@Ludvig|MindArk
I noticed that in OP screenshots, on one Radar there are no visible 'distance rings' (first screenshot, with Skill window) while they are clearly visible on second screenshoot.
Is this an issue with different backgrounds behind Radar UI element?
Can you guys make sure that those are visible regardless of background and lighting as it's cruciasl to see distance to mob, both for hunting and for new players to traverse without aggroing mobs.
On that topic, please also ensure that chat is readeable regardless of background behind it.
In current UI it is possible to map action to key, without that action being visually present on screen.
Will this be also possibvle to do in new UI or all mapped actions will have to be present in action bar?
If not initially, please add this in future patch as I'm sure I'm not the only one who likes to have clean screen with minimal actions/buttons visible.
On that topic, please add options to hide all UI elements in future.
Currently we can have 9 presets (F1-F9), will this functionality be lost in new UI?
Can this be somehow preserved or readded in future?
I think 3-4 presets are a must as we will use different setups for hunting small mobs vs big ones, for mining or other activities, for example pvp where on top of different gear being used, clean screen is essential.
Can we separate buffs from hp bar?
Or even going further, buffs from debuffs, or constant buffs (from items) from temporary buffs (pills and actions)?
This would be great quality of life.