Having read the developer's introduction to the new loot system, i think that reasonably some positive conclusions can be drawn :
1) the old loot system, based on cycles, had been "decrypted" by some players who took an excessive advantage from it, up to the creation of "loot forecasting softwares". All even discussed on this forum.
Clearly such an unbalance was a damage for the vast majority of players, and clearly MindArk couldn't stand such a situation :
it was just a matter of time before the loot system changed.
I think so too and i am very glad that they change it. Finally an end to the unfair advantage some players had by exploiting.
Most people complaining about the new loot system, are possibly the people who use such software with a big advantage and now they fear that they won't profit anymore like before
To those people you can maybe just say "You need to adapt" hahahaha, you exploiters are so screwed because now you need to actually learn the game