TheOneOmega
Elite
- Joined
- Oct 5, 2008
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- 3,115
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- Avatar Name
- Marie TheOne Omega
I am looking to stand in front of a single mob and get attacked a large number of times, in order to log the defensive skills gains. I will do this for three different mobs (Bristlehog Young, Telzapod Young, Trilomite Young) and post the results for analysis. My hypothesis, based on experience, is that a single mob will give a limited supply of skill, and then the green lines will stop appearing, or at least slow down exponentially. I would like to get some numbers to support this, and I would also like to compare results from the three different mobs.
I see two hurdles thus far. The first is that I do not want to gain any unrelated skill during the test, so I need a healer (also because I'm PED poor and cannot afford to spend the cost of healing myself for so long ), but in case my hypothesis is somewhere in the ballpark, I do not want the healer to gain any of the skill (how a single mob distributes skill to a group of people would be a different experiment, which may build on the conclusions of this test; I think it is important to not skip this simplified test). I need to keep my healer completely outside the reach of the mob.
The second is that I need to build some sort of ratio to express the skill gain (I will measure both green lines and TT volume, for future analysis). This is actually part of the aftermath analysis, but it definitely influences how the test needs to be run. Physical time (green-lines/sec and TT-volume/sec) won't be very meaningful, since A) the mob is likely to TRY attacking the healer for part of the time, even if he or she is out of reach, and B) the results would be super dependent on Dodge level (also the random hit factor unless the tests were run for a FUDGE TON of hours). Another possibility is green-lines/damage-message and TT-volume/damage-message. However, mobs sometimes deliver a defensive skill gain even when an attack misses (this is a kinda recent change to EU). I don't know whether the odds of a defensive skill gain depend on whether the attack connects or not, and if so, to what degree. Measuring this would take an eternity, I imagine. The final possibility is to visually count the number of times each mobs attacks me, number of hits, misses, number of skills from hits, skills from misses, etc. This would be hideously painful, since I planned on spending AROUND an hour or so on each mob, and would be very prone to error, since the data would not be written to the chat log for verification.
Any ideas for overcoming or working around these two roadblocks? Anyone else interested in the results and wanna volunteer to be the healer once we figure it out? Anyone wanna get my account banned for caring about such stupid matters?
I see two hurdles thus far. The first is that I do not want to gain any unrelated skill during the test, so I need a healer (also because I'm PED poor and cannot afford to spend the cost of healing myself for so long ), but in case my hypothesis is somewhere in the ballpark, I do not want the healer to gain any of the skill (how a single mob distributes skill to a group of people would be a different experiment, which may build on the conclusions of this test; I think it is important to not skip this simplified test). I need to keep my healer completely outside the reach of the mob.
The second is that I need to build some sort of ratio to express the skill gain (I will measure both green lines and TT volume, for future analysis). This is actually part of the aftermath analysis, but it definitely influences how the test needs to be run. Physical time (green-lines/sec and TT-volume/sec) won't be very meaningful, since A) the mob is likely to TRY attacking the healer for part of the time, even if he or she is out of reach, and B) the results would be super dependent on Dodge level (also the random hit factor unless the tests were run for a FUDGE TON of hours). Another possibility is green-lines/damage-message and TT-volume/damage-message. However, mobs sometimes deliver a defensive skill gain even when an attack misses (this is a kinda recent change to EU). I don't know whether the odds of a defensive skill gain depend on whether the attack connects or not, and if so, to what degree. Measuring this would take an eternity, I imagine. The final possibility is to visually count the number of times each mobs attacks me, number of hits, misses, number of skills from hits, skills from misses, etc. This would be hideously painful, since I planned on spending AROUND an hour or so on each mob, and would be very prone to error, since the data would not be written to the chat log for verification.
Any ideas for overcoming or working around these two roadblocks? Anyone else interested in the results and wanna volunteer to be the healer once we figure it out? Anyone wanna get my account banned for caring about such stupid matters?