Ah yes and all of Global Alliance society enjoyed them as a well oiled experienced host in machine gun style beacon missionsI think 45 minutes is good
True, I've yet to size up the complexity and physics of the revived (sic) productGetting to the boss level in 30min was never a difficulty before.)
Well as they are right now you have 30 minutes to get to and kill the boss and then 5 minutes for looting boxes.
If you make those mission exactly same like in past,always same "maze" , just dificulty that change , then it will get boring for most player quite soon...
Its not matter of time , its matter of how boring beacon will get after some month.
If you make those mission exactly same like in past,always same "maze" , just dificulty that change , then it will get boring for most player quite soon...
Make it diablo style , with "auto generated maze" for every singel mission , and even at low dificulty , what ever the time is , it will be a fun and enjoyable discover.
Dont forget , best time in entropia for many participant , is those day where they do TP run and discover the game...
entropia would gain a lot to have some special place , like beacon mission, where it is a new discover every singel time you go there.
Please beggin to stop and cut the boredomness of entropia.everything get slow , everything get long , everything get same and identical...
Used to be something like ...
1hr to get the team together ready to call the ship down *sigh*
20min to kill the mobs on the way up
5min to loot on the way down.
If you only run with people in your own timezone a longer one could be fun, but keeping a full team of players from multi-timezones for long periods is difficult.
We're talking about this:What on calypso are you people talking about?!?!?! What the snablesnot is a beacon?
What on calypso are you people talking about?!?!?! What the snablesnot is a beacon?
...Btw, i thought that the 5 minute timer didn´t start until you killed the boss but maybe we were always faster then the timer...
Right... I also remember me and Crazy always having to loot the bottom lvl boxes because of our agility lvl... =)The autodestruct would trigger when any one of these conditions were met:
Ship commander killed
-or-
2 deputy commanders at far end of command deck killed
-or-
Raiding party time onboard exceeds... I think it was 50 minutes.
At that point the autodestruct would engage. The timer ran 10 minutes with an initial announcement of the timer start, and minute by minute announcements starting at 5 minutes to detonation.
What on calypso are you people talking about?!?!?! What the snablesnot is a beacon?
Right... I also remember me and Crazy always having to loot the bottom lvl boxes because of our agility lvl... =)
Guess that´s no use anymore after the running nerfs...
I´m feeling a lot slower nowadays compared to the old days though. =)There is still a huge difference between someone with high agility and someone with low agility...
I´m feeling a lot slower nowadays compared to the old days though. =)
Oh, and here's the old beacon mission deck plans. Scale is dynamic:
We totally need a 24 hour survival mode beacon!
survival mode? like last man standing gets the goodies?