I was tempted to write before.
1. Skillup of bots is ped consuming for the cheater (he is also a poor mind dressing all of them like twins
come on... )
2. Those bots were fed of PED or ITEMS or by a credit card (game decays peds) so... easy to find the "mastermind"... being them robots we can call him "Skynet"
3. Botting and generally speaking high volume cycles are disruptive for game. easyest item in game is Muscle oil. I average 10% of muscle oil killing "XYZ" monster, if i kill 100 ped i got 10 ped tt oil, if i kill 100.000 ped i got 10.000 ped TT. all days monster are HEAVY grinded also for rare items (Sorry Girts, just remember your name) as i looted 1 sinew had maybe 20 "Rare" items dropped in one day, imagine as a bot squad reaches Ancient greece, not just mayhem, they can extract 80....150 wave drops per day. also that markup will sink to 105%.
3. EU5 and EPIC Game impact: imagine 400 bots, who was there in the times of "Silk Road" 50 bot multitap teams that farmed level 1 monster? want to imagine Neverdie parking with 50 minibot grinding Vizen to skill up? or camp icarus with 150 bots? now game ia s joke with 10k participants in the most populatd channel.... imagine a simple 200.000 player,, 80 bots at sand king....
That is the "PEC wise PED foolish" standing of controls.
4. the non existent problem if Mayhem weapon market flooding and exploiting. I would really poll for how many people are ready to buy a 20.000 EURO weapon these days. probably 100? 1% of participants? 2%? please dont tell me that 80% of people is ready to put 50.000 EUR ing ame for a top gears setup. it is simply not true.
I can grind my way up to a Mayhem tokent rader gun, or use anything else like 95% of players.
The real problem in game is the low number of participants. few player support the cost for MA ppl, server, development.
MA cash in 7.5m invoicing per year, WOW in the biggest moments cashed in 200m per month.
if MA had 500.000 active players TT Return could be 99.8% and they would make 10x actual money.
game problem is decay of ped cards, that are refilled only selling rare items. this is a losing proposition.
also strong player make return in rare drop or difficult to kill mosnter.
and the TRIGGER LEVEL of "difficult monster" is rising every day, skill con only increase.
as more ppl has ... xxx HP, or xxx defense points or xxx dps also niches of profit will dry up.
bots can just speed up the thing but the solution is just to have 10x fresh players to dump loots
ID check, IP check, trade log check, server kick of "suspect" also for 5 minutes by officers.... there are many ways to deal with them.
btw an avatar that just shot with a rifle (i looked at picture stats and specifically stay just on one monster is a CLEAR sign of an ALT.
all players move here and there and just a macro can stay days or weeks at same spot killing same monster...