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  1. J

    Suspicious Amp Hits/Misses

    And you can't really claim it has tanked. Not because you changed amps, anyway. You'd have to try both cases to know if the amp change actually caused the bad hit-rate, which you can't, really (not without a time machine). You could make an experiment and drop at least 10k bombs with one amp...
  2. J

    Developer-Notes--3

    Wow, some have trouble accepting reality... If the "personal loot pool" loot system actually existed, THAT would have been gambling! It's not a component of randomness that defines something as gambling, but the complete lack of influence over the outcome! Emphasis on complete lack of...
  3. J

    Selling: Skill Chips

    Selling these skill chips: 8.74 TT 1259% MU 110 PED Athletics Skill Implant (L) 11.09 TT 992% MU 110 PED Perception Skill Implant (L) 15.55 TT 887% MU 138 PED Ranged Damage Assessment Skill Implant (L) 15.86 TT 895% MU 142 PED Laser Weaponry Technology Skill Implant (L)...
  4. J

    Selling: Adjusted/Improved/Modified Korss H400

    SOLD Selling these very economical handguns: Korss H400 Adjusted (L), 37.0 dmg/sec, 2.970 dmg/PEC, 959 PED @ 109% (864.70 TTV) Korss H400 Improved (L), 38.3 dmg/sec, 2.975 dmg/PEC, 2201 PED @ 110% (1983 TTV) Korss H400 Modified (L), 39.6 dmg/sec, 3.002 dmg/PEC, 3229 PED @ 111% (2909.53...
  5. J

    The growing universe and the ability to move in it

    That's brilliant. I would have thought that paying me a fee, or at least giving me a cookie from time to time, would be more captivating.
  6. J

    11.3.1 bugs

    - Crashed within 3 minutes after logging in. - Bravo doesn't accept a scope attachment. - Scipulor/Formidon spawn gone. Logged out.
  7. J

    Info: A word about Argonauts hunting.

    I finished the iron challenge not long ago, killed 16600 argonauts and got 26 globals (I think I counted all of them on ET). So, 1 global per ~640 kills. I did find the low global rate a bit weird, but I didn't lose any money on them (I actually made profit). I was getting "minis" quite often...
  8. J

    Question: Question about ECO items and how to choose them.

    If two weapons have equal economy (dmg/pec), the higher DPS weapon is better (assuming you avoid overkill), because you'll have less armor/fap decay per kill (i.e.: cheaper kills, higher return %). So, it's never in your favor to kill a mob slowly - not in the long run. Unless the efficiency of...
  9. J

    Question: Question about ECO items and how to choose them.

    Well, it would be really hard to hit your exact average, I admit, but if I got a global and you got all crap loot, you'd have a really hard time beating my 1 kill average return of 2345% with your 20 kill average return, unless you got 20 globals in a row or a nice uber loot. I know, it's...
  10. J

    Question: Question about ECO items and how to choose them.

    Yes, a SINGLE no-looter will be more expensive with regen (if you get loot at all). But, OVERALL, there is NO difference in return % (assuming no overkill, same dmg/pec, disregarding defense costs and that loot value scales with total damage done). If a 1000 HP mob regens for extra 1000 HP, the...
  11. J

    Show us your Top 10 Hunting Loots

    17,915 PED Feffoid Champion 6/27/2010 3,005 PED Combibo Young 4/13/2009 (disappeared from ET for some reason) 1,161 PED Combibo Young 3/30/2009 625 PED Longtooth 7/22/2010 343 PED Longtooth 7/23/2010 283 PED Feffoid Bandit 6/26/2010 281 PED Atrox Young 7/2/2010 251 PED Feffoid Guard 6/16/2009...
  12. J

    Question: Question about ECO items and how to choose them.

    No-looters make no difference, because both, weapon cost and loot value are scaled by total mob HP (that includes regen). You can view regen mobs as mobs with no regen, where their total HP depends on the weapon used. So, if just weapon costs are considered, there's no difference if they have...
  13. J

    Missing globals

    You know, having some real data to work with would be helpful for testing purposes (a CSV dump of that table for a long enough period that catches most of the situations would be good enough.)
  14. J

    Loss of Skills on Logout? Time to find out!

    I would think skills get lost only on a server crash, because all frequent game-state changes (like ammo consumption, decay, skill gains, etc) are cached in server's memory and get saved only infrequently to reduce database load. If all these frequent state changes would always get committed...
  15. J

    Help: Client loader shaping my download speed??

    Same thing happened to me, too. I had to reinstall the whole thing, which worked. In my case, the client loader got stuck downloading "textures.pak" file. It was downloading data, but there was no progress. The file was also being written to, but it stopped growing in size. I left it for a few...
  16. J

    FreeRAM

    These programs are USELESS and WILL decrease system performance by triggering excessive swapping. And that is ALL they actually do. A working set is a set of memory pages that are kept in physical memory for fast access, because they are being WORKED on. What the working set of a process is, is...
  17. J

    Why we dont have an account statement

    Such performance troubles would only be an issue if we were asking for aggregated/summarized analytical reports (which involve lots of number crunching, because all analytical data, like totals, averages, etc, gets precomputed upfront, so you can do fast queries during analysis). But this is not...
  18. J

    Question: eco scope and laser

    I'm pretty sure there's no penalty for range shots. I analyzed my chat.log for hits and misses, and I the hit rate was exactly 90% (I use maxed weapons exclusively). If there was a penalty, the measured hit rate would have been lower, because quite a significant portion of shots is at range...
  19. J

    Teleporting cost is to high

    I think it should be a free ride, because it is already a free ride from any MMOG to any other MMOG, as long as they're not both from Mindark. The same question would be better directed at Mindark. Why do they think they should have a free ride and get money for nothing.
  20. J

    why only last shoot for kill count

    Why not make the kill count a real number (i.e.: floating point), instead of an integer. That way kill points can be distributed by total contributed damage for a kill. For example, you do 100% damage, you get 1.0 point. You do 36% damage, you get 0.36 point. I think that would be fair for solo...
  21. J

    Trapping exploit or feature?

    In my book, trapping mobs is OK, simply because I can trap mobs. It's Mindark's code that enables it, so the only thing I'm going to assume is that it is Mindark's WILL to let players trap mobs. No, I'm not their employee, so I will let them decide how their universe should operate and if its...
  22. J

    Do mining spots really re-spawn ?

    Could you possibly be more self-contradictory? Here's what you've said: 1.) Ability to influence results is irrelevant. 2.) It is gambling if you can have positive results. 3.) It is not gambling if you can influence results. :rolleyes: Obviously, #1 and #3 are in contradiction. You can't say...
  23. J

    Do mining spots really re-spawn ?

    If and only if EVERYTHING about loot would be completely random. In which case you would have exactly ZERO influence over end results. That obviously isn't the case, even if we assume the TT value of loot is randomly drawn from some predefined loot classes (which it seems to be the case...
  24. J

    Should MA Protect the Medium Investor?

    Oh, I am aware of that and I wrote: Until Mindark goes out of business, TT value is guaranteed, while market value isn't.
  25. J

    Should MA Protect the Medium Investor?

    Mindark already guarantees the TT value of your inventory (to a degree defined in the agreement that everyone that enters EU should at least read). If anyone deposits a small fortune to spend it mostly on markup, they should take the risk of possible price depreciation on themselves. Also, if...
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