Right.. see, it depends on emphasis. Yours' and Ed's was apparently
new game play while mine was
systems. As in, oh, lets say mindforce mining with special chips, or fishing or something.
I most certainly do
NOT agree. Having the same systems is fine, what we have a sever lack of is creativity on the part of planet partners so far. Everybody does things like Calypso does. But it could all be different, and is only the matter of configuring the systems.
- Imagine a postapocalyptic planet where there are no mining resources, no enmatters or ores, what you get when you use a finder are robot parts. You can then use those in crafting, or use acid refined from local fruits to craft metal ingots.
- Imagine an industrial planet (or a large space station) where you can mine and craft all you want, but any hunting takes place in instances, the entrance to which requires crafted keys.
- Imagine a world in decline, where (almost) all the crafting terminals have broken - all local stackable components and common items are made via refining, and other crafting only happens in old decrepit factories that are stalked by high level mobs.
Unfortunately,
imagining is what planet partners so far have been short of. And not because they can't get exclusive systems.
While everybody knows next islands and ancient greek for their item restriction their real innovation in EU is from introducing "Broken Elysian technology" and using fruit in a blueprint to make paint cans.