Petition: Restore old mining loot system

doesn't everyone remember those questioner MA sent out???

these are the changes they are making from those questions answered....
 
<rant>

That's all fine and dandy.
F--k your sliders.
Everything was fine just the way it was.

</rant>

If this is the future of mining, message me in a month for a sweet price on an imp excavator.
 
If this is the future of mining, message me in a month for a sweet price on an imp excavator.

Yeah. Now the question - who is the "selected players"? Those, who doesn't see elementary flaw in "slider" system?

I haven't seen a single answer to this question:

What, exactly, would be the problem with the "slider option"?
(To be able to chose your mining style.)

Just answering "the mining amp crafters will be screwed" will not be an answer unless you tell how/why.

Maybe mining would be more fun and challenging if the origninal mining system would be taken back:
- You would have to manually drop probes/bombs on ground, move away a bit and detonate
- When you found a deposit you need to actually move to deposit to claim it.

Maybe even no claims on radar at all. After all in no-radar zones you don't see the claims anyway.

This would make mining something to work for, not just running mindlessly across vast distances, autodrop each 10 seconds and then pick up the claims on a second run. And if there are mobs in the vicinity, if you want the claim you need to deal with the mob - you can't just rabbit off with a vehicle bettween each drop.

(Ok, I'm no professional miner so I don't suggest the above seriously.)
 
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<rant>

That's all fine and dandy.
F--k your sliders.
Everything was fine just the way it was.

</rant>

If this is the future of mining, message me in a month for a sweet price on an imp excavator.

quitter :p

never knew you would say such slander
 
I'd like to see the old system restored too. The new one is only good for unamped and ppl with unlimited amps. Its design is to make people lose either A- money on MU spent vs received, or B- spend about 3x more time trying to balance out the expenses.
 
Calling somebody idiot without one word of declaration makes yourself an idiot

We actually had very diffent settings with different hitrates, claim-sizes and even finder-ranges and it dosnt take to much math to transform that in a stepless-slidermode. But what do I care - I simply avoid mining when its neither fun or profitable like it is now.

I haven't seen a single answer to this question:

What, exactly, would be the problem with the "slider option"?
(To be able to chose your mining style.)

Just answering "the mining amp crafters will be screwed" will not be an answer unless you tell how/why.

-snip-

(Ok, I'm no professional miner so I don't suggest the above seriously.)

most of the time i write posts that are too longwinded, and it all seemed pretty obvious to me, hence the stupid comment, but what you are asking for is gambling, that, by definition alone makes you pretty stupid.
apart from that, it is also pretty obvious that if you have group A, unamped miners not paying markup and getting a steady even TT return VS group B amped miners paying high markup and getting a uneven return, that it is easy for group A to accept lower markup for their goods, and people thinking they will return to profit with a slider are badly mistaken, and if you dont believe me check the auction history on ores and enmatter.
and in crafting there is a reason for the slider, a way to obtain more residue, or more items if what one is crafting is L. there is no such thing with a mining slider.
maybe instead of saying, you are stupid, to the people that are, i should of said, go craft, or go to a casino? :p
as others said, these changes are a direct result of customer feedback.
did MA screw this change up monumentally because they are completely incompetent, YES, does that change the fact that something similar to this change was needed, imho, no.

the only real problem in mining atm is the price of residue and the price of amps, few people would be complaining at the moment if amp markup was not twice as much as it was last year.
 
I haven't seen a single answer to this question:

What, exactly, would be the problem with the "slider option"?
(To be able to chose your mining style.)

Allow me to reiterate...
EVERYTHING WAS FINE just the way it was.

(Ok, I'm no professional miner so I don't suggest the above seriously.)
Then stop trolling and STFU.
 
quitter :p

never knew you would say such slander

Didn't say I'd quit... sorry u can't get rid of me that easily

But I got other things to be doing with my time now...
 
Old System back please.

Daimler CrazyWolf Segundo
 
In new system i found a big D__k. In old system ive found a smaller 1. Bring me the smaller one then. Old PE back nibz
 
but what you are asking for is gambling, that, by definition alone makes you pretty stupid.

OK so you didnt understood anything but calling other people stupid :laugh:

But maybe the old system was gambling too and same with the new one? Than a slider between booth would be really a great change and makes everything more gambling :laugh:
 
but what you are asking for is gambling, that, by definition alone makes you pretty stupid.

If you reduce risk at mining, you get less gambling, not more.
And imho, go out mining with big amps in a system with huge loot swings, where a beginner either gets a 20k Tower next to sweat camp, or a veteran miner loses 500 ped over a night, is like a lottery ticket.

In a way I understand a reason: That veteran miners, now I mean true professionals, go out, map up an area, and then do timing for respawn rates and all that. But, with the rebalancing, it appears like all efforts miners have made in the past, are gone anyway.


apart from that, it is also pretty obvious that if you have group A, unamped miners not paying markup and getting a steady even TT return VS group B amped miners paying high markup and getting a uneven return, that it is easy for group A to accept lower markup for their goods, and people thinking they will return to profit with a slider are badly mistaken

Ah, so here is where the shoe squeezes: People who mine for jackpots (ie gamblers) doesn't want competition by normal players.

(Note that mining amps is secondary: Someone who is mining for even results and, according to you get higher yields, can *also* use mining amps!)


a way to obtain more residue, or more items if what one is crafting is L.
There is a third reason to: Pure gambling (using slider pulled towards max "quality"). (Max residue is somewhere in between.) Personally, I'm usually crafting at quantity rather than quality (to get max number of items).


maybe instead of saying, you are stupid, to the people that are, i should of said, go craft, or go to a casino? :p

Imho, doing things ingame with max risk (let's say crafting with slider at max quality) for the aim of getting an ATH is the same as buying lottery tickets. For the sanity of the game I Think it would be good to reduce the risk for those who play for the lotto aspect. I Think may normal players gladly will see system where mining returns aren't less than 50% and then see their lost PEDs go to other people's ATHs (ie "noob" getting a Tower at sweat camp).

Why I suggest a sensitivity switch is just to give people an option of how they want to play it. And again people who want to "play safe" can also use mining amps.

Also, not to add to confusion, let's say there is/has been Three kind of mining systems:

1) old-old: The old one, with veins, and (possibly) skill gains giving hint about how to mine.

2) old: The "post 10k feff" loot system: Loot swings, more random deposits.

3) new: More even returns.

My guess is the thing that brought most frustration to miners and most change in value recenty has been the "rebalancing". This is just a guess. (Frustration also reaching hunters as Changes in loot from argonauts and drones (and possibly mining bots and to a degree other mobs lik ethorifoids) was noticeable.)

The idea with sentitivity switch was, I thought, a good way to mediate between the different type of players to be able to chose the game you want.

If a majority of miners still wants the "loot swing" system, then I'll accept it (as I'm no professional miner). On the other hand, we then have to accept the complaints that follow with such a system; beginners begging because they spent their last PED on bombs/probes, professional miners whining about bad returns, and mid-level players complain that some people either get an ATH "prematurely" or same people getting an unproportionate amount of ATHs.
 
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I've been "complaining" about the new shit system since I noticed it had changed. I have'nt dropped a probe since mar 9. I know many others who have stopped. So I call bullshit on your statement.:rolleyes:

Considering the amount of money I normally deposit and cycle...and many others deposit and cycle, not being deposited and cycled, you really think that's good for the game??

Some people can't see past the end of their own greedy fucking nose.

Sign me up!

Yeah, I may only be one person. But I'm not alone.
Average deposits 2012 = $113.88/week
Average deposits 2013 = $14.28/week

It's important to note that the average for 2013 comes from two deposits of $100 each, not a recurring deposit pattern as was the case in 2012 and I have no intention of depositing any more, any time soon. The 380 PED sitting on my card has been stagnant for a while now.

Bring fun back to EU!


OLD SYSTEM
 
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Returns on mining have been evened out? :eyecrazy:

Maybe I need to go buy a bunch of amps and go run around. :yay:





Seriously, if I were to go back to previous mining threads (say, a year or so ago) how many of you folks that "signed" this "petition" would I find complaining about the old system you say you now want back?

They say; they never really miss you till you're dead or you're gone.
 
If a majority of miners still wants the "loot swing" system, then I'll accept it (as I'm no professional miner). On the other hand, we then have to accept the complaints that follow with such a system; beginners begging because they spent their last PED on bombs/probes, professional miners whining about bad returns, and mid-level players complain that some people either get an ATH "prematurely" or same people getting an unproportionate amount of ATHs.

So in typical MA fashion the way to fix those issues is, nobody gets a big fat hof or ath! :thumbup:

They've rendered (L) amps mostly useless...

I spent 6 years and an assload of ped learning where stuff is and looking for my ath tower...and now it's gone.

awesome...:rolleyes:

I rarely hunt or craft...I find there's not much left to hang around for. Makes me sad really, It really was the best game out there...but oh well...adapt is the mantra around here on PCF...guess I'll go buy another game on steam. If MA don't want my money anymore...fuck em. :)

I have adapted...:laugh:

GL entropians. :)
 
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A slider like crafting on the finders:

High CoS + Steady Loot <<========>> Low CoS + Chance of HoF


Perhaps we can do a "Gun slider" for Hunting as well? ;)
 
1º Full condition craft is not what it used to be! The ppl suggesting the slider for finder ofc that they don't craft in a long time.

2º Slider for hunting also? That's the most dumbest thing I ever heard! What next? Slider for all the game activities and just one button to push? lol

Even the slider for mining is dumb! What would be the purpose of FOMA and Hell then?

Don't you think that after that slider been introduced on mining finders that ppl buying and using amps would be even less?
 
Well its not much fun but i think create 3 new finder types

only thing need change Radius right?

55m to ppl dont want gamble ( TT 85% - TT110%)
47,5m to mid (TT60% to 200%)
40m to people wish gamble(TT40% to 500%)
*based how my records over 2year
** For limited time yoru can excharge your finder to another same type but diff radius
Its be manual direct with support or ma can create little Terminal/NPC to it (interresing if ma can do automatic and keep same TIER somes people spend bit money in tier)

Everyone know about radius
Less radius , = less hitrate but good sizes

To me i want keep safe , but same time i wish use amp to save-me time and support crafters
More crafters happy better mu for ours

another option give sliders , but i like more my idea , move economy
And yes all new Finder be L why? MU your pay to craft back , because crafter pay to you
 
I don't understand what is this bullshit about some frikin sliders etc for mining? Everything was good for 9 years of the game (people where profiting with mining etc) and now suddenly we need some handicap finders for the people that can't think before they go out to mine and sliders so we wouldn't need to buy amps ever again? I mean WHAT THE HELL!
It was all good as it used to be before 2 months? back. Over the years I had the impression that the only loot that people where really whining about was hunting loot (and I'd say it still isn't that stable atm). Why oh why did they need to change the mining system is beyond me and that is why I have totally lost interest in playing atm.

Like yesterday went to mine on FOMA for a bit out of old habit and in the middle of my mining I thought: "What the hell am I doing here? What am I hoping to get here? A global? 100ped hof?" So I finished up mining there, went back to Calypso and logged out...
 
Everything was good for 9 years of the game (people where profiting with mining etc)

During those nine years, do you don't Think that at any Point in time the loot returns was changed in a drastical way? (Hint: the 10k ped feffoid that came day after an announcement from MA that loot distribution has changed but that the total payouts would be the same)

There was a time when globals were something special. When ATHs were special - not anything that would happen once every second week.

My biggest hunting loot ingame was 20k ped (from thorifoid). Nice amount of PEDs you say. But what would those 20k ped reach to? 20k ped wasn't enough for tango (which was the item I hunted for). Resurrection chip was 38k ped. Wormhole chip at the time around 10k ped (I didn't have skills for it at the time though). So did those peds make me more happy? Well, I started to skill mindforce (didn't manage to loot any higher level mindforce item ofc). But besides from that what I got was level V Electric attack chip and level V heal chip.

My deposits has most of the time since then vanished in a black hole. Some people Think about investments, well most of my items has gone down considerably in value (to give a comparison, marber foxtrot was 2300 ped, now it sells for a few hundred peds). My skills have gone up - but probably not near as fast as those who have had access to better items.

Like yesterday went to mine on FOMA for a bit out of old habit and in the middle of my mining I thought: "What the hell am I doing here? What am I hoping to get here? A global? 100ped hof?" So I finished up mining there, went back to Calypso and logged out...

If there was a slider, you'd just flip it and get the HOFs you're used to getting.
 
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1º Full condition craft is not what it used to be! The ppl suggesting the slider for finder ofc that they don't craft in a long time.

2º Slider for hunting also? That's the most dumbest thing I ever heard! What next? Slider for all the game activities and just one button to push? lol

Even the slider for mining is dumb! What would be the purpose of FOMA and Hell then?

Don't you think that after that slider been introduced on mining finders that ppl buying and using amps would be even less?

The slider for mining wouldn't be like crafting. It would be a range between old type of mining and new type of mining. Not at all like the difference between foma/hell and regular planet mining. So no, foma/hell would not lose their purpose and neither would amps, at all.
 
The slider for mining wouldn't be like crafting. It would be a range between old type of mining and new type of mining. Not at all like the difference between foma/hell and regular planet mining. So no, foma/hell would not lose their purpose and neither would amps, at all.

Why don't make it so that some amps would give more steady return than others? And as an addition other amps could give slightly higher tt return.
 
The slider for mining wouldn't be like crafting. It would be a range between old type of mining and new type of mining. Not at all like the difference between foma/hell and regular planet mining. So no, foma/hell would not lose their purpose and neither would amps, at all.

Correct. The mining slider is to appease both sides of the fence. When it was old mining people whined about "constant loss". New style and the people whine, "it's sooo boring".

Let's re-examine at my above example in a non-diplomatic way (which I assumed [incorrectly] that people would understand ;)):

NEW STYLE MINING: I like it safe. Gimmie Boring but Steady @90% - 110% <<========>> OLD STYLE MINING: I need my gambling fix! Global/HoF/ATH all the way @To hell with my CoS!

 
Why not do for all of you "Mining Jukebox", where you coming, dropping peds, selecting resource and getting steady return in 90% TT of it?

Free music included.
 
Why not do for all of you "Mining Jukebox", where you coming, dropping peds, selecting resource and getting steady return in 90% TT of it?

Free music included.


That sounds like something a bunch of people here would be interested in. Just think of all the running and time it would save.
:laugh:
 
ooooo i just figured out everyone's mining slider



qty _______________________Condition
Unamped lvl 1 2 3 4 5 6 7 8 9 10 11 12 13
 
If everyone will be like me im sure they will change for old loot.
I drooped more then 30 level 5 weekly from on old loot.
Now o withdraw all my peds and I mine 2 or 3 amps per week.
If everyone will do that im sure they will bring old loot.
I don't see many new people arriving and I see many old players selling out hope I havr time yo sell my skills.
 
Why not do for all of you "Mining Jukebox", where you coming, dropping peds, selecting resource and getting steady return in 90% TT of it?

Free music included.

LOL

We are almost there, we still need to run now. Maybe in a near future MA can introduce it! :laugh:
 
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