one!!! make everything lootable like pvp3 with an oil rig! ;P)). Bands of righteous lawful avatars could raid these pvp zones at any time to try and rid the evil scourge from the land! (the rep system ingame could totally tie into this style system) I have been thinking for a long time that it would be really cool to be able to tattoo or paint your armors to make your society more uniform-like.
A challenge system could be set up, where someone has to accept the challenge or do something really nasty to initiate pvp against him... I would think that some of the emoticons would be pretty insulting, perhaps some of these could initiate pvp against the person using them(how many times have you wanted to kill that guy who keep doing the ehh ehhhhhh over and over again when you are checking auctions!).
I think the physics of pvp need to be changed a little bit as well... Jumping is something used by some people as a means to make them nearly impossible to hit. I say nearly because anyone with a mod merc or a rockjacker knows they can hit the person in question, but this is because they are literally unaccurately peppering the entire area in front of the person. I haven't been ingame lately but a favorite of some people in the past was the jump/spin trick that seems to make them warp around your screen, appearing at random points that you would have to guess at. All this jumping with alot of people in one area is creating a totally unnecessary form of lag... We saw this in the landgrab time and time again... Some suggestions from others that i have read about -
Making your AGILITY actually mean something! Sure you can run a tiny bit faster than a player with far less agility, but this is not exactly i am referring to. I think jumping can definately still be allowed, as it is the only way to get up on some objects... What i and others have suggested is to make jumping a limited prospect when used in a pvp situation. The higher the agility that you have the more you should be allowed to jump in a certain period of time... Yes! i am saying that jumping should be limited to the amount of agility that you have, and to how much you are using it... For someone with 50 agility perhaps they could jump 3 times in a row before getting tired and having to take a break from it, before they could do it again... Someone with 100 agility could perhaps use the same jump 6 times in the same given period before they would have to wait a period to be able to do it again (obviously these are just random numbers here, i think game testers could find the best probabilities ;P)...
Area effect weapons are a must! Ever find that guy that is just too hard to kill? Or that group of wankers that keeps bothering you in your hunting area? Launch a couple plasma grenades there way, and maybe they will think twice! Splash damage is a really cool idea in any pvp style game that i have ever played in... Perhaps these itamz could only be used in pvp, and perhaps not as a means of hunting mobs to make it less complicated. These would definately have to be expensive considering the extensive damage they would cause, but well worth it for the massive carnage!
This post was originally in a different thread, i made a new one so i didn't ruin the other guys (Lee) Feel free to add to these ideas or tear them apart!
Last edited: