The difference with this game is that the person playing is in complete control of their own funds. They choose to hunt a mob, they choose to take the risk. That is why i think giving it a tag is unfair - an individual that lacks self sontrol, or inability to grasp economics, game mechanics or the vast scope of mathematics and underlying synergies within EU and instead uses a hate-word to describe it is what I do not like. It, to me, makes as much sense as religious advocates dismissing pure and provable science as hokum "just because" it doesn't fit their own life philosphy. This game is what people make of it - if people think of it as a fun time to spend their money, to build relationships, to start a trade, to become the most skilled hunter - then they are free to do so. If they are stupid with their money and lose it all - that's their problem. Don't blame the game mechanics. If people don't like how the game works for them, why continue? That is the element where i think people become confused - "i spent 5k ammo, and didn't get much, I should therefore get something in the next 5k" Is the wrong mindset. That is the chance takers mindset. If instead "Oh this 5k didn't work on this mob, maybe i will try mining, or crafting instead, or switch mobs, or go and do some pvp practice, or take on a disciple" were employed, which of these mindsets have more fun? I don't see how it serves the community to dissuade people from enjoying the game in their own way because of a bad decision here and there. Sometimes it does seem unfair because it's real money for real entertainment - but on the flipside of the coin, people complain because the newer players have an advantage, they complain that people with more cashflow have an advantage, they complain that people higher skilled than them have an advantage, they complain that people who started before them have an advantage. Where is the fun in complaining?