How's the eco on it filled with enhancers? Is it reasonable enough to shoot with enhancers slots filled with dmg enhancers?
what i like most about this new tiering system 2.0 is that its allowed us to highly tier weapons that in the old system didn't even look possible. running a few tiers here and there doesn't hurt the eco so bad and often the lowered amount of armor decay soaks up the enhancer expense. having 7 tiers open allows massive versitality of the gun's use. i run my gun sometimes completely dry other times full to the hilt with enhancers.
running any highly tiered gun anywhere near tier 7 tho is probably mostly for events or in situations where you cant accomplish the mission without being enhanced. i use enhancers always in most loot events and when the prize of the event dictates their use, i.e. Merry Mayhem, WoF, 1k+ hourlies. and if that bitch Mulciber ever comes back, you prolly don't wanna leave your dmg enhancers at home.
the tier 7 MM consumes on average at current market value around 100 PED of enhancers per hour, ofc, in that hour you can push well over 1000 ped of ammo through the gun. its probably an 8-10% reduction in overall eco to run the gun full on damage whore.
in laymen's terms, a tier 7 MM with a204 sga, an unenhanced foeripper + evil and an unenhanced svempa XT + dante walk into a bar. foe evil and svempa xt are both ~135 dps, or 60 dps less. the tier 7 MM and the untiered foe are roughly the same eco. the raw eco of the XT dante is also roughly the same, but you pay % for the gun to get there. you can ofc tier up the foeripper to match dps. you can for a high % get your hands on a svempa with high TIR rates, spend half a day shooting it and do the same. in both cases, the eco is so lowered that it makes the ~2.80 dam per pec of the high tiered MM look pretty damn good by comparison.