to the few crying about seg's being too hard for support... good thing the bonus mob is for main and support huh
since he said that absolutely no one would have trouble getting the next bonus mob
strange reaction to the SEG. i see it as an oppurtunity to join up with higher skill players to take down a mob i'd normally have no hope with. and lets face it, getting a global on a SEG is going to take alot fewer mobs than rippersnappers.
i was expecting more complaint from the ubers about the foul - picture a half dozen shadow and supremacy wearing, top 10 soc members chasing round after them
Will Stage 2 Island Intensity have the same START/FINISH LINE as stage 1..?
Or will you be introducing us to a new insteresting and obscure location?
I think the SEG is an OK mob as a Bonus Mob, and I agree with Hurricane that it will give people the possibility to hunt them.
My question is... if SEG is Bonus mob on stage 2, what would a Semi-final (for example) Bonus mob look like? I was somehow under the impression that the higher the stage/round, the more dangerous the mobs; oh well... I guess I was wrong.
Well, from a difficulty point of view, the SEGS are a really "easy" bonus mob to get the Bonus on.
As it gets harder as we go through the comp what's the bet we see things like Gnib in this position
I promise NO Gibnibs
The Bonus Mob is one that doesn't fall into any one category: It's either something that doesn't global very often, something that's quite hard to kill or a mixture of the two. Looking forward to annoying and entertaining you with what's to come
Hurrikane
Bonus: Second Entity (All Maturities): 25 Points.
All other Bonuses remain from the last Stage.
Just to be sure (as I might be helping judging this time around) by this I assume you mean variety boost, sweep bonus, Susan, HoF, etc. are still in place, and NOT that the Rippers are still a bonus mob as well this time around, correct?
Can't imagine why anyone would possibly want to go after Rippers again over SEG, but just want to be sure...
Thanks, Mack
Yep, the clue was in the "other"
Thanx. Yeh, that's the way I interpretted it, but already had one person read it as Rippers were the "other" so wanted to make sure no one else did the same...lot of folks with English as a 2nd language.
The precise WoF spawn layout is being fine tuned and when ready will be posted here, well before stage 2 kicks off.
For those spawns being adjusted they will be setup a couple of days before the weekend and returned to normal a couple of days after.
There will be no changes during the weekend.
- Deathifier
For planning purposes, do we know when the spawns will be ready? For instance, if I organise a practice session for Thursday evening will the spawns be there then?
Sorry if I missed it, but I have had a good look - has this weekend's Start location been published yet?
Sorry if I missed it, but I have had a good look - has this weekend's Start location been published yet?
...the WoF tradition of highlighting remote locations...