2 months is probably not a big enough sample size to draw conclusions from on a 6% loot swing but yes I’m sure going from maxed to I maxed is playing a factor.Yes, the question is more about the loot calculation algorithm.
2 month ago i switched from maxed L4 (65% eff setup) to unmaxed EP38Aug (79% eff setup) and my TT return went down from very stable 97%+ to 91% (50k+ loot events since). The same dps / rings / mob / hunting style - nothing was changed here except Eff. I expect 2% TT losses bec of the misses and 1% increase bec of the Eff (if we apply the linear model) - it should be around 96%+ in total, but i see a huge gap here.
I noticed MA increased the max possible multiplyer from x1250 to x2500 and maybe we are living in the new environment since.
Do we have the same loot calculation algorithm now as 2 month ago?
In theory yes but the effect seems to be really small. I have tried to measure it but haven't found any conclusive information from the data...Shouldn't scopes and sights help you miss less with an unmaxed weapon?
According to my data 60% Skill Modification bonus gives me 0.6% HA bonus on unmaxed rifles and 0.3% HA bonus on unmaxed pistols (bec of the range).Shouldn't scopes and sights help you miss less with an unmaxed weapon?
According to my data 60% Skill Modification bonus gives me 0.6% HA bonus on unmaxed rifles and 0.3% HA bonus on unmaxed pistols (bec of the range).
A month ago, I reported a bug with attacks per minute.
Weapons + buffs over 100 attacks per minute are converted into a bonus up to the maximum DMG. I.e. 100 attacks is the cap, but every single point goes to as percent to max DMG... assume it like invisible AMP. That is, a ring + pill with a faster reloading in itself increases the maximum DMG... this is illogical.
The idea to mention it here is that this bug not only increases the maximum DMG, but it also increases the average TT return, which is proof that the system does not report TT only on the peks spent for this kill... ratio maybe, I have no idea. But once a reload ring or pill raises the average TT return, it's hard to say exactly how to calculate our actions in the game.
No way!
That means the owners of all mayhem and fen pistols and the owner of unique dagger are cheaters - isnt it?
P.S.: WTB Mad4Adj and ModMerc at the boxes
A month ago, I reported a bug with attacks per minute.
Weapons + buffs over 100 attacks per minute are converted into a bonus up to the maximum DMG. I.e. 100 attacks is the cap, but every single point goes to as percent to max DMG... assume it like invisible AMP. That is, a ring + pill with a faster reloading in itself increases the maximum DMG... this is illogical.
The idea to mention it here is that this bug not only increases the maximum DMG, but it also increases the average TT return, which is proof that the system does not report TT only on the peks spent for this kill... ratio maybe, I have no idea. But once a reload ring or pill raises the average TT return, it's hard to say exactly how to calculate our actions in the game.
Did you get yet another equalizer?I've got my equalizer finally. I'm at 96%+ now as expected.
oops! i did it again... ( but it was an upfront payment more likely )Did you get yet another equalizer?