Question: Disable vehicles in lootable PvP?

Disable vehicles in lootable PvP on Calypso?


  • Total voters
    189
  • Poll closed .
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i just think that this will not be fixed quickly, and that saying its only problem in pvp lootable is misleading, vehicles are very much a pain in the ass at the rig, and LG's also

So to remove them from pvp3 and pvp4 only is a bit unfair, should be all pvp they are removed from, or none.

then this leads to the question of space. pvp and vehicles, get rid of lootable space i say :D

but leads to question, how will you fix the problems, because has taken this long to react to them.

Disable recall
Vehicles are solid (cant be walked through, hiden inside)
only one vehicle spawned at a time
timer on automatic recall reduced significantly
Cant exit vehicle in flight
Cant enter or be placed on claim marker, LG
mobs can damage fly vehicles (just like land vehicles)

im sure there is more people can come up with

thats right
 
God yes remove em all.
Pvp needs a mayor fixup so you can keep making polls kim

Vote for turrets at Fortevents and LGs

Vote for total remove of vehicels at LG and make some new items that are solid (sandbags(L), etc)'

Vote for removal of TP safe when using teleporters and not by using the ME chips as its intended (who needs to be safe from tping from 1 to another anyways`?)
 
I voted other and will explain how about this idea...

Allow NO trunks to be used in pvp4 and no Vtol or Air vehicles... but allow pitbull, tank and other land vehicles...
;)
but no trunks allowed... that takes away the recall and air vehicles in general take away instant death...


be interesting to see what happens next :)
 
I voted other and will explain how about this idea...

Allow NO trunks to be used in pvp4 and no Vtol or Air vehicles... but allow pitbull, tank and other land vehicles...
;)
but no trunks allowed... that takes away the recall and air vehicles in general take away instant death...


be interesting to see what happens next :)

The same as usual, ppl mobtrain mobs outside of pvp4 & kill them in the save zone
 
perhaps fix the terrian so it can't be done?

but i think this is a pretty dooable Fix that i suggested compared to just removing all together...

but what stops long range Weapons to pull mobs?
to the edge?
i dont' get that ......
i think the no trunk no vtol idea is great
 
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1. disable vechiles in pvp (you will get rid alot problems containing mobtrain, hunting on verchile, hiding in damaged vechiles, instant recall with loot) by the way damaged hoover still does not have texture - 5 months not fixed.
2. no ammo loot - bug since cyrene came - still not fixed


why you ask of disabling vechiles if Our respected deveopers cannot even fix simple bugs?
 
No, it doesn't. I checked this myself today before I posted just to make sure I wasn't the one talking nonsense. You can only keep the target if at least one team member has it on radar. As soon as the target is no longer on the radar of a team member, it is gone for good.

And this is well enough for space. Check how Cute (NV's alt) is acting, near RTSS.

You appearing at RTSS, Cute marks you. You starting move to the PVP from safe, Cute following you - keeping mark for Windy or ErnestJ (and they is outside safe zone, waiting) as long as he can. They starting move in direction of mark - and this is enough, even if mark dissapear.
 
How about going all the way and having TP chips and radar disabled as well? Plus maybe some added incentives to being in the area.

BTW, welcome back Kim, I hope you had a great vacation!

Before quoting this, I read it wrong, I thought you said remove TPs..which I think should these days...But the TP chips, well, that may be going a bit to far. I myself do not use one, but I do know they have a delay in functioning so that delay is use for others to get out their larger guns to kill the person before he TPs away.

Also another issue you have to keep in mind is how much attention do you want to bring to the game? PvP-L space will get you that spot light some day, but if you make it hard for one to get out of the area and end up being looted all the time, well this could be an issue since again this game is dealing with real money and since that legally you could be facing problems here.

And please all, yes I brought it up..and if any want to say this is a casino based game, then well, watch out, 18 and younger would be banned from playing -- which, hmm...not a bad idea.... :scratch2:
 
No, it doesn't. I checked this myself today before I posted just to make sure I wasn't the one talking nonsense. You can only keep the target if at least one team member has it on radar. As soon as the target is no longer on the radar of a team member, it is gone for good.

sorry oleg but you are wrong

go tag a mob, let it kill you, then return, it will still be tagged

trust me we use team target everyday at the rig, it doesnt disappear until the person logs out of EU, or the team is disbanded

yes if the target is out of radar range you dont see the target sign, but as soon as back in range you can see them again, it doesnt automatically go off

i could target you at cape conrith, fly to twin peaks and back and you would still have the target sign on you for me and my team to see
 
Voted yes but I would love to see them back in the fight when the 'balance' is right.

Ive always wanted to have lootable or competitve mech battles in EU though so dont take away my dream :D
 
sorry oleg but you are wrong

go tag a mob, let it kill you, then return, it will still be tagged

trust me we use team target everyday at the rig, it doesnt disappear until the person logs out of EU, or the team is disbanded

yes if the target is out of radar range you dont see the target sign, but as soon as back in range you can see them again, it doesnt automatically go off

i could target you at cape conrith, fly to twin peaks and back and you would still have the target sign on you for me and my team to see

From what I saw when someone showed this to me it keeps the target on the mob or person until they move out of 400 meters range. Radar is about 300 meters at the edge.:dunce: This means someone can follow you while staying off radar and know when you stop moving to drill up resources. It should stop being seen by anyone in team and have to be targeted again on players once the team goes outside radar range of the team target.

Also it doesn't matter if the person logs off that the team target is on. I was told this was used for being able to see when someone logs off in the land grab events and back on. As long as the team doesn't target a new target the team target stays on that person the whole time.
 
3600+ views & 172 votes...
 
3600+ views & 172 votes...

yep, looks like most of the votes are from overexcited pk-ers, their grandmothers, girlfriends, cousins, and pet dog, who all cant wait to pounce on those juicy, overweight, and helpless miners walking around in lootable pvp :D
 
The emotions of pvp: Thrilling fights, close calls that make you sweat, the feeling of victory, the smugness of getting out with your great MU loot, and even the dread of having just died and getting looted, either way it's ALL exciting.

The way pvp is now defeats the entire point. I think having thrilling pvp in EU just makes it a better game. My vote is yes. And the terrain definitely needs flattening.
 
Just goes to show how many people actually care about lootable pvp.

Actually doesnt show anything since, afaik, it is showing total views and not the amount of unique views
 
Actually doesnt show anything since, afaik, it is showing total views and not the amount of unique views

Well, actually it does. Take a look at health 2012 poll, 1.25k views, 280+ votes.

And this being a poll from PC official... Most people aren't aware of the issue, or just aren't bothered to vote for even "don't care" option would be my guess. So it's just same old pk'ers, and a handful of miners.
 
yep, looks like most of the votes are from overexcited pk-ers, their grandmothers, girlfriends, cousins, and pet dog, who all cant wait to pounce on those juicy, overweight, and helpless miners walking around in lootable pvp :D

The emotions of pvp: Thrilling fights, close calls that make you sweat, the feeling of victory, the smugness of getting out with your great MU loot, and even the dread of having just died and getting looted, either way it's ALL exciting.

The way pvp is now defeats the entire point. I think having thrilling pvp in EU just makes it a better game. My vote is yes. And the terrain definitely needs flattening.

indeed!

I told some1 in Twins last week as they shot me with a tango

"ha My lr does more then that 16K poorly spent!"

they replied

"yeah but you'll be dead b4 you reach me"

and I said

well what is the point of pvp is you are scared of engaging in it instead of hiding like a coward? where is the taste of victory when you've been hiding. how can you claim to be a pker when you've got all that fancy equipment and still fear losing to the point that you hide while I'm out there in my gremlin and 5B fighting for glory and death in open fields and close corners!

thb pvp4 offers no real extra chance of profit.. it's a magical place where adrenaline is born
 
-every hunter gona stop using dmg enhacers if this hapens cuz % gona go up alot

-whos gona invest in cdf vehicles and pay 20-30k peds just for fun?

-why weapons for vehicles, ichi.... when you cant use

-what with ppl who buy pitbuls and other vehicles for pvp areas,

-this gona destroy even more vehicle craft

This gona destroy economy and game system alot,only 1 good thing is that pvp ores gona go up, is not good solution!!!

Is better to disable recall vehicles in that zones or something,or put in game more powerful weapons for vehicles to destroy in 2-3 hit pitbulls....
 
Fix the vehicles instaid. Make it so that vehicles can't be recalled (in lootable PVP), only one spawned at a time and automatically looted if a player is killed in lootable PVP. Also the vehicles should be solid so one can not hide in them.

Voted Other.
 
Fix the vehicles instaid. Make it so that vehicles can't be recalled (in lootable PVP), only one spawned at a time and automatically looted if a player is killed in lootable PVP. Also the vehicles should be solid so one can not hide in them.

Voted Other.

What exactly is the point of a vehicle then, if it gets looted when player is killed? At the very least vehicle should be destroyed as well, for that to happen, otherwise might as well carry loot on yourself.
 
That vehicles can carry loot i assume is because it helps you not get overweighed and the use of vehicles would ofcourse be to either flee or fight with it (in PVP) .

What exactly is the point of a vehicle then, if it gets looted when player is killed? At the very least vehicle should be destroyed as well, for that to happen, otherwise might as well carry loot on yourself.
 
I'm still reading the thread but... I voted NO


The only thing I suggest is the "Recall All Vehicles" To either have a timer, say 5 minutes (WHEN IN PVP ONLY) or just disable that, Vehicles allow a chance to run and get shot, Adds some more fun in the game. (As others also stated pvp4 is almost un-runable, way too many huge hills) Also make vehicles SOLID, no one should be able to walk through them and stay 100% safe like it was another armor UNLESS they are inside driving, meaning they can't teleport or fight without vehicle weapons. I know this will make pvp4 harder but think of before vehicles. See my 1-week noob example*


Another point in pvp4 is that damn looted ammo, why did MA remove that? We already waste enough shooting others vehicles and then the avatar and get absolutly no loot. If it stays this way I'm going to stay pure hunter.


Honestly I love pvp'ing cause it's thrilling. Even though somtimes I had no loot, I'd get some ammo and that payed the deaths I could get from getting pk'ed myself. Now it's just waste waste waste, not to mention it's hard to hit a player now cause the right-click function has been disabled :) but, I approve this because it really says pvp4 is for people with skills. (HP and AIM) -Or good teamwork!!!


*Vehicles allow the 1-week noob (Example) to mine in pvp4, I consider that a great enhancement to the game cause I had to skill up a TON to be able to get in there and have some "fun" :D


I also agree on the weapons that destroy vehicles only but again, This will come to the biggest wallet =
pwns pvp4


All in all, Just disabling recall all vehicles would make people team together with vehicles to allow the miner to safety (Teamwork) and pvp4 would be almost like it was before.


Jay-Jay
 
All in all, Just disabling recall all vehicles would make people team together with vehicles to allow the miner to safety (Teamwork) and pvp4 would be almost like it was before.

Then, imho, it should only be disabled inside lootable pvp. Or maybe better; if you're in lootable pvp then you recall to carried inventory (and if you get looted what's in the vehicle goes to). A problem in pvp (lootable or not) is that there might be people who kill you, and then destroy-repair your (L) vehicle until TT is gone, so if you lose a vehicle in pvp you should be able to repair it. There are several ways to solve this, for instance by only allow the owner of the vehicle to repair it if in a zone where anyone can damage it.

But if recall vehicle is a problem in lootable pvp, then the fastest solution with less impact outside lootable pvp is simply to not allow vehicles in lootable zones, or (as I suggested at a point) implement a "vehicle free zone" in pvp.

When it comes to storyline, MA could say that they've desinde to ban vehicles from sensitive natural areas it's to preserve the environment :wink:

Personally, my biggest concern isn't what happens in lootable pvp, but the repercussions that comes from changes to game that are done to "enhance" the experience in lootable pvp zones. The fact "leader takes all" was changed to "looter takes all" in team rules a couple of years ago was such a change that was done with the (upcoming) pvp4 in mind.

I don't know about the decision for recall to storage, but maybe it would be convenient if there actually would be two options: "Recall to carried inventory" aswell as "Recall to storage" with "recall to carried inventory" always enabled, and "Recall to storage" disabled in lootable areas and areas without storage terminal (like Calypso Gateway while it was open); unless there is a specific thought behind not being able to recall vehicle to carried inventory. The advantage with "recall to carried inventory" would be that it would work also when you arrive at an outpost without storage terminal such as redesigned outposts (eg "Sten") and newly added stripped outpost (eg "Base Falcon"). (No it can't be used to move stackables out of lootable areas quickly, because only the owner, as far as I know, can open the vehicle inventory to put things there, and if recalled, the vehicle would get to the same person's carried inventory.)
 
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Is it possible to deactivate vehicles in PVP lootable zone, without affecting the programming of the non PVP lootable zones?

I like the idea of flying out of a PVP zone, it’s almost like saying that TP chips would be banned in PVP4 as well.

I can understand how some might be using vehicles as barriers from being looted, although I’m sure there must be a third way..how about:

Is it possible to automatically send a vehicle to inventory when a person leaves the vehicle in PVP4, with a 60 second spawn time to activate the vehicle again?

Is that easier to program quickly than a blanket ban?

Thanks

Rick
 
The only thing I suggest is the "Recall All Vehicles" To either have a timer, say 5 minutes (WHEN IN PVP ONLY)

5 minutes seems a bit much (I have seen several people repair-and-destroy vehicles over and over when in PvP simply to decay them as much as possible)...

But yeah, imo a good idea... the vehicle would ofc be immobile during this time (like your avatar is when you have pressed T and is waiting for the countdown).
 
Is it possible to deactivate vehicles in PVP lootable zone, without affecting the programming of the non PVP lootable zones?

I like the idea of flying out of a PVP zone, it’s almost like saying that TP chips would be banned in PVP4 as well.

I can understand how some might be using vehicles as barriers from being looted, although I’m sure there must be a third way..how about:

Is it possible to automatically send a vehicle to inventory when a person leaves the vehicle in PVP4, with a 60 second spawn time to activate the vehicle again?

Is that easier to program quickly than a blanket ban?

Thanks

Rick

I like this idea very much :wise:
 
There's already a system that checks/prevents loot in vechicles, it's used only for Space atm
Apply it to all lootable PvP areas, problem solved.
 
I suspect Kim has limited options to what he can do without reprogramming and an update. So all other suggestions don't really apply here. He can probably turn off vehicles (and radar, etc) in pvp areas just like in a fort event.
 
I suspect Kim has limited options to what he can do without reprogramming and an update. So all other suggestions don't really apply here. He can probably turn off vehicles (and radar, etc) in pvp areas just like in a fort event.
He can put in a request to get the folks at MA to actually start programming this thing the way it should be. Might be as simple as making a call to his Dad?
 
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