Tangine
Dominant
- Joined
- Jul 11, 2005
- Posts
- 421
- Location
- France
- Society
- Kings & Queens
- Avatar Name
- Tangine Garb Garbender
but maybe i should... this is my exchange with MA support on armor decay, i wait for comments...
A few days i sent the following message to Mindark through support :
Hello. Since a few VUs, armor decay has been updated and you claimed that from now it would be proportionate to damage absorbed. I understand that, but then what does the Durability stat mean now ? What is the difference in decay between an armor that has 3000 durability and one that has 5000 ? Will there be more decay on one (and then what with the proportion to damage absorbed ?) Thank you for your help.
Mindark reply :
17 May 2006 MindArk Support: Hi,
In VU 7.7 we updated the armor decay. These were the changes implemented which are still valid today:
Only one durability value is shown for all kinds of damage. The armors TT value does not influence its decay rate when hit. The higher the Durability stat is, the more abuse your armor can withstand. Armor condition influences the amount of protection offered. A critical hit which penetrates your armor means your armor does not reduce the damage done in the attack at all. It will still decay though. The amount of decay is based on attack type and the amount of damage dealt. Decay only occurs when an armor can protect for the kind of damage – if a creature deals acid damage onto a armor that doesn't protect against acid, no decay is rendered.
Regards,
Entropia Support
The case is not labelled : "closed" but "in progress"... Does it suggest that i might not be satisfied with the answer ? Of course i'm not... I have read this VU content over and over... And it still doesn't make sense to me... So i decided to take everything step by step...
And i send them this new message :
"The higher the Durability stat is, the more abuse your armor can withstand." So do you mean that the armor decay does not depend on tt value but on durability ? Does that mean that an armor with high durability does not decay s much as a low durability one and therefore it's tt value is not affected as much by identical hits on identical protection ? Or does it mean that now you can have an armor with high durability that decays in peds and pecs but is still working fine while an armor with low durability will decay as well but offer bad protection very quickly ?
"The amount of decay is based on attack type and the amount of damage dealt."
I ask : what do you mean by "based on" ? is it a linear proportion ?
1 ) The higher the Durability stat is, the more abuse your armor can withstand. I translate this by Higher durability = lower decay ? So decay = damage absorbed / durability ? Or, since decay is shown by tt value, then the equation would be
Decay = Value / Durability ?
2 ) The amount of decay is based on attack type and the amount of damage dealt.
Which can be translated by Decay = damage absorbed / x
Damage absorbed = Da
Durability = Du
Decay = D
V = Value
So what you told us in that VU content was pretty unclear : i'm not a mathematician, so correct me if i'm wrong, i try to use simple logic. I see three equations :
D = Da/Du ;
D = Va / Du ;
D = Da /x
where x is a variable you control...
Of course these equations cannot work together as they are... They contradict each other.
From there i see 3 possibilities.
1) i don't understand anything you said. Your fault or mine, who knows ?
2 ) decay is influenced by both damage and durability through a complex equation that you do not want to reveal, but in that case, the content of VU is inaccurate at best, a lie at worse.
3 ) one of these equations is the right one, and you should therefore inform your customers that the other two are wrong...
That's all... I wait for new MA support update now...
What do you think ?
A few days i sent the following message to Mindark through support :
Hello. Since a few VUs, armor decay has been updated and you claimed that from now it would be proportionate to damage absorbed. I understand that, but then what does the Durability stat mean now ? What is the difference in decay between an armor that has 3000 durability and one that has 5000 ? Will there be more decay on one (and then what with the proportion to damage absorbed ?) Thank you for your help.
Mindark reply :
17 May 2006 MindArk Support: Hi,
In VU 7.7 we updated the armor decay. These were the changes implemented which are still valid today:
Only one durability value is shown for all kinds of damage. The armors TT value does not influence its decay rate when hit. The higher the Durability stat is, the more abuse your armor can withstand. Armor condition influences the amount of protection offered. A critical hit which penetrates your armor means your armor does not reduce the damage done in the attack at all. It will still decay though. The amount of decay is based on attack type and the amount of damage dealt. Decay only occurs when an armor can protect for the kind of damage – if a creature deals acid damage onto a armor that doesn't protect against acid, no decay is rendered.
Regards,
Entropia Support
The case is not labelled : "closed" but "in progress"... Does it suggest that i might not be satisfied with the answer ? Of course i'm not... I have read this VU content over and over... And it still doesn't make sense to me... So i decided to take everything step by step...
And i send them this new message :
"The higher the Durability stat is, the more abuse your armor can withstand." So do you mean that the armor decay does not depend on tt value but on durability ? Does that mean that an armor with high durability does not decay s much as a low durability one and therefore it's tt value is not affected as much by identical hits on identical protection ? Or does it mean that now you can have an armor with high durability that decays in peds and pecs but is still working fine while an armor with low durability will decay as well but offer bad protection very quickly ?
"The amount of decay is based on attack type and the amount of damage dealt."
I ask : what do you mean by "based on" ? is it a linear proportion ?
1 ) The higher the Durability stat is, the more abuse your armor can withstand. I translate this by Higher durability = lower decay ? So decay = damage absorbed / durability ? Or, since decay is shown by tt value, then the equation would be
Decay = Value / Durability ?
2 ) The amount of decay is based on attack type and the amount of damage dealt.
Which can be translated by Decay = damage absorbed / x
Damage absorbed = Da
Durability = Du
Decay = D
V = Value
So what you told us in that VU content was pretty unclear : i'm not a mathematician, so correct me if i'm wrong, i try to use simple logic. I see three equations :
D = Da/Du ;
D = Va / Du ;
D = Da /x
where x is a variable you control...
Of course these equations cannot work together as they are... They contradict each other.
From there i see 3 possibilities.
1) i don't understand anything you said. Your fault or mine, who knows ?
2 ) decay is influenced by both damage and durability through a complex equation that you do not want to reveal, but in that case, the content of VU is inaccurate at best, a lie at worse.
3 ) one of these equations is the right one, and you should therefore inform your customers that the other two are wrong...
That's all... I wait for new MA support update now...
What do you think ?