Have you read the thread?
I doubt that anybody here has any interest whatseover in undercutting invesrtments in large spacraft.
Narfi actually owns a large spacecraft, I work on one, virtually full -time, and often need to travel by quad to get to and from my job! I've actually taken out a subscription on a second MS to help cut down the quad travel, but it doesn't help much due to overlap in schedules. Also, a lot of passengers need to travel by quad because MS services are not available at a suitable time.
You might enjoy spending an hour cruising through space, but for many , they just want to get from planet A to planet B without using up half their play time in the process! This is especially true for mothership crews, who will be planetphopping fpr 2-3 hours in any case.
Also if you never had a problem, then you are very lucky. I've found myself unable to get away from "deep space" til I had some experience, unable to find the Mothership I was trying to join, so having to T instead; unable to enter an SS without T-ing , due to a bug; stuck in the pasenger seat of a quad when a pilot dc-ed....
the list is endless
jay
I do see your points, read them, and they are very logical, it just i snt MA's style to think that way. )
For the record I agree on all points you made here, they are a problem, and we need a fix, but without T being reimplemented. IMO
But the removal of T
as a shortcut is necessary IMO. (the loss of the other uses of T are not, as you stated)
My point is that the entire space design was intended to be this way, whether we like it or not, in order to give PP's a chance to succeed. And this is one of the only ways to limit planetary loot transfer.
Happiness of the player base (me included) should be ignored, this is a balance issue and a needed one.
I mention investments in MS because that is why they were designed to be as they are, being one of the only ways to travel, and people made large purchases based on that "assumed?" fact. And I am sure no-one is out to get them, but having T in place does impact their revenue, I would guess to a large degree.
Just as I don't mind the travel, where many do, some MS owners just own them for fun, and many do not.
Whether not having T will impact them I am unsure, it sure is more of a hassle to get on board outside of SS.
Space and the ability to travel to new planets is simply an option, not a requirement.
I can completely see why MA, and any other PP would want these restrictions in place.
As well as any other person in game who likes MU,which should be all of us. This should help raise general MU, and make planetary trading more lucrative, which helps everyone get a little more out of the game.
MA and PP's simply dont want us moving around so freely, and until that calms down, I think we will see changes like this, and other's.
PP in particular, which MA has an obligation to help facilitate success, with corrections such as this.
Just look at the auctions on all of the planets, there is no way that is in a PP's best interest, and certainly not in the players'.
I may have misrepresented, I have had a share of issues in space, but getting to destination was never influenced at all by T. That is not to say I havnt spent "days" floating in space to other issues.
Then again, T hadn't worked in those instances anyhow.
In the end I see one thing: MU values.
MU values suck now compared to what they could be, and that should be something we all want to rise. Limiting space is one fairly certain way of altering MU values between planets. Aside from universal loot redistribution, which obviously still wasn't enough to get the effect they wanted.
How they came about a solution to their problem was not pretty, and has alot of subsequent issues, like the ones you stated here.
They could have come up with a massively better solution to address all of these, but keeping T out is something I think we will have to just get used to, regardless of how loud we become.
PS all this stuff about "seperating planetary economies" is total BS as applied to this issue. All the big traders and nearly all the small ones travel by MS or privateer, because they can't afford to risk losing their goods. This issue doesn't affect them in the least.
Actually this is kind of the point as well that I made about MS.
This is what traders buy, it is their expense like a gun, whether they buy a privateer/MS,(UL) or access to a Privateer/MS. (L).
The ones who use T are a different bunch, they are entire pedcards leaving a planet to go spend at another AND non stackable Inventories. MA and PP do not want that happening, so they do what they can to stop it.
One way or the other, there is a cost for "planet transfer", T affects that cost, and MA doesn't like that.