- Joined
- Feb 10, 2006
- Posts
- 16,061
- Location
- Sweden
- Avatar Name
- Formerly "Foeburner Nighthawk Delta"
When you go from daik/shink to argo, the leap is quite big.
So... why not go via other mobs, simply?
Daikiba Young has 30 hp and 14 dmg.
Daikiba Mature has 70 hp and 16 dmg.
Daikiba Old has 90 hp and 16 dmg.
Argonaut Scout (current) has 250 hp and 30 dmg.
Argonaut Young has 300 hp and 20 dmg.
So the issue would be bridging the gap between for example Daikiba Old and Argonaut Young, 90-300 health mobs.
In that gap we have (even if making sure the damage is not too much higher either) several maturities of for example Bristlehog, Caudatergus, Combibo, Cornundacauda, Cornundos, Exarosaur, Faucervix, Foul, Gradivore, Kerberos, Merp, Molisk, Mourner, Plumatergus, Prancer, RipperSnapper, Sabakuma, Snablesnot, Snarksnot, Traeskeron...
Several of those (Bristlehog (altho mixed), Cornundacauda, Foul, Merp, Molisk, RipperSnapper, Traeskeron) has missions as well. Really no lack of mobs to hunt just because they up the scouts a bit in health.