In other words, it was faster
I remember the change somewhere after the 2007's new year (vu 8.8?) and I remember
the outcry afterwards. By then I was half a year old and ~25 lvl in LS. Took me 2 years afterwards to get to 40. 7 years at the same pace later I'm LS 60. Where would I've been if my skill progress would be the same as in my first half a year? Way beyond the Commando, that's for sure.
But I'm content with what I have unless people start to appeal for partial revisions of the past.
So if that is true people must have shot WAY more with their MK.II's and opalo/a104 in 2-3 years than people have nowadays using all kind of big guns in like 7 years? Big (L) guns available everywhere now with decent stats and "Skill Increase Bonus" even which we did not used to have on the maddox IV, karma killers etcetera.
Wow! That's interesting. Are skillgains not the same for all avatars then? Because I really cannot see how using decent sized guns for years, killing lot of stuff can be so way inferior to what the ones did that are inactive since 2005 when we did not have this gear. On entropdia several put their skills with pride like most of us do or used to do. Plenty people that are known to have quit playing round that time. And you will see huge numbers on single skills.
No really. I speak of the high skillgains like you say, Joat, which you agree they made harder. Not just harder but actually kind of impossible. That is the real issue. Hence why I wrote 10k skill in rifle as example. Here it all started to really divide people.
So let's not just go on and on about the stamina every time with these threads but look for equalness for all things then, when it's about stuff from the skillwindow.
I get the impression now some people that started way before the nerf feel stepped on their toes instead of the ones that only just got the 9 stamina advantage...
What I gained in LWT in some months I gained equal numbers in GWT for a weekend,
when GWT-weapons became more accessible.
And I was really active at that time (Q3 2003 to 2009, less total activity per year since then).
It was faster for those few that had those higher numbers, but to have a skill
above 7k was seen as something extreme at that time, and close to 10k... well,
an impossible illusion, at least for us who started at 2003, maybe beta- and goldplayers
had it way better.
So yes, we all got harder at higher numbers, but we who started early also had
slow progress at lower numbers, at least for us who actually played the game.
There are some Ubers that are still active now (and some who quit early) that cheated
a shitload with ac's and other crap, and MA didn't do shit about it, except doing skillgain
harder for us who didn't have high numbers.
Not sure what to do actually, since PE was a totaly different game at that time.
Sure we had a bunch of annoying bugs, but if we look at game without those,
we had mobs that did max damage in every hit, we had no SIB, access to good
equipment was very low and so on. Some annoying myths that uberitems
dropped to left and right still excist, I and all those who I knew sure as hell
didn't get anything decent.
One example, a Atrox old alpha always did a damage of 160 (or if it was 165) in
every hit. Change back to that and it will be a riot among players.
Maybe easiest solution is to increase stamina for those who started with 1...