Loot Pool Gone Bad

Where do the 2000+ TT value items come from then?

Why those things must have 2k+ TT? Why them must have 50% minimum condition? Why Isis HL12 can't have minimum tt of 3%?

MindArk did, MindArk can undo.

Uberloots don't exist ingame because ul SIB had necessary high TT, but inverse, ul SIB were designed with high TT in order to create the uberloots.

And let me say you, it was first Mod Merc, than ul X5. And Entropia was working fine thank you without SIB and we players weren't loosing our money too bad for using "uneco unmaximized weapons at too low levels".

But those weapons had the detrimental of having low decay so MA decided is not good.

Same goes for mobs, it was not the will of God that Feffoids suddenly needed regen and higher hp, and MA had to obey. MA designed them to have increase regen and hp, in order to create bigger risk on same quantity of PED consumed vs. old Fefs, so more PED needed to be circulated, more depositing needed etc.

Same MindArk was unhappy with old mining system which had deposits with lower value, hence more of them, so instead of, for example, the old "average" of 3 peds they implemented new "average" with 7 peds. So instead of finding two old average deposits, so higher chance of break even, now you need to hit only one, so higher chance not to.

Same MindArk was unhappy with old mining finders and extractors with uber low decay so they introduced first OF series than Ziplex. And we'll see even more decaying items in future.

Same goes for uber faps not lootable anymore, but MA took care to implement vivo and hedok BS with their fap-5 like speed in order to be sure you're hit more often by mob.

Same MA nerfed agility so we run slower so again we're hit more often by mob.

And so many others. The game was made in this high risk environment by its creators, because so they intended. Is a very simple mechanism: player will tend to keep his deposit limits monthly so if you reduce his chances of breaking even/make him spend more for same activity, chances are he'll be more prone to make next month deposit.

But this whole high risk doesn't have to exist, is not a fatality, an imuable act of fate. Is just MA's will.
 
i can beat ya hands down in less than 20 mins.

Well i tot it was the mob so i changed , but it seems its me who is affecting the no loot , not the mobs
 
i tend to have recorded many actions i done over this year. compared to vu 9.4 to now i don't see much difference. only thing that appears to have change (in mining) is nrfs. i dont know it could of been the same in the previous vu, but back then i amped each trip (about 6 amps per trip). Now i am seeing sometimes 20 to 30 nrfs in a row unamped. Does that mean loot sucks or I am concerned with it? To be honest on some runs i get 20 to 30 nrfs (runs consist of 100 bombs/100 probes) i actually usually come back with 80 to 90% tt. Just today i was in pm with a friend and i was like wow 29 nrfs to start this run. I ended 133.76 back in tt. thats pretty good considering the rocky start.

What does all that wall of text mean? A few drops lets say a 10 ped run is hard to gauge the loot pool. It is concerns me though to see those strings of nrfs because a new comer might panic at that and say ok this game sucks or something. After 2 years of doing this game day in and out i am used to that and know how it goes.

Also the more important thing in my opinion isn't the loot tt value back it really is the markup. We are in a rce to buy, sell, and trade for goods. not just hope ma gives us money.

kosmos
 
It's been bad for at least two years, though I have heard rumours from time to time that some people have made profitable runs.
 
I am the minority, apparently.
I lose mega, always, no matter what I do or what gear, always ALWAYS loss . From rich and geared up to poor and nothing at all to my name - 1month.
So OP you're not (completely) alone.
Though posting a thread is certainly a good way to pump up some fanboy reassurance! :)

*edit*
A few K hofs in crafting is but a tiny fraction of what goes in, so don't get it twisted.
 
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Looking at it from a design perspective, I think the entertainment value is the important thing to consider here. While play styles differ, I should think that any loot is more satisfying than none at all. Adjusting the curve slightly to put small loots at least on all creatures probably won't disturb the overall distribution too much if done right. Reducing the deviation of returns for a hunt may actually help retain players who would otherwise stop playing in frustration.

I believe that some types of creatures should tend to have less regular loot and a higher max loot while other types will return a regular amount but not have much potential for much else. In the casino industry (slot machines in particular) this is refered to as a "dribbler" because it returns a lot of small prizes but the large prize isn't that spectacular. I think having creatures with both types of loot drop behavior is desirable as the player chooses based on personal preference.
 
hmmm...so you did no experiments and do not agree on the theory that others have tested here, that damage done to a mob affects loot outcome ?
Quite arrogant to say that you know how loot works.

you missunderstand.. firstly i didn't say i know how loot works.. secondly..you make a statement without providing any proof and now you say it's due to other peoples works.. and I AM expected to prove you wrong...? thirdly,the comments i refer to are " no looters " not looters... i myself have a feeling that loot can be influenced but i know that setup does not create " no loot ".

as for arrogance?.. never.
 
I will belive ya when ya conduct and experiment with 10 different setups on 5 mobs, at least 1k PED ammo on each setup and mob :yay:



;)


I have myself noticed that setup affects loot... at least in some ways.

again.. another that doesn't pay attention.. i say setup does not create/affect " NO LOOTERS" as for 10 different setups on 5 mobs.. doesn't qualify as experiment.. take this as the only example i can be bothered to provide... same gun same amp.. breer m3 and A102 on combibo for an entire month... i kill 50 combibo in about 10 minutes and clear the entire spawn and have just a few.. maybe 5 " NO LOOTERS".. then i wait for them to all respawn... and with the exact same setup.... i kill another 50 of them and low and behold... i get over 30 "NO LOOTERS" so please explain how the setup all of a sudden became wrong?

Maybe i missed the humour in your reply.. if so i don't mean to be rude :)
 
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again.. another that doesn't pay attention.. i say setup does not create/affect " NO LOOTERS" as for 10 different setups on 5 mobs.. doesn't qualify as experiment.. take this as the only example i can be bothered to provide... same gun same amp.. breer m3 and A102 on combibo for an entire month... i kill 50 combibo in about 10 minutes and clear the entire spawn and have just a few.. maybe 5 " NO LOOTERS".. then i wait for them to all respawn... and with the exact same setup.... i kill another 50 of them and low and behold... i get over 30 "NO LOOTERS" so please explain how the setup all of a sudden became wrong?

Maybe i missed the humour in your reply.. if so i don't mean to be rude :)

This post is not really aimed at you btw... i just get fired up sometimes :)... bah i meant to edit and not quote myself godamnit lol !
 
again.. another that doesn't pay attention.. i say setup does not create/affect " NO LOOTERS" as for 10 different setups on 5 mobs.. doesn't qualify as experiment.. take this as the only example i can be bothered to provide... same gun same amp.. breer m3 and A102 on combibo for an entire month... i kill 50 combibo in about 10 minutes and clear the entire spawn and have just a few.. maybe 5 " NO LOOTERS".. then i wait for them to all respawn... and with the exact same setup.... i kill another 50 of them and low and behold... i get over 30 "NO LOOTERS" so please explain how the setup all of a sudden became wrong?

Maybe i missed the humour in your reply.. if so i don't mean to be rude :)


This test has no real statistical value because it is a very low number. Kill a few thousands, get the average number of no-looters and try with a lower DPS.
I know from testing that Opalo+A101 gives less no-looters than your setup.
 
My loot is pretty sweet have ended up profiting more then ever :)
 
loot pool gone bad makes me think of fariytale gone bad with sunrise avenue
 
+8 ped and make a whining thread lol
What would you do if your return is -80k ped lol
do tell us :)
make us smile please :)
 
Warning! Warning! Warning!
This is a BIG whining thread! If you don't like anyone whining, don't read this post!


I have to post this because there is something seriously wrong with the loot pool in general, and something needs to be done about it. And I'm pretty sure I speak for a lot of Entropians here. There are many other hunters, miners and crafters out there losing lots of PED because the loot pool seems to be almost totally gone! In early VU10, I had 6-7 globals (My first ever ones), and for those I am thankful, but ever since my last one, the loot pool for me has gone totally dry. For instance, I was hunting Exarosaur Alphas-Stalkers out of Segna Forest. This is the only spawning of these size exas that I know of. I carefully recorded the hunt and here is the result:
Equipment:
Breer M3a (L) tt=11.56
Omegaton A102 Amp tt=25.00
Grender Precision Scope tt=11.56
Loots:
No-Loot: 39
<1 PED: 20
1-2PED: 6
2+ PED: 1 (one very lucky 33.70PED)
Results:
Return: 70.21PED
Ammo: 50.00PED
Decay: 12.07PED
Profit/Loss: +8.14PED
If it hadn't been for the lucky 33PEDer (which hardly ever come about), the hunt would have been a TOTAL disaster. Generally, this is the sort of hunt return I get (minus the big one), and this isn't just one or two bad hunts in a while, this is EVERY solo hunt I go on. If MA wants to keep people using their product, they have reward those people spending the PEDs, not keep stripping more and more off everyone. I am seriously looking at my options, wether I leave now or not, because I am getting sick of no-loot and really bad hunts. I have never been a big depositor, nor will I ever be. I'm not a regular depositor, and I don't want to be either. And for one thing, I certainly won't be depositing any more until this is fixed. For the moment though, I gonna have a week or so break from EU and see what its like once I'm back.

If you have the same frustrating time as me in game, post here cause I want to see how far-spread this issue is... And maybe with enough support we, as a community, could work out some sort of action so MA has to fix the loot problem.
Thanks for looking.

Shit i'd be happy if i had such a hunt i've had runs upto 44% negative since sunday.
 
I've had one lucky run since VU10, mostly it has been the same as before the VU - a considerable proportion of no-looters, a reasonable amount of small loots, the occasional 20/30/40 PED loot and a few globals.
I think it more likely that loot is connected more to what you spend in the repair terminal than to the deposit itself though. After a deposit the first thing a lot of players do is repair amps, etc which tends to back this up. I'm not saying this is the case, just that my observations (and reading on here) back up this hypothesis and there's no reason why it shouldn't be the case.

And yes, I know my sig refers to my loot theory as well :silly2:
 
I lost 2k ped in day, and I don't even consider that disastrous compared to what I have seen from a few other players. For my ped account yes, but for some others no way at all.
 
you should see my losses... o_o
this shit is nothing compared to what me and other people loose...

I'm in this group. Not a fun place to be.
 
Did you get that trident too ?

Equip it when you are angry !!!

And btw I hope MA employees got an extra for Christmas :yay:

8 peds ? :scratch2:
 
Loot BLOWS the other day I was on CP I went out and in 15 minutes managed to kill 5 mobs earn myself 12 ped and manage to run up 29 ped in decay and 30 ped in amo burnt :mad: This Casino is realy messed up and geting to the point its not worth logging in but to work on selling out :(
 
Lol whining cause you profited :rolleyes: believe me you gonna get alot worse loses than that mate btw ty for whining warning rofl
 
Loot BLOWS the other day I was on CP I went out and in 15 minutes managed to kill 5 mobs earn myself 12 ped and manage to run up 29 ped in decay and 30 ped in amo burnt :mad: This Casino is realy messed up and geting to the point its not worth logging in but to work on selling out :(

Is this supposed to be sarcastic? :scratch2:

I went out and dropped ONE bomb and found nothing at all. LOOT SUCKS ASS! :rolleyes::laugh:
 
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