WTH is this decay trap ?? Who designed this Core instance ? ... I understand u like ppl to decay as much as possible, but this is too obvious, ffs
The respawn rate is crazy ... can literally hunt same 2 mobs for an hour ... at least add a bridge from start area to the boss area ... so if the boss does kill u at least u don't have to pass through the whole thing again... or expand a bit the passage so u don't need to agro a bunch of mobs just to pass from A to B
Other than that is not bad in concept and the bosses with new dmg types are interesting, but u forgot to enable LOOT ... a 2k HP mob giving nova, blazar, nova, NL in sequence quite often is a bit ... upsetting, to say the least
The respawn rate is crazy ... can literally hunt same 2 mobs for an hour ... at least add a bridge from start area to the boss area ... so if the boss does kill u at least u don't have to pass through the whole thing again... or expand a bit the passage so u don't need to agro a bunch of mobs just to pass from A to B
Other than that is not bad in concept and the bosses with new dmg types are interesting, but u forgot to enable LOOT ... a 2k HP mob giving nova, blazar, nova, NL in sequence quite often is a bit ... upsetting, to say the least