LostInEntropia
Prowler
- Joined
- May 25, 2006
- Posts
- 1,077
- Location
- Belgium
- Avatar Name
- Seline Sheila Alyana
So I'll be offline for a while, no need to spend decay. That's the only thing they understand I guess.
maybe they did something wrong so not only aiming but a also fireing got slower
I think most players do not mind that in PvP auto aim does not work any more. But as a hunter on mobs it sucks big time.SWEET!
Noob auto-aim in pvp = useless now!
... that this is a feature, not a bug.
As in: this is how it's supposed to be working for the moment.
Pardon me if I am repeating someone else's post, but basically the advertised change in the system is that angular momentum causes problems for auto-aiming... And the closer the creature is the greater it's "side-to-side" movement might appear (depending on it's size).
if you just turn of "move to target" and aim manually if fires like normal..
... that this is a feature, not a bug.
As in: this is how it's supposed to be working for the moment.
Pardon me if I am repeating someone else's post, but basically the advertised change in the system is that angular momentum causes problems for auto-aiming... And the closer the creature is the greater it's "side-to-side" movement might appear (depending on it's size).
So, what this means is that high-aggression animals who attack quickly at close range with lunging movements just became much, much, much harder to shoot at with "auto-aim and fire" which is waiting for a steady shot.
And in fact the auto-aim system now may actually just give up on some of these.
While this really does suck for those of us used to hunting in 3rd-person mode, I also can't see them treating this as a "bug" to be fixed when it's actually by design.
We can certainly question the wisdom of it, and debate whether the system is now "fair" if you like between Crafters on auto-click and miners on auto-click (since now hunter auto-clicks can be interrupted, and their rates of skill gain etc may all drop) but presumably there is some reason for the change.
Cynics may believe that it's "Let's make things harder for these guys"
Purists may believe that it's "Let's make things more realistic"
And of course there will be a bazillion other opinions, but if it's not a bug, then either the feature needs to be campaigned to be modified/rolled back, or the feature needs to be adapted to and played with.
YES, this changes the entire "feel" and approach to hunting for everyone in this game. YES, it makes all sorts of things like tactics, actual aiming, and FPS skills far more important.
Whether or not that's what YOU want, is not a question I can answer.
Just bear in mind - MA may well not consider this a "bug" at all.
One would have thought that it was a simple coding like:
IF TARGET = AVATAR THEN AUTOAIM OFF
ELSE CONTINUE LIKE NORMAL
No, it is definitely a bug. Marco asked people to file support cases about it. I'm pretty sure MA did not intend for people to no longer be able to hunt in third person with auto aim as it was a major feature that many people used.
What I think happened was, they tried to respond to the many complaints about pvp being too automated (thanks for that), but messed up the hunting in the process.
* Adjusted the delay on Autoaim to only be enabled when aiming on other avatars (PvP), there is no delay on regular hunting.