Rifle Skilling.....Shock

Mel

Alpha
Joined
Dec 1, 2005
Posts
612
Location
USA---Oregon
Society
Hunters Unlimited
Avatar Name
Hormel Mel Jorell
Had a real shock last night. When I started playing over a year ago, I kept a lot of records of skill gains vs ammo, loot etc. After Christmas dinner, and way too many egg-noggs, was inspired by dzdolan's skill quest to see how long would take me to get to 5 hit on standard laser rifles. I have not chipped rifle, started with 5783 rifle skills and pro level bar about 1/3 on level 44 laser rifle hit. I shoot 10k to 40k ammo every day, every single day, lately been using pistol more, but I will load out for a hunt with 10-20k med and light cells each. I looked at skills last night, rifle at 5,818, about 1/3 progress bar. I thought to myself, gee, 35 rifle points doesn't seem like much for the past 2 weeks...I'm gonna check this. So put 102 on breer m2, grabbed 10k ammo, and hunted a spawn of umbra and molisk n of Lymn, and shot it up. Checked skills again, surprise, still 5818...wtf wtf wtf. I gained about 1/2 bar of one skill point on 10k+ ammo.

Before you flame me or suggest something like "noob, it's the L weapons, get yourself a real gun", the last couple weeks I have used MK2, ff, and bravo more than I ever have.

So I did this, grabbed punisher from storage..slapped lasers, scope, e12 and another 10k ammo (thinking I'd get twice as many shots as using Justy)... I went thru 1100 ammo before I got 1, yes one, rifle skill tick in chat window. I logged really upset. Still upset..approx 170 shots for one rifle skill gain message. I know skills slow as you get higher levels, but mine aren't uber by any stretch. And to skill to 5.8k rifle I've had to shoot a bit, irony intended. And if my pro standing bar was real close to getting level 45, I might write it off to a slowdown for next pro standing of remarkable, but it's only half way...

I'm freaked out...and am going to track and test only this for next few days. If you are very near same levels, I would be interested in your results if you are willing to use actual stats, not just generalizations or feelings. I know my results for last night are not enough for statistical accuracy, but perhaps with reuslts from others get a better view.

But this is why I'm freaked...let's just assume skill gain is linear, that it doesn't get any slower for me thru 10k skills(although we know this isn't true), and that I get a full rifle skill point for every 10k ammo(which I'm still testing, but seems even lower) and I shoot 30k ammo evry single day, over 200k a week, every week. That's 4200 (skill points)x 10,000(ammo)=42,000,000 ammo

That's if gain is linear, with better results than I currently see. AND, that will still be a far cry from getting 10/10 with laser rifles. What if it now takes me 100,000,000 or more ammo just to get to 10k rifle from my current level?..I will continue to post results

Edit Sept 2, 2007...that's how long it took me to get to 5 hit with laser rifle, unlocked combat sense last night. Also gained the same amount of pro levels with laser pistol, so I was not just shooting rifle, just couldn't do it all the time. Rifle skill at 6288, so gained a whopping 500 rifle skill points in that time. Only combat skill chipped was RDA about a year and 1/2 ago, and less than full chip. I should have kept track of amount of ammo and weapon tt, etc. Unlocked wounding couple months ago, since really only used laser. Honestly did not think would take this long, even with the skill nerf, but there it is. For the last pro level, I burnt 8 full tt breer m4's+106, several Isis LR 32+41's+106 of various tt, a lot of riker 1&2's of various tt, and M71A1+105 for range, even opalo for finisher. I gave up a long time ago trying to keep track of ammo since it comes in loot. Probably did not hunt as hard core as some, but pretty sure u can't call me a slacker.
 
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its the same on handgun (i guess in same lvl) i was at 5666lvl when i chipped it out. and skill gain is NOT linear its dunno how to express...

maybe this chart will help ;)

Regressive-Markup-Commissio.jpg


i was to lazy to do an own chart but this from eu website will help

so its nothing special

btw ~60lvl on 6000 will fill 10ped esi
if u got 2000 lvl ull need all to fill 1o ped esi
 
You should see just how bad its got from like 9 k and up :(

I don’t even play anymore for the skills.

I am like 1.1 damage away from getting kill strike but the way the system is now I really abandoned that goal… when it comes it comes.. if it comes and if I still play…. :(
 
The curve is much bigger than it was before the last VU. I'm finding it takes more than twice as much ammo to reach the next 0.1 increase in min damage than it took just before the VU. I only gain 5 levels LWT in a 200 ped skilling hunt -- less on a "fun hunt" -- and i have seen some people with much higher LWT than i have talk about hundreds of peds just to get 1 new level.

I still laugh at the post by Pham after the VU whining about how the changes really hurt him. There's no better time than now to have 10k+ in many skills -- because no one who's not there now will ever get there on their own steam.
 
for you info at 10k skills it just takes 15 skills to fill a 10 ped chip
so the graph a few posts up seems correct
 
for you info at 10k skills it just takes 15 skills to fill a 10 ped chip
so the graph a few posts up seems correct

lol its the graph of the auction fees ^^
 
It really takes the motivion out of skilling for me.
Feels like i'm never gonna unlock any new skills...:(
 
After reading this thread I see that it's not only me going :scratch2: Skill gain sux bigtime atm. I also hunt between 1-2k peds worth ammo everyday since 3 weeks and I've gained 20 skill points in rifle :eek:
In other words, I've gone from 6972 in rifle to 6992 in 3 weeks spending 25k ammo!
Not a very positive nor informative post but hopefully it contains some info for all who thinks their skill gain is slow.

:bandit:
 
Mel said:
That's 4200 (skill points)x 10,000(ammo)=42,000,000 ammo

The meaning of life lies deep within the structure of reality,
both virtual and real. :wise:
 
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I started skilling Handgun, at least i'm able to gain 50 - 100 point per session (only at 3k).
Rifle is around 8k and i gain maybe 2 points per session.
My goal of getting Commando is forgotten atm...
 
As far as I can tell-

1) Skill gains definitely go in cycles. On the same LA and the same mobs, I will see either really good gains, or virtually none. And it will change over the course of maybe 30 minutes or an hour. But I can TP to another area, and find the complete opposite situation there.

2) *I think* that I have noticed better skill gains per shot on higher level mobs than low ones, but this could be caused by the above cycles.

I've been wondering what the general concensus is on this.

Right now, I'm at 3.9 HA and slowly creeping up on Coolness. Ever since I passed 3.0, it's been more and more painful every day. Almost makes me feel sorry for the rest of you guys.


...or not. :laugh:
 
lol its the graph of the auction fees ^^

Guess it would have been just too disturbing to use the real graph for skills ;)
Rumour has it the new curve they are going to implement actually dips below the origin beyond a certain point so you get negative skill gain.
 
It really takes the motivion out of skilling for me.
Feels like i'm never gonna unlock any new skills...:(

i have the same felling of u, it really take the motivion of skilling :(
 
Obviously, right now is not the time to skill (rifle).. Bah :(
 
You should see just how bad its got from like 9 k and up :(

I don’t even play anymore for the skills.

I am like 1.1 damage away from getting kill strike but the way the system is now I really abandoned that goal… when it comes it comes.. if it comes and if I still play…. :(

Yep, skills ain't moving fast now, that's for sure :(
I'm about 12 lvls to KS, so long way for me, but I guess best I can do is
switch to type of weapon (rifle to hg) I have lowest lvl on, and hope I get
at least some more skillgains from related skills (worked so far when I have done this.)
 
I can respect why many of you are pissed. FYI I only have 3600 rifle and 2900 pistol and if i load up with 20k each ammo and go out (ep40 and MKII) I find i'm getting about 20-40 levels skill gain thereabouts. So at my level at least its still going up.

But remember. MA said they did this skilling grinding down because of what they plan to release in items soon. I wouldn't be surprised to see some weapons come out for the higher levels which allow skill gains to rise provided you use those weapons (L ones no doubt). So in lieu of using those weapons I can see people chipping it up instead to improve use of non L weapons.
 
Guess it would have been just too disturbing to use the real graph for skills ;)
Rumour has it the new curve they are going to implement actually dips below the origin beyond a certain point so you get negative skill gain.

Doesn't we have that already? Dynamic curves? :D ;)
But to be a little serious, if they don't watch out, they might shoot themselfs
in the foot soon, if the "balancing" gettin even more imbalanced.
If they now think there are too many gettin up too high, maybe they should
introduce some new attributes, that works like skills, but can't be chipped,
and get total average down some, and keep skillgain at a decent level?
Those at top has just as hard skillgain as everyone else(well, depends on
equipment thou' ;)), just that they don't need to work their a** off to get
slightly better. They are already there. And if people on the way up, feel it's
impossible to get up higher, what reason do they have to even try?
 
not sure

hello community

im still burning lots of peds through my guns, and i dont know, but it seems that skill increase while "natural or hard way skilling" is still near the same speed as it was before the "nerve", same with attributes.

the difference is imo the fact that "skilling" with chips just need more chips/money, means MA nerved chiping only.

comments?

btw: i will post my skill progress in my diary as promised.

cheers,

Buck.
 
Well I did one 10k run with punisher set-up, got an amazing 1 rifle skill point gain...maybe 1.1 lol, that's better than .8 or so, but decay on amp, lasers, scope may contribute. Got disgusted, and decided to skill pistol rest of evening, where I only have 3700 skills and things are moving faster.
 
I'we gave up on getting KS now. Infact I have started mining.
 
As far as I can tell-

1) Skill gains definitely go in cycles. On the same LA and the same mobs, I will see either really good gains, or virtually none. And it will change over the course of maybe 30 minutes or an hour. But I can TP to another area, and find the complete opposite situation there.

2) *I think* that I have noticed better skill gains per shot on higher level mobs than low ones, but this could be caused by the above cycles.

I've been wondering what the general concensus is on this.

Right now, I'm at 3.9 HA and slowly creeping up on Coolness. Ever since I passed 3.0, it's been more and more painful every day. Almost makes me feel sorry for the rest of you guys.


...or not. :laugh:

I have noticed the same as you - cycling skill gain. Some hunts I kill three mobs without one single skill gain - every skill. Other hunts I can't keep up the skill gains and get three or four bonus skills at the end from a lot of mobs.

I am almost at 5.1k LB and it looks like I gain skills faster then the rifle skillers. One hunt with a Katsuichi Valor (<90 PED) gives at least 1 point in LB. That is at the slowdown for the new rank at 5.1k LB.

:ninja: :smash: :ninja:
 
started with 5783 rifle skills and pro level bar about 1/3 on level 44 laser rifle hit. I shoot 10k to 40k ammo every day, every single day, lately been using pistol more, but I will load out for a hunt with 10-20k med and light cells each. I looked at skills last night, rifle at 5,818, about 1/3 progress bar. I thought to myself, gee, 35 rifle points doesn't seem like much for the past 2 weeks...I'm gonna check this. So put 102 on breer m2, grabbed 10k ammo, and hunted a spawn of umbra and molisk n of Lymn, and shot it up. Checked skills again, surprise, still 5818...wtf wtf wtf. I gained about 1/2 bar of one skill point on 10k+ ammo.

I'm a bit surprised by this. I mean I agree skills are going up slow atm - I've been skilling Handgun up from 1800 and BWT up from 2 just to get a feel of some progress. But I have around the same rifle skill as you and 10k ammo on Breer M2a+A102 would get me at least 2 rifle skill point gains possibly more.

Have you tried putting sights and scope on the breer? I've always felt that increases skill gain...
 
I will unlock killstrike sooner or later and no chipping! :)
I'm in this for the long term.
 
Two questions to all that go "Duh now well never catch up to the 10k+ ubers"
a) Why the hell should you most of us played 2-4 years and worked our asses off (btw you will catch up trust me ill explain further down) if we stop hunting now and you keep on for 2 years and arent close THEN come whine... (This goes for people that actually hunted ofc, not people that chipped it all, no offence intended just clarifying)
b) If a person has a few 10k+ skills does that disallow them to whine or to have any goals since "theyre already there" ? I was "kinda" hoping to progress regardless of lvl, thats the whole idea of a "skillbased, neverending game" isnt it?...

As a sidenote im seriously pissed as well... Atm it takes me between 1.2-1.3k peds of ammo to gain 1 lvl of hg (yes 120.000-130.000k ammo). I dont mind MA changing stuff (skillgains were way too fast before on main skills) but the change they made is insanely drastic and too late since alot of people already chipped/skilled up to lvls that are impossible to reach now.
The system way back was changed so people could catch up once (thx MA *irony*) why now change it back with the added vengeance of "locking" anyone @ a good lvl in place.

And yes you will catch up since when you get to 10k you wont get any further, meaning after a few years all that are 5-9k rifle/hg now will all be between 10-11k meaning all will be "same lvl" so no advantage in skills... Great way to go Ma in your "skillbased game"...
 
One of the daftest things about the way the skill system is going is that more and more people are using L or other maxed weapons. In this respect the amount of rifle skill you have really doesn't make a blind bit of difference in terms of economic hunting.

Having spent many years skilling rifle to almost 10k I now find myself using low-level maxed weapons where my rifle skill is irrelevant. OK if you have maxed an imk2 and happen to own one your skills will be an advantage but to the majority of people weapon skills are going to be getting more and more redundant.

Even if MA introduce a broad range of L weapons that max at different skills we are in danger of having a situation where everybody is operating at pretty much the same efficiency, just with different sized guns. Maybe this is a good thing in the long run but it's a little frustrating to know that all the hard work you put in to try and get a little advantage in terms of efficiency was wasted.
 
b) If a person has a few 10k+ skills does that disallow them to whine or to have any goals since "theyre already there" ? ... alot of people already chipped/skilled up to lvls that are impossible to reach now.
...
will all be between 10-11k meaning all will be "same lvl" so no advantage in skills

I do agree with the first part of your post. Similarly to others who posted above, I was working towards KS and could see it coming closer month by month. After the change my target suddenly seems to be sooooo far away that I have actually stopped thinking about it (even though I'm "just" 2.5% short of the 45% mindamage target). I very much feel like everything was "frozen", and I will be forever a mid-level player. Good items are too expensive, skilling is too slow (if any): where shall I go from here?

Btw, side note to MA. When my skill target looked like something within reach, I had a rule to make at least a full 500 ped hunting run per evening, even if loot was bad to me: after all I could still get skillgains. Now I just stop after a couple hundred peds if the loot doesn't sound right, cause the skilling goal is not there anymore. All in all, I'm loosing a lot less now than I used to ... I even manage to make a small small profit on a regular basis

Regarding the second part, I'm not that sure. We still have to see what's coming in terms of items and such. Maybe some of the new (L) guns will need 15k+ average skills to be maxed out.

BB
 
I'm a bit surprised by this. I mean I agree skills are going up slow atm - I've been skilling Handgun up from 1800 and BWT up from 2 just to get a feel of some progress. But I have around the same rifle skill as you and 10k ammo on Breer M2a+A102 would get me at least 2 rifle skill point gains possibly more.

Have you tried putting sights and scope on the breer? I've always felt that increases skill gain...

I have a few comments. First, regarding your results Jimmy: i typically get more rifle from 200 peds ammo through a Breer M2a than from 500 peds ammo through a Justifier (i experimented with this over the weekend again just to be sure) because the mobs i hunt with the M2a invariably have lower hitpoints than those i will hunt with a bigger gun. The greater number of kill bonuses makes a significant difference. It's a problem with smaller mobs being better for skilling than bigger mobs rather than one weapon vs. another weapon. This division becomes increasingly large at higher skills because as near as i can tell, the kill bonus is a constant rate, while the normal skillgains continue to slow down as your level increases.

Second, the slowdown doesn't really affect skills below ~5k. I had suspected this from my records since the VU and it was confirmed when Luthien posted the actual chip tt vs the skills removed compared to the prediction from pe-tools. Only the high skills varied from what the (as yet not updated) program predicted. Not only does this mean that players with low skills will not be handicapped, but that there is going to be a 'pile-up' at the ~6k skill level when everyone hits the wall. Most of the CND babies are stuck at a point that everyone who started afterwards will reach in another year or less. This also suggests that nothing has been altered in the capacity of an ESI: the high skills have simply been multiplied in volume. This is truly a windfall for the very advanced players as they now have many times the volume of skills should they want to sell a skill. (Hence my laughing at Pham's whining about the issue with essentially maxed skills.)

Aside: For those unfamiliar with the way the skills progress it can be useful to think of every skill "check" or skill gain (the little green message in your chat) to be a small quantity of skill that is thrown into the container for that type of skill. The container is shaped somewhat like this (note: mathematically this is not a good fit -- it's just a visual aid):
paraboloid.gif

At first, it doesn't take much to raise the level of skill in the container, but as the level rises it takes more and more skill to get the depth up another increment (a "level"). Anyway, what has happened now is that the container gets wider before it starts to taper, meaning that the initial progression is essentially the same, but the slowdown in advancement of "level" is larger than before. Note that taking 1 "level" worth of skill from the top of the container will be many times higher volume than 1 "level" worth of skill from lower down; that is the equivalent to putting skills onto an ESI. In this case, the volume of the ESI (let's say, 1 liter) hasn't changed: just the width of the container that the skills are poured into.

Third, i have seen some oscillation in the skillgains on both a minute and day timescale, but on a 200 ped ammo breer m2a hunt i can get the same number of levels in rifle three or four times in a row (over the course of a day or two) in spite of those oscillations, so i feel pretty confident that my observations about the change in the rate are acurate.

Optima i generally respect your viewpoint but in this case i have to disagree. At the rate i'm going and the rate things are slowing down, there is no way i will reach 10k in any skill in two or three more years with the present system -- and i'm a faster skiller the last few months than anyone i know. Yes, this change affects everyone; however, it is essentially a wall between the pre-CNDs and everyone who came since CND (with the exception of those few who chipped a bunch or REALLY skilled hard the entire year). I think that we'll start to see the classification of players change from pre-gold and etc to pre-CND and post-CND because of the effective permanent division this makes. However uber players above 5 HA may or may not think they are, after this change they are essentially untouchable.
 
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Regarding the second part, I'm not that sure. We still have to see what's coming in terms of items and such. Maybe some of the new (L) guns will need 15k+ average skills to be maxed out.

BB

Yup im sure weapons like that will come sooner or later only one problem there... Those that dont have 15k average now (or 10k for that matter) will either not get it until ~15years from now or so (my own calculations using 2-3k peds of ammo a day, most days of the year, with a highend weapon) hunting, or unless they have lets say 300k peds to use on skillchips...
Like i said i dont mind one bit that skilling is slower now, ffs i could get 3k hg in the previous skillsystem in a week or less if i had started over (not a joke, Pham tested with a "fresh" avatar and 2k is possible within 24 hours...) so something was really wrong with some of the skills there too. But the speed of skills over 7k now is so insanely slow it just doesnt make sence anymore like you say.
For this "new" system to work all the old "boundries" would have to be moved more or less imo. Making lets say 20/20 the new "rule" for max minimum damage on a weapon and making all skills slower incl the 0-7k ones. (Havent put alot of thought into an "actual" system like you see just talking of the top of my head but you get the idea, basically make it matter what lvl of skill youre @again...)
Otherwise everyone will get to a point very fast then just not progress, or if youre already past that point now never get any further...
 
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