THANATOS
Dominant
- Joined
- Dec 13, 2005
- Posts
- 445
- Location
- UK
- Society
- Irken Invaders
- Avatar Name
- Simon Thanatos Smythe
The other day I saw a post by Marco from FPC that made me think he had divulged quite a bit of information without realising just how much he had given away.
The statement was "The average revenue is roughly $23 per month and player today."
Now, I have made some pretty big assumptions, and may have missed the bigger picture here, so please shout up if you see any reason why my assumptions might be wrong, or if you can make any more assumptions than I have. This info is only for general discussion, I find this stuff interesting, but I understand some people may think so what etc... It is also not my intention so flame MA or FPC.
I interpret Marco's statement to mean that FPC have a turnover of $23 per player on average. This is the average player and some spend more, some spend less. It is not their profit per player, it is just their income. They have to take expenses off that figure to reach what their profit may be.
Anyway, I conclude the following assumptions:
Using the list on this site of Top Ten paid for MMORPG (and without naming other games)....
The most popular MMORPG costs $12.99 to $14.99 per month.
The 2nd Most popular costs $14.99 a month
The 3rd most popular costs $15 a month
The 4th most popular costs $14.95 a month
The 5th most popular costs $12.95 a month
Assumption 1: Entropia Costs more than half as much again of any other top 5 MMORPG. (More than 53% more to be exact)
Last year (2008) they took 66,625,069.00 SEK which is $9,339,679
So $9,339,679 divided by 12 is $778,306 revenue per month
$778,306 divided by $23 = 33,839 players (They certainly dont have 500,000 players all paying $23 or their figures wouldnt add up)
Assumption 2: Entropia has 33,839 active players (Although what defines a player as active is unknown - I would guess at least one login in the finacial year)
Running out of time to post more thoughts now, but interested to hear other peoples opinions about these assumptions. Personally I think $23 is far too much given how the game is playing at the moment, plus I kind of wonder why it is so much - why do they need to charge twice as much as some other MMORPG's to remain profitable? That said, its not as bad as i thought it was!
I think the 2nd and 3rd assumption are quite plausable figures - what do you think? Interested to hear your thoughts...
The statement was "The average revenue is roughly $23 per month and player today."
Now, I have made some pretty big assumptions, and may have missed the bigger picture here, so please shout up if you see any reason why my assumptions might be wrong, or if you can make any more assumptions than I have. This info is only for general discussion, I find this stuff interesting, but I understand some people may think so what etc... It is also not my intention so flame MA or FPC.
I interpret Marco's statement to mean that FPC have a turnover of $23 per player on average. This is the average player and some spend more, some spend less. It is not their profit per player, it is just their income. They have to take expenses off that figure to reach what their profit may be.
Anyway, I conclude the following assumptions:
Using the list on this site of Top Ten paid for MMORPG (and without naming other games)....
The most popular MMORPG costs $12.99 to $14.99 per month.
The 2nd Most popular costs $14.99 a month
The 3rd most popular costs $15 a month
The 4th most popular costs $14.95 a month
The 5th most popular costs $12.95 a month
Assumption 1: Entropia Costs more than half as much again of any other top 5 MMORPG. (More than 53% more to be exact)
---------------------------
Last year (2008) they took 66,625,069.00 SEK which is $9,339,679
So $9,339,679 divided by 12 is $778,306 revenue per month
$778,306 divided by $23 = 33,839 players (They certainly dont have 500,000 players all paying $23 or their figures wouldnt add up)
Assumption 2: Entropia has 33,839 active players (Although what defines a player as active is unknown - I would guess at least one login in the finacial year)
-------------------------------
It has been previously stated by MA that they aim to cost $1 an hour to the player, so this gives us...
Assumption 3: The average player plays 23 hours a month
Assumption 3: The average player plays 23 hours a month
--------------------------
Running out of time to post more thoughts now, but interested to hear other peoples opinions about these assumptions. Personally I think $23 is far too much given how the game is playing at the moment, plus I kind of wonder why it is so much - why do they need to charge twice as much as some other MMORPG's to remain profitable? That said, its not as bad as i thought it was!
I think the 2nd and 3rd assumption are quite plausable figures - what do you think? Interested to hear your thoughts...