girtsn
Slayer
- Joined
- Dec 7, 2005
- Posts
- 8,698
- Location
- Belgium
- Society
- Freelancer
- Avatar Name
- Girts Smilgs Niedra
The first phase of an effort to improve the distribution of looted
stackable resources will be implemented in VU 15.0, starting
with a majority of Planet Calypso creatures.
Veteran participants will recall how several years ago most
types of looted stackables could only be looted from particular creatures.
The benefit of returning to that method of distribution is a reduction
in the number of different items looted in a particular hunting session,
as well as more a more interesting hunting experience that allows hunters
to leverage wisdom gained from previous hunts. Loots for creatures on other
planets will be adjusted in the upcoming partner releases after 15.0.
1. My assumption is MU will actually go down on stackables before and after the release for ALL MOBS, reasons are trivial
a. 101% on shrapnels is not MU by definition (i.e. it is not added value paid by other people), it is tt food
b. there is more regular ammo thrown (judging by more decay on same tt ammo after release)
c. no more hofs with oils as used to be
d. the MU increase which you could have in theory on some stackables is quite insignificant and if it indeed goes up, the effect on economy should be bad since it increases cost to manufacture
2. Other planets still have the old loot variety (except that they have also stackables), time to change = unknownb. there is more regular ammo thrown (judging by more decay on same tt ammo after release)
c. no more hofs with oils as used to be
d. the MU increase which you could have in theory on some stackables is quite insignificant and if it indeed goes up, the effect on economy should be bad since it increases cost to manufacture
3. All maturities are now same stackable loot, what is the point of the higher maturities now?
4. The post of MA seemed to suggest we will go back to old days where the grass was greener and stackables sold better. Main reasons for low MU are the following (imho), you can't really fiddle with only with availability to get some positive effects, they are both part of the equation.
a. low player-base and activity in general
b. high availability + alternatives on other planets
b. high availability + alternatives on other planets
Osseocollum example below, of course I am really pissed because owning the 2 LAs with them, and hunting them daily.
It would have been fine to replace the items that had a MU of 101% to 103%, but you replaced much more than that it seems.
Will update the information as I gather more data.
Items haven't seen since release in red, new items blue and kept items in green.
- Light Metal Plating - 2500%
- Paint Can (Black) - 400%
- Basic Leather Extractor - 135%
- Heart Oil - 120%
- Tier components - 120%
- Brain Oil - 108%
- Kidney Oil - 105%
- Spleen Oil - 105%
- Pain Can (Orange) - 105%
- Advanced Leather Extractor - 105% - hardly selling
- of course this had to be kept
- Fine Hide - 105%
- Sif-S (L) - 104%
- Fine Wool - 103%
- Soft Hide - 103%
- Thin Wool - 103%
- shrapnel - 101%
- Explosive Projectiles - 101%
- Animal Thyroid Oil - 101%
- Liver Oil - 101%
- Muscle Oil - 101%
- Wool - 101%
- Adrenal Oil - 101%
- Animal Hide - 100.5%
- this is in fact good to remove at least no more weight issues
- All of the below are in fact negative for me since there s no need to drop them they go to tt most of the time anyway
- kinetic attack nanochip V (L) - 103% - hardly selling
- all Polaris parts (L) - 102%, hardly selling and looted from plenty of other mobs
- normal ammo - 100%
- Basic Stone Extractor - 100%
- Genesis Icerage (L) - 100%
P.S.
I understand the concept of the update, just can't understand anyone sane to assume that for a mob to be the sole provider of Soft Hide and Basic Stone Extractor (for the clueless, two stackables that osse kept on dropping and which have very little use) will increase (heck even keep up) the demand to hunt them... Unless osse is now gonna be the only mob that drops Heart oil or so lol right.
Last edited: