Oleg
Mutated
- Joined
- Aug 15, 2006
- Posts
- 19,406
- Location
- Leeds, UK
- Avatar Name
- Oleg Oleg McMullery
I think it will help the developers, and illustrate the extent of the hit box problem, if we can make a list of the mobs that still have problems with the new hit box. What I'm talking about are mobs that are extremely difficult to target due to excessive movement, or which go out of target for some reason even when you're clearly pointing your weapon directly at them.
Those of you who think this "realistic" change is beneficial, don't bother posting, your foolish opinion is not required here.
In some cases the mobs can be hunted using the Move to Target option, but not in free aim mode. In these cases the mobs can be still considered broken. In other cases using auto-aim is equally problematic, or worse. There seems to be general problem with auto-aim not working very well.
Here's the list:
People are also reporting problems with PvP.
Those of you who think this "realistic" change is beneficial, don't bother posting, your foolish opinion is not required here.
In some cases the mobs can be hunted using the Move to Target option, but not in free aim mode. In these cases the mobs can be still considered broken. In other cases using auto-aim is equally problematic, or worse. There seems to be general problem with auto-aim not working very well.
Here's the list:
- Aetherex: constantly move out of target
- Ambulimax: auto-aim doesn't work because of mob movement
- Argonaut: go out of target when performing their swinging arm attack, even with weapon pointed directly at them.
- Berycled: move out of target when attacking
- Combibo
- Daikiba: move out of target when attacking
- Droka: shots missed when mob performs attack animation
- Drone: shots missed when mob performs attack animation
- Formidon: can only hit spot near hind legs
- Foul: move out of target due to bouncing and when swinging arms in attack
- Fungoid: almost impossible to hit when moving due to jumping movement
- Gokibusagi: extremely hard to hit in free aim mode due to jumping about
- Grand Formidon: sometimes swing sideways, moving out of target and breaking the auto-aim lock
- Hiryuu: up-and-down movement when attacking makes them constantly move out of target, also extremely hard to tag while they are gliding.
- Legionnaire: Auto-aim doesn't work properly on sloping terrain
- Malcruentor: hard to find hit box in close combat
- Mind Reaver: attack and jumping animations makes them move out of target
- Mulaak'f
- Phasm
- Plumatergus
- Prancer: difficult to target at long range, and neck movement makes them move out of target
- Razortooth
- Rippersnapper
- Second Entity
- Snarg
- Steel Bird: almost impossible to hit unless moving straight towards you
- Sumima: up-and-down movement when approaching and attacking makes them constantly move out of target.
- Tezlapod: excessive mob movement
- Trilomite: too difficult to aim because of size of mob (flat on ground)
- Tripudion: jumping movement makes the mob move out of target
- Warlock: almost impossible to hit unless moving straight towards you
People are also reporting problems with PvP.
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