Some thoughts of mine...
UE5 will show us if they have interest in developing features way more, or if they just drop features
that barely function to generate profit.
If there gonna be changes, they should be based on further developing in new functionality rather
then using excisting limited ones, with goal to "punish" players to solve issues and problems.
Always try to improve and make more interesting content.
Imo they should remove lootable pvp and replace it with both a system that rewards pvp battle, but
also way more things to do in space:
• All stuff that is based on further development that have been mentioned in this thread.
• Instances that can only be reached by Motherships and Privateers.
• Space mining and space crafting where Motherships and Privateers have the option to have
craftingmachines, trade terminal, repair, auction and storage onboard, so they can be used as a station
where you can spend days or weeks in spoace.
• More UL ships so everyone can own a UL ship that can be upgraded and improved, current owners
of UL ships will get option to move up one or more classes of ships for free. SI that excist on ship will
be saved on a voucher to be used on the new ship, or option to be sold.
• Every ship should be possible to docked and visited from any size of ships
• Fuel consumption based on weight
• Surprise events where we attack huge ships created by the robots, similar to Titan/Odessey that attacked
Hadesheim.
• Smaller events where we enter haunted unknown Motherships that are packed with spacemobs or
robots, or maybe both.
• There should still be pvp in space, where we get loot from part of repaircost but also from additional
improvements we have on the ship, and since MA loves tokens, why not create something similar to
daily mission tokens, where we get tokens from destroyed ships and can be used to buy space related items.
And there are so many more things that could be created for space...