Xavier_Jr
Elite
- Joined
- Jul 21, 2009
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- Xavier Jr Riquelme
As all will understand the values of market of the objects that are traded in Entropia Universe is what guarantees that this virtual universe can work without collapsing. From there the preoccupation that causes me seeing that the values of market of all the resources and objects of this virtual universe go in free fall.
Is necessary to make note that although it is certain the quantity of players that practice the game is a decisive factor for the values of market of Entropia Universe things; I find that it is not the only one. That nowadays exist a problem of reading from the historical values of the market from the tools that the game offers us.
In some moment the players of the game have forgotten that the market values not only are established mechanically for the record of the auction; if not that fundamentally they should be established by oneself giving a value to the things that we sell considering our costs implicated in his obtaining or fabrication.
An example of this is the race to sell things which does the players take from reference the historical value and always put its price below this; without considering that the value of historical market reflects the average of all the available markets. There are markets that purchase and sell wholesale objects. And there are also markets that buy and sell retail objects. Both economies are not the same ones, if not that each one has and should have their own rules.
I believe that one of the reasons for the fall down of the prices is because most of the people doesn't make a distinction of both markets. Such that they mechanically sell their things below the market values allways. That doesn't help to the economy of the universe. Because it drives to the continuous fall of the prices fruit of the offer and demand, although the real demand is not falling in the same proportion. This way we can see that the MU of the mining amplifiers now is usually always bigger than the MU of the maters and ores of the game. Also the because the MU of the weapons and armors are usually always bigger than the MU of the hunt loots..
This situation is very dangerous. Because if something menace to the game is it. For this reason, I have two suggestions. One to Mindark that plans to future to make a distinction between the records values of market of the objects and resources bought wholesale and also for retail; and a second that the sellers in general don't determine mechanically the price of the object only for the historical; if not that they make calculation of costs. Example, if an ampli costs 112% and we also know that Mindark will charge to the long one 10% of what we play as commission; we should not offer minerals for example in 108%. Because that means that we will make collapse the economy more early than late. In front of this measurement, if one wants to sell something for less than 110% it is very preferable to throw the object to the TT, because to the long way is more beneficial for the economy in general of the game.
The market values process is not a game; for that reason we should understand their concept well and to take care we must to establish it in its real value, according to their costs, and not only that we place the prices looking at the historical one (MU-1), because the same one represents the average of the costs of great scale with the costs of small scale.
Is necessary to make note that although it is certain the quantity of players that practice the game is a decisive factor for the values of market of Entropia Universe things; I find that it is not the only one. That nowadays exist a problem of reading from the historical values of the market from the tools that the game offers us.
In some moment the players of the game have forgotten that the market values not only are established mechanically for the record of the auction; if not that fundamentally they should be established by oneself giving a value to the things that we sell considering our costs implicated in his obtaining or fabrication.
An example of this is the race to sell things which does the players take from reference the historical value and always put its price below this; without considering that the value of historical market reflects the average of all the available markets. There are markets that purchase and sell wholesale objects. And there are also markets that buy and sell retail objects. Both economies are not the same ones, if not that each one has and should have their own rules.
I believe that one of the reasons for the fall down of the prices is because most of the people doesn't make a distinction of both markets. Such that they mechanically sell their things below the market values allways. That doesn't help to the economy of the universe. Because it drives to the continuous fall of the prices fruit of the offer and demand, although the real demand is not falling in the same proportion. This way we can see that the MU of the mining amplifiers now is usually always bigger than the MU of the maters and ores of the game. Also the because the MU of the weapons and armors are usually always bigger than the MU of the hunt loots..
This situation is very dangerous. Because if something menace to the game is it. For this reason, I have two suggestions. One to Mindark that plans to future to make a distinction between the records values of market of the objects and resources bought wholesale and also for retail; and a second that the sellers in general don't determine mechanically the price of the object only for the historical; if not that they make calculation of costs. Example, if an ampli costs 112% and we also know that Mindark will charge to the long one 10% of what we play as commission; we should not offer minerals for example in 108%. Because that means that we will make collapse the economy more early than late. In front of this measurement, if one wants to sell something for less than 110% it is very preferable to throw the object to the TT, because to the long way is more beneficial for the economy in general of the game.
The market values process is not a game; for that reason we should understand their concept well and to take care we must to establish it in its real value, according to their costs, and not only that we place the prices looking at the historical one (MU-1), because the same one represents the average of the costs of great scale with the costs of small scale.