Jhereg
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- Feng Huan SecretAznMan Zho
This thread is inspired by https://www.planetcalypsoforum.com/...em-unwrapping-have-to-start-somewhere.280839/. Because of this, I decided to run my own testing.
Raw Data: https://docs.google.com/spreadsheets/d/16n61qVdwKwtRYa03BmBg6PuqKr0xYXC9dLFwAm9zI-4/edit?usp=sharing
Additional Data:
From @mspatterson
PLP-20 - 28.8% - 10shots - 2.0856cost - 45.16looter - atrox guardian - 1.4909turret return - 71.485424% return%
Some notes on methods
1) I confirmed all decay/ammo cost used for each weapon tested.
2) I did at least two tests to ensure that I didn't accidentally heal.
3) No armor was used.
4) No healing was done, I let myself automatically regenerate.
Observations
1) As expected, turret return is fixed based on input cost for a particular weapon. So when I went to do the same test again, I always got the same return for the same number of shots fired.
2) The Eff versus turret return is linear. Below is a plot of the data points:
Based on these points, the slope here is .0526% per point of efficiency, or 5.26% over the entire range of the 0-100 efficiency.
NOTE: There is a big caveat here. We do not know how the efficiency modifier is applied. If efficiency is applied as a flat % of tt return after calculating the return cost for the turret (added after), then we might conjecture we will see a 5.26% difference in TT when we do regular hunting. However, if the efficiency is applied to cost, before calculating the return cost of the turret, then this value will be too low.
For example, we might scale the slope from the turret data to a TT return of ~9x% range. For example. If we assume that 92% eff correlates 99% TT in regular hunting. We can scale the 5.26% by 99%/74.7% = 6.97%.
3) Looter level appears to have no impact with turreted returns. I got exact same return on a drone as I got on an atrox with the ozpyn Chon s1x1.
Thanks for reading!
Acknowledgements : @slither for Loaning me the Swine!
Raw Data: https://docs.google.com/spreadsheets/d/16n61qVdwKwtRYa03BmBg6PuqKr0xYXC9dLFwAm9zI-4/edit?usp=sharing
Additional Data:
From @mspatterson
PLP-20 - 28.8% - 10shots - 2.0856cost - 45.16looter - atrox guardian - 1.4909turret return - 71.485424% return%
Some notes on methods
1) I confirmed all decay/ammo cost used for each weapon tested.
2) I did at least two tests to ensure that I didn't accidentally heal.
3) No armor was used.
4) No healing was done, I let myself automatically regenerate.
Observations
1) As expected, turret return is fixed based on input cost for a particular weapon. So when I went to do the same test again, I always got the same return for the same number of shots fired.
2) The Eff versus turret return is linear. Below is a plot of the data points:
Based on these points, the slope here is .0526% per point of efficiency, or 5.26% over the entire range of the 0-100 efficiency.
NOTE: There is a big caveat here. We do not know how the efficiency modifier is applied. If efficiency is applied as a flat % of tt return after calculating the return cost for the turret (added after), then we might conjecture we will see a 5.26% difference in TT when we do regular hunting. However, if the efficiency is applied to cost, before calculating the return cost of the turret, then this value will be too low.
For example, we might scale the slope from the turret data to a TT return of ~9x% range. For example. If we assume that 92% eff correlates 99% TT in regular hunting. We can scale the 5.26% by 99%/74.7% = 6.97%.
3) Looter level appears to have no impact with turreted returns. I got exact same return on a drone as I got on an atrox with the ozpyn Chon s1x1.
Thanks for reading!
Acknowledgements : @slither for Loaning me the Swine!
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