Hi everyone, I thought I would give my thoughts on the game now that I have been playing for one month. I understand that is a very short time so my comments are going to be very broad based.
I deposited and have been playing a lot over the past month, it has really been about 5 weeks as I spent the first week sweating. I really like this game and have been playing online mmogs since the first Diablo and probably played about 20 different ones since, all the big titles and lots of the smaller ones. I am one of the few who like the option of selling in-game items on ebay so I thought this game would be a good fit for me.
I guess my main concern has been talked about over the years but I have not found any threads. The number one thing I would like to see this game do is go to a monthly subscription fee. They could offer a tiered based system but a monthly fee system where all player funds stay within the game would be a much more open and fair system as long as they also unnerf the skill system which is my second concern.
If the top players have an economic advantage as some say they do, then why on Earth should I continue to play when I can't achieve the same? The players who deposit are getting ripped from the top players which they can't become and then somewhat by the non-deposit players, at least it seems that way to me.
The only way to play this game and really advance without spending hundreds or thousands of dollars at this point is to be a trader and that option will not be around for long as prices seem to reaching a limit and it will become more difficult with more and more (L) items.
I think part of the problem is that MA tries to protect the top players and top gear to much, at the expense of the game itself. I also think the current stance of MA is to get as much money from the player base as fast as possible before the leave, instead of trying to keep a growing player base by returning more peds to them. For example if you go to vegas with $1k and play one hundred hands of BJ, you likely will have between $950-1025 left. This is not the case here at all and that is why I suggest a monthly fee, with all player deposits staying in the game, unless withdrawled.
MA will not like a monthly fee system because it would remove their ability to take funds whenever they like. They would then have to live on a budget and would also have to change and try to keep the players happy so that they would continue paying the monthly fee instead of the current plan which seems to be to take as much as possible and as quickly as possible from the players before they leave.
As for the skill system I don't see why they could not unnerf the system until the new game engine is ready to go and then at that point start an uber skill set which all players would begin and all players could be on an even keel with.
I deposited and have been playing a lot over the past month, it has really been about 5 weeks as I spent the first week sweating. I really like this game and have been playing online mmogs since the first Diablo and probably played about 20 different ones since, all the big titles and lots of the smaller ones. I am one of the few who like the option of selling in-game items on ebay so I thought this game would be a good fit for me.
I guess my main concern has been talked about over the years but I have not found any threads. The number one thing I would like to see this game do is go to a monthly subscription fee. They could offer a tiered based system but a monthly fee system where all player funds stay within the game would be a much more open and fair system as long as they also unnerf the skill system which is my second concern.
If the top players have an economic advantage as some say they do, then why on Earth should I continue to play when I can't achieve the same? The players who deposit are getting ripped from the top players which they can't become and then somewhat by the non-deposit players, at least it seems that way to me.
The only way to play this game and really advance without spending hundreds or thousands of dollars at this point is to be a trader and that option will not be around for long as prices seem to reaching a limit and it will become more difficult with more and more (L) items.
I think part of the problem is that MA tries to protect the top players and top gear to much, at the expense of the game itself. I also think the current stance of MA is to get as much money from the player base as fast as possible before the leave, instead of trying to keep a growing player base by returning more peds to them. For example if you go to vegas with $1k and play one hundred hands of BJ, you likely will have between $950-1025 left. This is not the case here at all and that is why I suggest a monthly fee, with all player deposits staying in the game, unless withdrawled.
MA will not like a monthly fee system because it would remove their ability to take funds whenever they like. They would then have to live on a budget and would also have to change and try to keep the players happy so that they would continue paying the monthly fee instead of the current plan which seems to be to take as much as possible and as quickly as possible from the players before they leave.
As for the skill system I don't see why they could not unnerf the system until the new game engine is ready to go and then at that point start an uber skill set which all players would begin and all players could be on an even keel with.