Legends
Elite
- Joined
- Dec 31, 2006
- Posts
- 3,413
- Location
- Twin Peaks mall, 2nd floor
- Society
- Dirty Dingos
- Avatar Name
- Inherent Marxus Legends
As the title says, here's 3 things that MA could/should consider implementing in order to improve shops.
1. Make it possible for Shop owners to offer an outfit or set of armor for sale
It is not and has never been possible for a shop's owner to offer a complete set of armor or an outfit, i.e. pants, shirt, shoes, hat, etc... for sale as a set of items rather than just the individual items. Yet an outfit or an armor has more value as a complete set than the individual parts have. When ever I have a complete set of armor and put it up for sale, it is somewhat disheartening when someone comes along and only buys the most difficult part to obtain in the set and leaves the rest because it may be a year or two before I can offer that armor as a complete set again. I think this is one of the main reasons we don't see too many shops that specialize in unlimited armor (I'm pretty sure there currently are no shops specializing in unlimited armor in Entropia).
This feature shouldn't be too difficult to accomplish, why not just make it possible to sell a Mannequin (the items that Mannequin has equipped on him/her). That would allow the Shop owner to put the armor or outfit on display on the Mannequin and allow someone to purchase it as a set of items. The Shop owner could just set 1 purchase price for the Mannequin, when someone buys the Mannequin, they just get the items equipped on the Mannequin, i.e. all the Armor parts or the whole outfit. It may be necessary to create a completely new Mannequin for this purpose, which should be available at the Trade Terminal. Dropping it inside your shop could be a permanent action, meaning once the Mannequin is set, removing it will result in it's destruction. The Mannequin could be used over and over again, sale after sale, as long as it isn't removed. For as long as the Mannequin is 'installed' in the shop, it just adds functionality. I'd be willing to pay say 100 ped per Mannequin for this added functionality, as long as it is re-usable. If it is only a 1 time use, it should be much cheaper.
2. Upgrade-ability and history information at the Estate Terminal and/or on the Deed
There is no information regarding the upgrade-ability of shops on Shop Deeds or Shop Estate Terminals. I had purchased 3 shops already before I ever even heard about this. MA should consider adding this information on the Deeds of Shops. Ideally, consider adding to Shop Estate Terminals and/or Deeds what specific upgrades are available for that Shop. The way things are currently, my understanding is that not all Shops can be upgraded, it would be good to know exactly what upgrades are available before buying a Shop from someone. It would also be pretty cool if the history of each upgrade was recorded at a Shop's Estate Terminal or it's Deed: the upgrade, the price, who purchased the upgrade, date it was performed...
3. More information on Pet buffs under the 'Detailed Information' panel
Show all available buffs for a pet when clicking "Item Info", under "Detailed Information". Show the status of each buff, i.e. Locked/Unlocked, preferably with a progress bar, similar to the progress bar you see on a blueprint for your success rate when using it.
Pets have no Market History and cannot be sold on the Auction, which I think is wise. But this means that people often sell them in shops. When buying a pet in a shop or from someone, it is easy to see the pet's level just by hovering your cursor over it, but it isn't possible to see what that pet's buffs are, or whether these buffs are unlocked or not. Unlocked buffs makes the pet more valuable and this information should be available to a potential buyer. Pet buffs are generally unknown to players that do not own the pet themselves or look outside of EU, i.e. Entropiawiki or this forum, and therefore, a pet in a shop ends up mostly being 'valued' for it's 'coolness' factor, rather than what buff it will provide for it's owner. To remedy this, simply add to the 'Item Info' panel, all the buffs available for the pet, what level is required before unlocking each, and preferably a progress bar for each (you could just add a button for 'Show Pet Status' at the bottom if that's easier)
I think the above would greatly improve the experience for Shop owners, and make things easier for customers as well.
Cheers,
Legends
1. Make it possible for Shop owners to offer an outfit or set of armor for sale
It is not and has never been possible for a shop's owner to offer a complete set of armor or an outfit, i.e. pants, shirt, shoes, hat, etc... for sale as a set of items rather than just the individual items. Yet an outfit or an armor has more value as a complete set than the individual parts have. When ever I have a complete set of armor and put it up for sale, it is somewhat disheartening when someone comes along and only buys the most difficult part to obtain in the set and leaves the rest because it may be a year or two before I can offer that armor as a complete set again. I think this is one of the main reasons we don't see too many shops that specialize in unlimited armor (I'm pretty sure there currently are no shops specializing in unlimited armor in Entropia).
This feature shouldn't be too difficult to accomplish, why not just make it possible to sell a Mannequin (the items that Mannequin has equipped on him/her). That would allow the Shop owner to put the armor or outfit on display on the Mannequin and allow someone to purchase it as a set of items. The Shop owner could just set 1 purchase price for the Mannequin, when someone buys the Mannequin, they just get the items equipped on the Mannequin, i.e. all the Armor parts or the whole outfit. It may be necessary to create a completely new Mannequin for this purpose, which should be available at the Trade Terminal. Dropping it inside your shop could be a permanent action, meaning once the Mannequin is set, removing it will result in it's destruction. The Mannequin could be used over and over again, sale after sale, as long as it isn't removed. For as long as the Mannequin is 'installed' in the shop, it just adds functionality. I'd be willing to pay say 100 ped per Mannequin for this added functionality, as long as it is re-usable. If it is only a 1 time use, it should be much cheaper.
2. Upgrade-ability and history information at the Estate Terminal and/or on the Deed
There is no information regarding the upgrade-ability of shops on Shop Deeds or Shop Estate Terminals. I had purchased 3 shops already before I ever even heard about this. MA should consider adding this information on the Deeds of Shops. Ideally, consider adding to Shop Estate Terminals and/or Deeds what specific upgrades are available for that Shop. The way things are currently, my understanding is that not all Shops can be upgraded, it would be good to know exactly what upgrades are available before buying a Shop from someone. It would also be pretty cool if the history of each upgrade was recorded at a Shop's Estate Terminal or it's Deed: the upgrade, the price, who purchased the upgrade, date it was performed...
3. More information on Pet buffs under the 'Detailed Information' panel
Show all available buffs for a pet when clicking "Item Info", under "Detailed Information". Show the status of each buff, i.e. Locked/Unlocked, preferably with a progress bar, similar to the progress bar you see on a blueprint for your success rate when using it.
Pets have no Market History and cannot be sold on the Auction, which I think is wise. But this means that people often sell them in shops. When buying a pet in a shop or from someone, it is easy to see the pet's level just by hovering your cursor over it, but it isn't possible to see what that pet's buffs are, or whether these buffs are unlocked or not. Unlocked buffs makes the pet more valuable and this information should be available to a potential buyer. Pet buffs are generally unknown to players that do not own the pet themselves or look outside of EU, i.e. Entropiawiki or this forum, and therefore, a pet in a shop ends up mostly being 'valued' for it's 'coolness' factor, rather than what buff it will provide for it's owner. To remedy this, simply add to the 'Item Info' panel, all the buffs available for the pet, what level is required before unlocking each, and preferably a progress bar for each (you could just add a button for 'Show Pet Status' at the bottom if that's easier)
I think the above would greatly improve the experience for Shop owners, and make things easier for customers as well.
Cheers,
Legends