i think that there is a BIG mistake on the items "value"
the simple "i buy a XXXX pistol to resell at a higher price" is a simple "greater fool" game
en.wikipedia.org
i buy a "overvalued asset" and someone foooler than me will buy at an even higher value
it is pretty clear that that approach works only in "demand markets".
EL tell us 3800 globallers against 5200 in lockdown so it is 27% smaller active population
and it is growing since 3500 of 1 month ago.
so, in "supply markets" it is pretty obvious that nothing has upside bias
we see it is nanosubes, can you remember when people was forecasting a 105% value?= it is 100.3%
The value of a weapon is tied to its "utility" in supply markets
or "what i can obtain getting that item compared to my actual item"
to gain HP there is a nice sword for 50k token
to improve DPS there is DOA at 112 dps 75k token
for eff "true believers" there is TWIMK2 at 95 eff
a skill boost cape is 15k token and saves 20% tt loss on level up... 15k with 1.5% skill gain makes it amortized in 1.000.000 ped shot (for some player its 1 month)
these are just 4 examples that are not "i buy it to sell higher" ... most of high rank players are not just "resellers" but use items for their potential value
critical rate items will remain forever in the vendor just because a 5% critical ring combo cost less than half of their token value
if MA lifts the cap of critical rate to 7% we will see top ranked player in viceroy and with a critical rate attachment......
and the paradigm of 200k weapon is just a WOKE mantra.
we can have now 75%ish eff setups 3.50 DPP for 80k
and via actual vendor we can have 95 eff setup at 100k
it is half of a BP110 cost
and for DPP lovers LP120 is 80k and for dps lovers a bp130 is 100k
as i said i wait for 75 pec per token to take my position, maybe i am cheap.......