Achievement: EPIC FAILing an ML-35 TIER UPGRADE

Ok, so Mindark takes a lot of money from high-stakes gamblers instead of adding anything nice or usefull for the mmo-style players.
Nothing new here.

Actually MA only took the TT value. And by the looks of it returned most of the TT value in metal residue.

The markup is on some other player his ped card.

Cheers
Siam
 
Where did you study math?
I sure wouldn't want to send my kid there :laugh:

Isn´t it 62% chance of failure from which theres a 5% chance of not retrieving the Secondary Item

0,62 x 0,05 = 0,031 = 3.1% chance of losing the Secondary Item


Unless theres the possibility of successfully tiering up your Item And losing the Secondary Item in the process of doing so ?
 
This is stupid MA!
It's ok if there is a risk loosing ingredients, but also risk loosing second item is stupid:mad:
No matter value of item, MA must change this, and give back lost items to everybody that loosed them.

Thing is, stupid or not. You know the risk when you press the upgrade button.
 
omfg! dairm that's sad=(
 
no, keep the gambling... if you wanna risk it why shoulnt you be able to? you can do it irl so why not here..

From the startup screen you agreed that :

n. Gambling activities are expressly forbidden in the Entropia Universe.

That sounds like a good reason to me ? ;)

Actually, we should file a support case to ask them if I violate the terms and conditions pressing the tier button :D

Atami
 
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Really sorry to read about this.. :(
I don't have the guts to "gamble" like that, but I can understand why some people will do, just terribly sad that this happened.. :(
 
From the startup screen you agreed that :

n. Gambling activities are expressly forbidden in the Entropia Universe.

That sounds like a good reason to me ? ;)

Actually, we should file a support case to ask them if I violate the terms and conditions pressing the tier button :D

Atami

lol this kind of "gambling" is very legal... MA decides if it is gambling or not, and they clearly dont find it to be gambling..
 
Sorry if this sounds rude or mean. This sucks and sorry to see it happened to you. May I ask why you didn't wait until your salvage rate was 100% or ask someone who has a 100% salvage rate? Maybe wait until the alternative tiering item comes that Marco had mentioned? OR AT THE VERY LEAST pick someone a better chance than you had for success to try for you?

Seems to have been a ballsy attempt but so is putting $10k on black at the casino in roulette.

Sucks to see it happened to you. I assume you were prepared for that risk?
 
Sucks to see it happened to you. I assume you were prepared for that risk?

Obviously not since she`s now selling out. Check the selling section. She has several threads there atm.
 
Hoggs Phoenix, Hoggs

Repeat after me:

Hoggs: ML-35 SGA
Corns: Jungle Stalker SGA
Feffs: Imaginary H400 unlimited

Did i say ML-35 sga ;)
 
U gambled, you lost.

Odds where CLEARlY stated on the screen.
 
You are not last who fail.
You are not last who will lose high MU item.
You are not last who sell out of this reason.

Sorry for you loss but as some ppl usually say: some ppl go ... new come (not sure lol).

Best of luck.


Tier/enhancer idea rulzz .... implementation and system (mainly the secondary item and random consumption) sucks big time - i call it epic fail for new content.
 
While it's the player's fault that he lost 1.2K dollars in 1 click, MA is also to blame for devising such a system that allows a player to do so, with such ease.

It's clear that MA wants players to lose items in this way, otherwise they would of made it fool proof by implanting a system that doesn't allow a player to upgrade if he's not skilled enough to do so.

The tier system should rely on consuming resources only, not items. Perhaps introduce items like "ML-35 Upgrade Part" for the secondary item...

This is far too risky and considering there are 10 tiers so far - it's foolish to implement a system where no one will ever reach tier 10 for the higher-end guns. Even to tier 2... it's too risky, for too little of a reward.:rolleyes:

This gun will probably be lost forever, but MA should really remove the tier system as is for now, and introduce it back when they have solved this problem.

It would be ok if we were playing a monopoly cash MMO, but we are talking about real cash here. On a system that as far as we know, could be rigged to make you fail and lose thousands if you are mad enough to try.
 
Condoléances ! :scratch2:
 
that definitely sucks and im sorry for the loss
but it was risky upfront, so cant say much about not knowing the risks
i bought a second embra myself, which is, for me, quite an investment and i didnt dare to tier to 1 up yet

but why the hell did you try with such an expensive item where the enhancers have no use whatsoever to date
that isnt even gambling anymore, in gambling you may win something at least
but tier1 or tier2 doesnt have a real use at it looks like :(
 
:rofl:

767-11002_2.jpg



did a rage comic for ya :)
1229380680960_61283.jpg


well i think we've all learnt a lesson here dont attempt to upgrade expencive items when you have a low succes rate
 
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Sorry for your loss, Lucky....

I'd now like to take this opportunity to call BULLSHIT on the concept of this system allowing UL item drain in any meaningful way whatsoever...

There will not be a single UL item worth any real value other than Lucky's ML that will EVER go into tier upgrade...

Meaningful drain on UL items will be, as always, from player exits due to bans or game entry timeouts and not from stupidity... Tier Upgrades are a farce....
 
No you got it backwards plonker.

hedgehogepicwin.jpg

nope i'm still rolling on the floor here

OP is an idiot for risking it

everyone knows the teir thing is meant for making lower end items better and that good items it wont help much and is probs not worth the risk.

if i was to do this i'd be upgrading low end items first to get that COS up/or use one of them new items that hasn't droped yet

i mean 38 % ? seriusly ? :rolleyes:
 
While it's the player's fault that he lost 1.2K dollars in 1 click, MA is also to blame for devising such a system that allows a player to do so, with such ease.

It's not as if one can do this by accident... have a look at the confirmation screen the OP clicks past right at the start of the video - the one that warns you that you could lose the second item. It's there for a reason.

This is like people who build houses below the floodline, then complain that the "government should do something" when their houses are washed away. If you ignore the warning, it is entirely your own fault.

It's clear that MA wants players to lose items in this way, otherwise they would of made it fool proof by implanting a system that doesn't allow a player to upgrade if he's not skilled enough to do so.

The tier system should rely on consuming resources only, not items. Perhaps introduce items like "ML-35 Upgrade Part" for the secondary item...

They should also put in a system that prevents players from killing "no loot" mobs.

As for the secondary item... Marco has already indicated that an "upgrade replicator" will become available. Don't blame MA for a player being too impatient to wait for (a) better skill levels, and (b) an upgrade replicator.

This is far too risky and considering there are 10 tiers so far - it's foolish to implement a system where no one will ever reach tier 10 for the higher-end guns. Even to tier 2... it's too risky, for too little of a reward.:rolleyes:

Perfect design for a system aimed at the middle to lower end of the market, where the risk will not outweigh the benefit as badly.

This gun will probably be lost forever, but MA should really remove the tier system as is for now, and introduce it back when they have solved this problem.

It's not a bug, it's a feature.

It would be ok if we were playing a monopoly cash MMO, but we are talking about real cash here. On a system that as far as we know, could be rigged to make you fail and lose thousands if you are mad enough to try.

If you're mad enough to try, the system doesn't have to be rigged for you to lose, your madness will guarantee it.

As you so aptly put it - "we're talking about real cash here". One would think that would make for a more cautious approach.

I'm sorry, but I really cannot fault MA/FPC for this.... the system has PERFORMED EXACTLY AS DESCRIBED, WITH CLEAR WARNING ABOUT THE RISK.

They have not compelled anyone to take that risk, at any level. That was purely player decision.
 
This sucks beyond words. That such a nice and fun person should get the first "Anti-HoF" with the tier system just makes me mad.

I'm not really sure what MA were thinking when they designed the system. They are smart with the loot system--lot's of little losses that might pay off with a big hit and make someone really happy. But this "anti-hof" system with lots of little payoffs that might have a giant cost just make some people really, really sad--what's the point in that?

All my interactions with Luckycharm lead me to think of her as one of the "great-souls" of EU. The thought that we would lose her to this nutty system--it boggles the mind.
 
This is like people who build houses below the floodline, then complain that the "government should do something" when their houses are washed away. If you ignore the warning, it is entirely your own fault.

They better do something or whole holland gets washed away!
 
Il take this as a warning. Will for the time being throw away all my plans on tiering anything up in EU.
 
I'm sorry, but I really cannot fault MA/FPC for this.... the system has PERFORMED EXACTLY AS DESCRIBED, WITH CLEAR WARNING ABOUT THE RISK.

They have not compelled anyone to take that risk, at any level. That was purely player decision.

You are right, the risks are warned clearly. The problem is that many (most) people have trouble accurately understanding a 5% chance of losing the item. In most of our lives, we discount a 5% risk as acceptable. If the weather report says 5% chance of rain, nobody brings their umbrella. There is a 5% chance that each political poll you see is off by more than the stated +/-, but we still trust those polls.

The point many are making is that this is a bad sytem for the game. HoFs are good for the game--mostly they make a few people very happy and make others hope for something good in the future. These anti-HoFs do just the opposite, they make a few people very unhappy, while making others fear what might happen if they participate in the tiering system.
 
Isn´t it 62% chance of failure from which theres a 5% chance of not retrieving the Secondary Item

0,62 x 0,05 = 0,031 = 3.1% chance of losing the Secondary Item

I think it's understood to be 38% chance of Success, 57% chance of Salvage, and 5% chance of Loss.

May I ask why you didn't wait until your salvage rate was 100% or ask someone who has a 100% salvage rate?

Isn't the highest reported rate 98% ?
 
You are right, the risks are warned clearly. The problem is that many (most) people have trouble accurately understanding a 5% chance of losing the item. In most of our lives, we discount a 5% risk as acceptable. If the weather report says 5% chance of rain, nobody brings their umbrella. There is a 5% chance that each political poll you see is off by more than the stated +/-, but we still trust those polls.

yep

personaly i translate stuff liek this as a out of 20 value and it gives you a better sence of numbers

1 out of 20 sounds way more risky than 5 % but it's the same thing
 
I'm sorry, but I really cannot fault MA/FPC for this.... the system has PERFORMED EXACTLY AS DESCRIBED, WITH CLEAR WARNING ABOUT THE RISK.

The system should not work like this .
I can fault MA for this it reduces this part of EU to gambling and in the world there are people that will take the gamble on anything , MA knows this , this is why they have done it.
 
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