Any plan to fix the loot?????

Fix loot? Easy. Keep remaking avatars so that MA has no information about you and hopefully one gets lucky. Nothing to lose and probably better probability. Use one level 7 amp per avatar. When you do hit an uber, cash it. Repeat the process.

Note: Not that I do this. Brb while I make a new account named The Biggest HoF.
 
Loot sucks for me. For 3.5 years it's been the same.... 2-5 really good days of profit then 25 days of heavy losses.

What I notice now is WAY less globals/HoF's for me but also WAY less no-loots. In the end... return % is still crap for me. Could be my playing style though.

That being said.... those who profit are still profitting.

Menace
 
I already depo more than I consider reasonable yet, more and more, I find myself having to choose between another depo so I can hunt, or hiding away in a service centre chatting in pm, healing at a swunt, or skilling on a Mothership.

As General of NBK Army I should be out there teaching hunt skills to soc, hunting with friends, enjoying the game - instead I dread the pm asking me to go spend more than I can afford and the risk of offending others by an apparent unwillingness to join them.
I feel guilty asking my Colonels to run hunts, knowing that in the current climate it is going to cost them more ped than they can perhaps afford.
To be brutally honest, if it wasn't for the soc, I think I may by now have reduced my game-play in EU to occassional forays. I'm not bored..it's a fantastic game..but can I afford it?
I think you hit the hammer on the head as to why I left the NBK Army not long ago, well, that and the constant nagging from you to update the stats in the society terminal monthly even on months when I was not depositing at all so the stats were not changing... That gets highly annoying after a while, and is something the NBK should not really do since it pushes people to not want to stay in, but since I'm not in it anymore, maybe that was the goal?... Carry on.
 
loot? return ? ...

only comment i got , i want pets back ! there i didnt exspect any return :laugh:

i did feed em nutrios (=ped) and they did not even pooh :lolup:

els i dont know what to say , 50k loss last year and this year did start same ...

can i have a small ath for the balance ? less than i did spend , but atleast something to get rid of the looser feeling ? ...

uhm but i guess the awnser is easy , its all dynamic :scratch2:
 
If that kind of "balance loot" would hapen, entropia would be off for years now.

Thje nature of the game is to loose, thta wya the company makes money.
 
As General of NBK Army I should be out there teaching hunt skills to soc, hunting with friends, enjoying the game - instead I dread the pm asking me to go spend more than I can afford and the risk of offending others by an apparent unwillingness to join them.
I feel guilty asking my Colonels to run hunts, knowing that in the current climate it is going to cost them more ped than they can perhaps afford.
To be brutally honest, if it wasn't for the soc, I think I may by now have reduced my game-play in EU to occassional forays. I'm not bored..it's a fantastic game..but can I afford it?

Come on MA redress the balance..the founders of several successful companies know the adage 'pile it high, sell it cheap'. If you expect us to pay little but often we can accept that, but continue with this greed and new planet or not, more and more players will walk away. There are after all several new launches of known good games due this summer.

I had to reply as former General of Global Alliance.
One of the major influences of passing on the General status within our society has been the lack of ability to sustain membership.
What has been apparent is retaining society members as active participants relies upon fair and equitable loots for ped input....please review this!
I do not define what I mean here purposefully as this would drag this post into chapters and I think MA...whoever needs to come up with a formula that fosters retenton.
Now I have a lot of PED in game, however what would delight me is to see the motivation and promotion of the formative years of MA where there was hands on road shows at EXPOS to generate new customer base.
Although I admit I would support the advertising of MA via social media (and I will eventually) I have an extremely sceptical point of view on this approach. The attachment of names and links via social media are facile unless backed by real life association.
What we are seeing is a movement to facile inert social media promotion...bring back the true salesmanship and true face to face seeding of participants.
Promote properly.
 
problem is not loot system but players...

People always argue , how they hate loaw loot and big ATH and they want more regular loot with smaller hof , yet , most of them , go out with big L weapon big L amp big L armor all with big enhancer and they hunt the big mobs that are way way out of their lvl trying to get the big ATH...in the end of the month they lost a lot and complain...

Player just dont make sence.

If everyone was hunting puny berycled naked with opalo , you can be sure MA would change loot system.
 
I think the loot was "fixed" or altered if you prefer. Max HOF's on mobs appears to have been halved this year, with a corresponding reduction of "no loots" Eg 4k Argo, 4k Drone, 3k Corn, 10k Atrox and so on.

Be careful what you wish for, you may just get it.
 
problem is not loot system but players...

People always argue , how they hate loaw loot and big ATH and they want more regular loot with smaller hof , yet , most of them , go out with big L weapon big L amp big L armor all with big enhancer and they hunt the big mobs that are way way out of their lvl trying to get the big ATH...in the end of the month they lost a lot and complain...

Player just dont make sence.

If everyone was hunting puny berycled naked with opalo , you can be sure MA would change loot system.

I see what you say!...?

Those with ped should hunt skill levels?

If so account for those who have for many years per formula?

Lets not diversify this thread;)

Player base remains the issue.
 
If everyone was hunting puny berycled naked with opalo , you can be sure MA would change loot system.
If you are hunting puny with an opalo, you are probably getting overkill galore. Kiwio and maybe not. I'm using a viper whip to do the puny iron man mission just for the heck of it to get whip skills up a bit since someday taming might come back in another 10 years or so... and sometimes even that seems like overkill since the whip is close to 10/10 ha for me, so the crits are usually overkill.
 
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problem is not loot system but players...

People always argue , how they hate loaw loot and big ATH and they want more regular loot with smaller hof , yet , most of them , go out with big L weapon big L amp big L armor all with big enhancer and they hunt the big mobs that are way way out of their lvl trying to get the big ATH...in the end of the month they lost a lot and complain...

Player just dont make sence.

If everyone was hunting puny berycled naked with opalo , you can be sure MA would change loot system.

i actually was suggesting a better loot return for all. So also for you guys with your huge investments in huge weapons, armors etcetc.
IMO the cost for playing is high at any level. For who dont want/can effort large deposit excluding chatting and exploring there is nothing around (and honestly other MMOG offer more sociability and exploring than entropia already). I think MA has invested a lot of our money in the game developing. I think now should a little bit move from quantity to quality in order to retain gain more players. Better loot balance, fix bug, in game new really useful discovery, quest that need the brain use etcetc
 
(and honestly other MMOG offer more sociability and exploring than entropia already).
MMO, maybe... other similar type of games, maybe not... Keep hearing people mutter about Diablo III here and there in the forums. Diablo II still exists, and it definitely isn't a great sociable place to be. Might be ok when doing leveling up and stuff, but 8/10th of the time there's nothing but spambots everywhere in that game. That is a direction I hope Entropia never heads in to. Unfortunately, if MA makes it too easy, gold farmers will come and that sort of thing will come along with it. We already have enough problems with people making alts to be on more than one planet at the same time. Heaven help us if/when things even more making these types of problems spread like wildfire.

I do agree though, it would be nice if the loot was more balanced. A balancing manager would be nice to have in game. Is there one right now? The last one that I saw that officially had that title doesn't have it on his resume any more as a current job. If they changed it, who is it now? Is there one, or have they just let loot balancing go on autopilot the last couple of years?
 
Loot its just fine :) Prices worst then ever
 
Loot its just fine :) Prices worst then ever

exactly, the participants make the prices by markup or % payed/received!
 
Can I just say that increasing player base will not give us better returns... I'd like to know the logic behind this thinking ?

- It would just spread the loot out, in the end we would have the same problem regardless of how mnay players there were.
- 10 players 1 gets good loot 90% get crap loot. 1000 players - 100 players get good loot 90% don't. It is the same percent.


I think we need to stop complaining now. OK YES i have complained myself, but there is no hope. the business needs to make money, it needs to pay its CLD holders, It needs to pay its bills... it does that by taking out money... Like any other service, better return will mean there profit drop per week/month, so they will be stuck paying of there lenders or w/e.


but, more players mean they can raise the return rate as they will have more money coming in...
- No again, it is a business. A business provides a service and makes money.
- MA, providing a service..... not much making money..

Only hope we have is that this new captial from CLD's and our shoddy loot, will be put to some form of use to re think the whole loot system. As i bet it has been the same since day one. Other than changing returns.


note MA do not control MU.
note MA do not control loot, just how loot is given. maybe there system is to advance for the people in charge of it.

Us as players have messed this game up, giving gear HIGH MU back when it first started.
MA then when introducing new gear had to take this into account.
 
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but the core problem persist: loot!
until MA will not fix, balance the loot EU will continue to be considered around like a scam.

What is wrong with the loot exactly?

Firstly MA must make money. At the moment, the only income MA really get is from players losses on loot and perhaps some interest on player deposits. Advertising was tried and looks to have pretty much failed. Occasional big sales like LAs and Land Deeds provide some cash injections, but also potentially reduce MA's future earnings from player losses as some of that is now dished out to 'investors'.

So tt return must be less than 100%. Let's say for the sake of argument it is currently 90%, that is to say on average on a 1000 PED hunt we expect to return with 900 PED. Would increasing it to 95% improve things? Well, the players would like it for sure, but if it meant MA made half as much revenue that wouldn't work. So increasing it to 95% would either have to result in a massive increase in activity amongst existing players or a massive increase in new player retention. Both are possible, but I doubt it would have a sufficiently immediate impact, so it would have to be done gradually as the player-base expands. Maybe this can happen if the new advertising campaigns are successful.

Secondly, who thinks loot in EU is a scam? Some people sure, mostly the same people who think all poker sites and skill-gaming sites are scams. Anything that involves playing with real money will get accusations of being a scam. People don't like losing money, especially when they're hoping to win money. Let's go back to the hypothetical 90% return. How long does it take to shoot 1000 PED? For the average player, I would guess about 4 hours. In which case the average player would be losing 100 PED in 4 hours (they could shoot smaller guns and lose substantially less if they choose, or equally they could shoot bigger guns and lose more; it is their choice). 100 PED in 4 hours is 25 PED per hour, which is $2.50. Now, you can certainly get your gaming experience cheaper than $2.50 per hour. But equally, there are a lot of entertainment activities that cost significantly in excess of that. A scam? No.
 
i actually was suggesting a better loot return for all. So also for you guys with your huge investments in huge weapons, armors etcetc.
IMO the cost for playing is high at any level. For who dont want/can effort large deposit excluding chatting and exploring there is nothing around (and honestly other MMOG offer more sociability and exploring than entropia already). I think MA has invested a lot of our money in the game developing. I think now should a little bit move from quantity to quality in order to retain gain more players. Better loot balance, fix bug, in game new really useful discovery, quest that need the brain use etcetc

seems you didnt understand my point , so i will try to be clearer.

Problem is , MA design loot system depending on how player behave , not on some random complaint in forum.

Player , in vast majoritie , do like to dream about the very big ATH and so agree to lose tons of money.

It is not possible to have big ATH and hight average return at same time.
Average return is low , to keep the number of big ATH hight enought to puch the dreamer to deposit.

Its like casino ; no one go in hoping to make some buck to to pay a beer , everyone hope to get the jackpot and by big car...
 
It would be nice if MA could get a few million dollar in game advertisments from coca-cola and other huge multi trillion dollar conglomerates and use that money to pay themselfs and improve the loot in game, especially for the common player!
 
It would be nice if MA could get a few million dollar in game advertisments from coca-cola and other huge multi trillion dollar conglomerates and use that money to pay themselfs and improve the loot in game, especially for the common player!

:wise: Like this one
 
It would be nice if MA could get a few million dollar in game advertisments from coca-cola and other huge multi trillion dollar conglomerates and use that money to pay themselfs and improve the loot in game, especially for the common player!


That is a brilliant Idea! I am all for it.... But what is in it for Coke or other billion dollar company? ... Better idea would be to open the "Planet Coke" ... Imagine the free publicity through media .... "Coke buys a virtual planet for 20 million dollars" ... Then there will be people flocking in just to see it and then you hook them in ... God! give me the marketing/advertising job at MA... I'll turn this mother around in 6 months guaranteed ... Even better hire my company to do your media...

But first... Fix the bloody loot/system!!!
 
seems you didnt understand my point , so i will try to be clearer.

Problem is , MA design loot system depending on how player behave , not on some random complaint in forum.

Player , in vast majoritie , do like to dream about the very big ATH and so agree to lose tons of money.

It is not possible to have big ATH and hight average return at same time.
Average return is low , to keep the number of big ATH hight enought to puch the dreamer to deposit.

Its like casino ; no one go in hoping to make some buck to to pay a beer , everyone hope to get the jackpot and by big car...

well i guess "it like a casino" close the whole discussion
 
What is wrong with the loot exactly?

Firstly MA must make money. At the moment, the only income MA really get is from players losses on loot and perhaps some interest on player deposits. Advertising was tried and looks to have pretty much failed. Occasional big sales like LAs and Land Deeds provide some cash injections, but also potentially reduce MA's future earnings from player losses as some of that is now dished out to 'investors'.

So tt return must be less than 100%. Let's say for the sake of argument it is currently 90%, that is to say on average on a 1000 PED hunt we expect to return with 900 PED. Would increasing it to 95% improve things? Well, the players would like it for sure, but if it meant MA made half as much revenue that wouldn't work. So increasing it to 95% would either have to result in a massive increase in activity amongst existing players or a massive increase in new player retention. Both are possible, but I doubt it would have a sufficiently immediate impact, so it would have to be done gradually as the player-base expands. Maybe this can happen if the new advertising campaigns are successful.

Secondly, who thinks loot in EU is a scam? Some people sure, mostly the same people who think all poker sites and skill-gaming sites are scams. Anything that involves playing with real money will get accusations of being a scam. People don't like losing money, especially when they're hoping to win money. Let's go back to the hypothetical 90% return. How long does it take to shoot 1000 PED? For the average player, I would guess about 4 hours. In which case the average player would be losing 100 PED in 4 hours (they could shoot smaller guns and lose substantially less if they choose, or equally they could shoot bigger guns and lose more; it is their choice). 100 PED in 4 hours is 25 PED per hour, which is $2.50. Now, you can certainly get your gaming experience cheaper than $2.50 per hour. But equally, there are a lot of entertainment activities that cost significantly in excess of that. A scam? No.

hello Jimmy, how are you?
loot return must be less then 100%, i agree but not to cover the MA mistakes. Not to cover a bad publicity, not to cover the continue redesign of many features, not to cover strange investments like banks, not to cover the money drain away from people that for years used in game bugs (duplication, fap bot etcetc we are old enough in this game to don t need to discuss about), not to try and test in general. I have the feeling, and this yes is a feeling, that MA is trying what it can to make this game better, planets, universe, ce2 but despite all the effort the game doesn t grow. And we pay for that. And more they fail more we waste money (we depositors). My experience about loot is not good. But it s my personal experience and ofc you, like anyone, can say that is my fault. This 90% return is a sentence that i see wrote here around from a long time. Exctally is based on what???? what is your sample? how much is large? what is the time frame? what is calculated TT, TT+MV? i think is real that there are a lot of complains about loot,also our friend J capital wrote one but maybe you are not aware, maybe also you are not aware also that KIM agree that some in loot balancing should be fixed. Now i m no one to judge the loot dynamic but maybe Kim has a better overview of the problem compared to me, and eventually compared to you too.
Like moderator i guess you don t spend time on many MMo forums.... you have a private life too after all :) but pls let do a tour. Entroplay players and the game is just considered like a casino and after all it s not strange if even one of our better players like etopia say the same.
About this 1000 ped experiment, what i can say. There is people that with 1000 ped can hit the biggest mining resource ever, maybe just after buying many CND lands, other that with the same amount of money have a return of 30% or let say even 90%. After all it s dynamic right?
 
loot return must be less then 100%, i agree but not to cover the MA mistakes. Not to cover a bad publicity, not to cover the continue redesign of many features, not to cover strange investments like banks, not to cover the money drain away from people that for years used in game bugs (duplication, fap bot etcetc we are old enough in this game to don t need to discuss about), not to try and test in general.

It is to cover MA salaries and costs, simply. Yes, that'll inevitably include mistakes, inevitably include feature redesign (EU is now 10+ years old, stuff needs to be updated in that timeframe) and inevitably include testing (should include more testing imo). Weird investments like the castle, yeah, that's a bit of an odd one.

This 90% return is a sentence that i see wrote here around from a long time. Exctally is based on what???? what is your sample? how much is large? what is the time frame? what is calculated TT, TT+MV?

Well-documented published logs on this forum generally show a figure in this vicinity. I don't always log myself, my own longest data logging spell was a few years ago when I logged everything for over 6 months, cycling I guess over 100k PED. TT return was over 90% with no uberloots. I posted a link to my spreadsheet somewhere, I'll dig it up later if you're interested. I log TT and TT+MU yeah, but MU is just trade with other players so that's different.
 
When it comes to economy inside EU, system is created to have a steady drain
of ingame value. This drain is created to "force" players to do new depos.
Loot could be 100% in tt, but then the drain would ofc be to slow, and covered
by other features to drain the same amount, in same time.
Same with ATH, it's better from a system p.o.v to gather up at some few
players then spread it out among many.
We should remember that, whatever happens inside EU, as soon a depo is done,
and among values that already excist ingame, has nothing to do with values
they gain in RL, not in a direct link that is.
The connection between the virtual value and the RL-value only excist with
depo- and withdraw-features.
Reason why they can't create too high ingame values are quite simple, if too
many try to withdraw and they run out of money, future is quite screwed,
and again the stream of new depos will be too small.
 
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