Trying to hunt these now, and to me seems about the same as before the hit box change.[*]*Prancer
* Not rechecked since VU14.3.1, please post if these mobs are now fixed or if you can confirm they are not.
Sry for quoting myself but tried to hunt big ones today, and as those hurt when they hit it's so damn FRUSTRATING that you cant hunt them from range (manually without the cost of scope) and no point when up close you can aim that will hit it even when the neck swings or it jumps.EDIT:
no they are more frustrating to hunt now, as when their neck moves so do you to hit it = loss of dps and more time to hunt and ofc more damage taken
Drop the prestige MA and realize almost none of your users want this change, and just made the "game" frustrating instead of fun.
So it's about time you do a rollback to the old ways, never forget what the camera movement with melee a few years ago caused... (how long was that ingame? hours or a day?)
I think there are two different issues here - one is that some hit boxes are or were bugged. The other issue is that mobs that have lounging attacks or defencive movements (think steel birds) now appear to actually have such, so that point gun at mob and autoshoot hunters are penalized on those mobs. They will have lower effective dps as some of the shots will miss the mob, causing no damage and decay shots.
Hit box now actually moves with the mobs model, so you can't just shoot at the place where it was and hit the mob.
You know how it is, bugs that costs mindark money are fixed instantaneously, bugs costing players money.....
It IS costing them money, due to hunting being dramatically slowed down and therefore reducing PED turnover. Plus of course the people who just give up altogether because of it.
if you and add yarriks(sp?), the jumping grasshoppers in aakas keys
and werewolves also have a similair to argos swing attack
intersting is that they also have different hitboxes like on higher maturities
similiar to dusters which also had that before the VU
The animations for the Allophyl and Kingfisher have been changed in tomorrows patch, please let me know if these work any better as soon as someone's hunted them again.
The animations for the Allophyl and Kingfisher have been changed in tomorrows patch, please let me know if these work any better as soon as someone's hunted them again.
Allophyl are fine, Kingfisher still move suddenly occasionally (mainly when they get to the avatar and start attacking) but are much improved. I'll remove both from the list.
Do you intend to address the other mobs soon?
Legionnaires can be frustrating. On level ground there seems to be no problem but with a little change in elevation you can find yourself not finding target on autoaim.
That's actually a more general complaint, though: many mobs now require you to jump in the air to hit them with autoaim, especially on the first shot, even if you can clearly see the entire mob through the viewfinder.
i feel that on some mobtypes all is good if your in line of vison or the mob facing you
auto aim then works if you strafe lets say 20° or more and suddenly i can tag the mob