Not sure what the original post was about, but either way: This is an oversimplification and, quite frankly, not accurateIf you cycling millions yes if not then no
by mistake i deleted looooll.... let me put it up again.Not sure what the original post was about, but either way: This is an oversimplification and, quite frankly, not accurate
But they do the same pec/dmg, how can be more eco? the one with more TT you can just use it for a longer period of time, the cost is the same.You forgot to check the TT of the weapons. If both decay 0,001% per shot then one is more eco than the other.
But how can the gun have more %eff, if the decay is the same and the burn is the same, at the end the cost per click is the same.??? i dont get it...DPP and efficiency don’t have to be linked..
But how can the gun have more %eff, if the decay is the same and the burn is the same, at the end the cost per click is the same.??? i dont get it...
Ok, it´s hiden stats and the adjusted word on it....
The efficiency stat on items are not directly tied to it's DPP. All existing items had their efficiency set based on their current DPP in order to keep their relative "economy" compared to each other in place. The IMK2 was by far the most economic/high DPP weapon in the game and therefore now has the highest efficiency, the Swine Deluxe was among the least economic/lowest DPP weapons and therefore now has among the lowest efficiency.
The efficiency does not have to be proportional to the DPP of the item but currently they usually are. There are however a couple of exceptions to this such as scopes which have a DPP of 0 (as they do no damage) but still have a fairly high efficiency stat.
There also seems to still be a lot of confusion in regards to what "Efficiency" does. Efficiency has a direct effect on the overall TT return, it does not directly affect loot composition.
In regards to Team loot and Shared loot distribution it hasn't really changed and works the same way as before. However, with the new loot system it is now possible to make a new team loot rule that splits loot based on everyone's costs instead of their damage, creating a much more fair loot setting for teams.
Already read it, im still wondering how on the same same exact stats, the adjusted version has higher %eff...:
I recommend you read https://www.planetcalypsoforum.com/...statments-pertaining-to-loot-post-2-0.263346/ if you haven´t already
If I understand it right. MA just decided to increase the efficiency on the rarer version. They don’t need to change any stats to make this happen.But how can the gun have more %eff, if the decay is the same and the burn is the same, at the end the cost per click is the same.??? i dont get it...
Ok, it´s hiden stats and the adjusted word on it....
Weapon: Sollomate Azuro (L)
Economy Decay: 0.040 PEC Ammo: 69 Cost: 0.730 PEC
Weapon: Sollomate Mayhem Azuro, Adjusted
??????
Economy Decay: 0.040 PEC Ammo: 69 Cost: 0.730 PEC
Tks for all the detail, got it.What you are referring to is a financial efficiency, which we call dpp, or damage per pec.
Mindark's 'efficiency', is how efficient the weapon can provide you loot. let's call it looting efficiency
When you hunt with the mayhem version, theoretically you should obtain more loot, while having spend the same amount of peds in repairs and ammo. The difference is not big of course, but it should be there.
Efficiency has a direct effect on the overall TT return.
So there is at least 7 things to consider when hunting, among which weapon-looter-efficiency is one of them:
- weapons DPP
- weapons DPS
- weapons looting efficiency
- player maxing the weapon used
- player looter level
- current loot cycles
- markup in mobs hunted
It is said that efficiency contributes to 7% of the loot, and ofc there are other factors.
So let's say your max tt return is 99%, you might get around 92% tt return with a 0% looter-efficiency weapon, and 99% with a 100% looter-efficiency weapon.
This is just an example, it might be inaccurate.
Hope that makes it a bit more clear though.
Nothing to debate lmaoTks for all the detail, got it.
Mods, can close it, if no one wants to debate it any longer.
If they aren't the biggest then you ain't trying. I know a guy if you need one for bigger JugsAre my avatars boobs real?
What percentage adds to returns?