Maybe they could make it possible to use the current SIB faps more efficiently by adding amps for them or something like that. Also adding more adapted-reworked would help too.
nice idea +rep
Maybe they could make it possible to use the current SIB faps more efficiently by adding amps for them or something like that. Also adding more adapted-reworked would help too.
That will change though.
See? There are bigger ones than that... You will wanna kill them sometime soon.
08 Sep 2008 Entropia Support:
Hi,
Thanks for taking the time to submit your case. We really appreciate this kind of feedback and have forwarded your suggestions to the responsible team.
Thanks,
Entropia Support
07 Sep 2008 You wrote:
Dear Mr. or Mrs. Support Person,
Latest information we have says that Magnus Eriksson is the king of balance in MA. If that's true, would you please forward him a link to this thread (https://www.planetcalypsoforum.com/forums/wishlist/125508-l-fap-requirements-minus-x.html) about a somewhat seriously unbalanced issue. It's been up for a couple of days only but already quite clearly shows the ratio of opinions from player's side. We will remind this issue soon again, when more votes are given and the issue is still active.
P.S. Just in case, would you possibly be so kind and forward a copy of this message to the testing department, maybe it's just a simple error in code and it's all actually balanced. =)
Respectfully,
J.
I have thought about it some more. I think the best way for MA to proceed is to fill the gaps in the FAP SIB ladder with some new FAPs. They can easily get specs just in between the current ones.
As an example:
So between the UR125 (L) and UR175(L) there can be for example an UR150(L). It could fall below or above the Hedok SK-80(L). On the other side there could then be an Hedok SK-70(L) or SK-90(L).
It might be advisible to have some more L FAP's that are looted from mobs. (Also outside of PvP4)
Cheers
Siam
Filling the gaps would be nice, but that doesn't improve the real problem of the upper level faps being virtually impossible to use.
To fix that you either need to lower the skill levels required for use, or provide new fap alternatives. For example, customized and reworked versions of current faps could have higher heals, instead of just the increased speed/lower heal of the adapted versions. Perhaps the customized versions could have the increased speed of the adapted model, but the same max heal as the standard model. And the reworked model could have both the increased heal speed and a higher max heal than the standard model. But for this to be effective they would have to be relatively plentiful. MA could make the ingredients for these special models a little more expensive. Then, for example, if you regularly use a ur125, once in a while you could buy a customized or reworked ur125 for a little more money, and hunt bigger mobs.
In fact, I think a combination of lowering the required skill levels and this customized/reworked idea would be ideal.
Some already exist. And i do not expect to be able to use the top FAPs straight away.
If the skill gains are increased a bit and the SIB FAP ladder has no gaps in it i think things would be acceptable for everyone. Changing current stats on existing items never seems to be a good idea.
And how they name the FAPs that fill the gaps is up to MA. I think they have that creativity.
Cheers
Siam
Filling the gaps would be nice, but that doesn't improve the real problem of the upper level faps being virtually impossible to use.
To fix that you either need to lower the skill levels required for use, or provide new fap alternatives. For example, customized and reworked versions of current faps could have higher heals, instead of just the increased speed/lower heal of the adapted versions. Perhaps the customized versions could have the increased speed of the adapted model, but the same max heal as the standard model. And the reworked model could have both the increased heal speed and a higher max heal than the standard model. But for this to be effective they would have to be relatively plentiful. MA could make the ingredients for these special models a little more expensive. Then, for example, if you regularly use a ur125, once in a while you could buy a customized or reworked ur125 for a little more money, and hunt bigger mobs.
In fact, I think a combination of lowering the required skill levels and this customized/reworked idea would be ideal.
I agree more faps would be very hard to implement, the 175 and 200 are very close as it is there could not be a 185 as it would only have 1 more heal more than 175 and 1 less than 200 --- pointless
we need more skill gains and or reduced requirement for higher level faps, this change would not nerf mods and imps hell considering the price of these faps the L's can get away with getting easier to use and not nerf the seemingly 100k per year increase in value on them!!
thanks for the discussion!
now, how do you think, what would be the major differences in lowering the requirements and modifying the skills affecting the pro levels. I mean, how would rearranging skills in that area affect the universe in general? some skills would go up in price and some down? something else?
J.
I guess my solution would be to first increase the gains (especially on SIB items there is no call to go 5 or more heals with no gains in SIB) or increase the value of the current gains to compensate for the lack of them. Then redistribute the weight of FA to balance the paramedic profession some.
agreed, and I wonder what miners would say if a new 150 prof req finder it the market
With the big mining amps they would probably reach it faster then 109 in paramedic.
Cheers
Siam
Dexterity 3%
Serendipity 3%
Anatomy 13%
Diagnosis 8%
First Aid 37%
Medicine 6%
Treatment 5%
Medical Therapy 5%
hmmm... so, how would you make it more balanced towards playerbase and fun? cut out sere and dex and put hose extra 6% on... medicine?
last line of Sirch's post me likes! =)
J.
No, they shouldn't change the contributions of skills to the profession, there would be all sorts of bitching. They should give more skills from using faps.
has prof changes ever been done before?
I think a change to gains and level req are needed to fix things
I have not heard of such things but the case is, we only know the very latest history for sure or more sure, just couple of years ago we understood slightly of the skills affecting ratios...
nonetheless, I'm sure it can be done without harming the economy nor players much.
J.
I have not heard of such things but the case is, we only know the very latest history for sure or more sure, just couple of years ago we understood slightly of the skills affecting ratios...
nonetheless, I'm sure it can be done without harming the economy nor players much.
J.
I don't think it has been done since we could calculate things.
If MA changed the contribution of skills to professional levels, I think the complaining would be endless.
Yeah, I agree. There is no need to do this though. MA could just:
1. Change the required skill level to use some of the "unattainable" faps;
2. Enable natural skill progressing by increasing the amount of skills gained by fapping; and
3. Overlapping the required skill levels on mid to high end faps, so that users don't have to wait two skill levels before the SIB on the next fap on the ladder starts.
Although some might worry that #2 would negatively impact the paramedic-related skill prices, if MA does #1 and 3 at the same time, these should increase demand for paramedic skills, as more L faps would be attainable through both heavy natural skilling and reasonable chipping.
...#2 would negatively impact the paramedic-related skill prices, if MA does #1 and 3 at the same time, these should increase demand for paramedic skills, as more L faps would be attainable through both heavy natural skilling and reasonable chipping.
yeah, it is probably true that skill prices might change, lower in this case most likely. but! anything we do here is our own risk. for how long leave the skills unchipped, to keep pointless A101 amps a.s.o. =) so I think that's all cool. by the way, some skill prices tend to get down, for instance those which are unlocked by more and more people. until today I have not noticed much complaining because of that. probably because the effect of entropy is working (however wierd that is) in case of skills. the more there's available, the more it's chipped in, so it becomes steady.
thanks for your input again!
J.
the demand for para skills have been fucked for more than a year now, when I first started eating them (day 1 L faps) the market increased by 100's of %s since then its gotten ultra silly
by the way, I'm quite sure it wasn't only becaus of the L faps coming that streched the price of para skills. the time those came out, all the medium faps (back then) were removed from loot, leaving no alternatives than keeping these skills. what we have noticed last 2 years is that MA is making everything possible to tie every pec possible in PE (skills, items, extra armor parts added etc.) I think today people realize more than ever what is the entropy doing due to those "nice" moves, I still like to call them nerfs. it stagnates players, removes all the fun and progress...
it's time to start reconsidering such things, MA!!!
J.
Hit Level 31 Para Yesterday.
Apparently it will take me 15 months to use h80 @ max, and 30 months months for ur175.
Sucks?