For Kim...
Here's a good post to read...
https://www.planetcalypsoforum.com/...Fix-Crafting&p=2921576&viewfull=1#post2921576
Instead of trying to reduce supply of stackables to "raise" their markups....why not try to improve their "demands"? (For crying out loud.
)
Cause seriously, do you even think the stackables' markups would rise if they aren't even useful in the first place? If there's no use for them, why would crafters even want them and at the "increased" markups?
Frankly speaking, most of the stuff that I want are stackables which I can USE to make stuff which are USEFUL for me to further my gameplay. (READ: As in USED in the MAKING of stuff which are usable in "HUNTING" and "MINING"...in other words, armors, weapons, faps, etc. Even if they are limited...and might not be very eco.)
However, at the present moment, the crafting economy still isn't quite made for that yet I believe. Most of what I'm looting today (from hunting) are still pretty useless to me imo.
Extractors? Please....I've got no "pressing" use for that...
Extra Ammo? Can't those be bought from Trade terminals? Redundant imo...
Paint Cans? Nope, sorry...try again...its useless stuff to me as well.
Hides? Same use and category as extractors.
Wools? What's their use again?
Animal Oils? Now there's "supposedly" some use there....but however, its still not very balanced now is it? Most of the useful blueprints out there, I believe, uses "high level" animal oils instead of the "low level" ones...even if the blueprint itself is supposedly to make a "low level" useful item. What's making it worse is the ability to find/loot blueprints that would even make use of them in the first place...
In my humble opinion, please do your best to "fix" the inter-relationship between hunters, miners and crafters first. If there's no working economy in the first place, there's no game so as to speak.