Good fun, thanks
I think it'll take a bit of time to get used to the range..etc, but loving it so far
It's a bit like an ever lasting gobstopper. It never runs out.
Haha I know! I don't make the most of it, though.. I keep the TT value at 4240
Annoyingly my A105 runs out on about the 190th mob might have to buy another
You fully repaired it ?
Very nice tool, and kudos for building entirely clientside JS.
May I use it in a project I am working on? I will gladly contribute patches back to you.
--Arti
I'd quite like to move onto low level Atrax soon.
I have the following low level armor:
- Explorer
- Goblin
- Gnome
- Pixie
- Rascal
- Paladin
Plus some parts of kobold and knight..
And these plate sets:
- 1A
- 2A
- 2C
- 3B
- 4A
- 5B
It looks like the best match would be Pixie + 4A.
Not too sure how to go about this - whether I should add atrax runs to my running total or not. Also not sure when I should move onto them - either after 4000 or 5000 argos.
Hmm choices choices. Any suggestions?
Why not finish the argo chain missions first?
You will benefit a lot from the skill gain you get as reward. If you choose the evader or HP related ones the defensive costs on atrax will be low once you move to them.
I suppose I was just keen to see how the costs on another mob compares. It's hard to draw many conclusions (in as the cost/reward) from a single mob - and the 10k feels such a long way off
But you're right - could be a good idea to stay on these. Running out of ideas on how to optimise though.
Total weapon uses 2125 (1875 riker / 242 smacker)
Number of normal hits 1827 85.97%
Misses 212 9.97%
Number of crits 31 1.45%
Wasted hits 47 2.21%
Damage taken 1224.3
Damage given 63140.6
Before After Increase
--------------------------------------------------------------------------------------
Agility 63.79 63.81 0.02
Intelligence 49.34 49.34 0
Psyche 28.19 28.19 0
Stamina 9 9 0
Strength 57.48 57.48 0
Health 119.56 119.63 0.07
Laser Weaponry Technology 1038.35 1127.57 89.22
Rifle 1046.5 1126.76 80.26
Serendipity 1579.91 1591.13 11.22
Marksmanship 3379.6 3388.65 9.05
Ranged Damage Assessment 2498.81 2506.57 7.76
Anatomy 4304.69 4311.2 6.51
Combat Reflexes 1924.65 1930.25 5.6
Perception 1225.66 1229.93 4.27
Dexterity 1441.02 1444.78 3.76
Weapons Handling 2991.25 2994.05 2.8
Courage 2736.78 2739.54 2.76
Aim 2196.04 2198.65 2.61
Inflict Ranged Damage 2781.68 2783.78 2.1
Evade 1652.51 1654.13 1.62
Athletics 1276.66 1277.9 1.24
Melee Combat 1938.81 1939.65 0.84
Martial Arts 1034.16 1035 0.84
Alertness 652.59 653.27 0.68
Light Melee Weapons 1148.43 1149.04 0.61
Inflict Melee Damage 980.93 981.5 0.57
Power Fist 4895.1 4895.56 0.46
Bravado 1018.57 1018.84 0.27
Item Qty PED
------------------------------------------------------------------------------
Iron Stone 388 50.44
Animal Eye Oil 401 20.05
Explosive Projectiles 189744 18.97
Paint Can (Brown) 125 8.75
Medium Weapon Cells 80838 8.08
Socket I Component 69 6.9
Light Weapon Cells 65059 6.5
Electronic Stabilizing Component 22 4.4
Advanced Stone Extractor 438 4.38
Animal Hide 395 3.95
Medium BLP Pack 32705 3.27
Wool 9 1.8
Tier I Component 17 1.7
Light BLP Pack 16856 1.68
Paint Can (Violet Cream) 12 1.44
Animal Oil Residue 132 1.32
Fine Wool 2 0.8
Diluted Sweat 76 0.76
Thin Wool 3 0.75
Soft Hide 1 0.1
Blazar Fragment 45 0
Nova Fragment 179 0
Total weapon uses 2018
Number of normal hits 1729 85.68%
Misses 207 10.26%
Number of crits 33 1.64%
Wasted hits 49 2.43%
Total damage overkill 4660.3 dmg 15.95 PED
Average overkill per mob 23.3 dmg
Damage taken 1076.4
Damage given 64610.3
Mob Qty Average loot Average weap. cost
----------------------------------------------------------------------
Argonaut Young 163 0.68 1.13
Argonaut Adult 30 0.52 1.13
Argonaut Gatherer 2 0.52 1.54
Argonaut Scout 5 0 0.89
Before After Increase
--------------------------------------------------------------------------------------
Agility 63.81 63.81 0
Intelligence 49.34 49.34 0
Psyche 28.19 28.19 0
Stamina 9 9 0
Strength 57.48 57.48 0
Health 119.63 119.69 0.06
Rifle 1127.96 1230.6 102.64
Laser Weaponry Technology 1132.25 1222.63 90.38
Ranged Damage Assessment 2506.72 2519.63 12.91
Dexterity 1444.78 1455.19 10.41
Anatomy 4312.01 4318.35 6.34
Perception 1230.25 1237.96 7.71
Serendipity 1592.01 1599.96 7.95
Combat Reflexes 1930.25 1935.47 5.22
Inflict Ranged Damage 2784 2788.93 4.93
Marksmanship 3389.17 3393.93 4.76
Weapons Handling 2994.17 2997.5 3.33
Aim 2198.65 2201.26 2.61
Courage 2739.54 2741.22 1.68
Evade 1654.13 1654.93 0.8
Athletics 1278.22 1278.53 0.31
Item Qty PED
------------------------------------------------------------------------------
Iron Stone 337 43.81
Thin Wool 40 10
Animal Eye Oil 185 9.25
Explosive Projectiles 88439 8.84
Paint Can (Brown) 122 8.54
Medium Weapon Cells 68469 6.85
Argonaut Fractured Skull 2 8
Animal Hide 663 6.63
Electronic Stabilizing Component 29 5.8
Socket I Component 34 3.4
Advanced Stone Extractor 292 2.92
Light Weapon Cells 26228 2.62
Wool 11 2.2
Light BLP Pack 21584 2.16
Medium BLP Pack 18557 1.86
Animal Oil Residue 129 1.29
Tier I Component 11 1.1
Fine Hide 4 1
Diluted Sweat 59 0.59
Soft Hide 4 0.4
Enhanced Cloth Extractor 5 0.05
Blazar Fragment 39 0
Ok, worst run so far. This one was really quite painful.
I'd need to hammer a nail into my **** to feel pain like my last run!
Youre not alone, loot has been dreadful for me all week.
It's the effect of the auction house. It works like this, we accrue massive amounts of resources and hoard them, which is a bust, we are contracting the economy which has a knock on effect on the availability of resources, the resources cannot flow as they are stuck in our storage or on the auction.
The auction house is regulated, a set % of any resource is removed from the pool in order to pay physical debts that Mindark has accrued, just like a real world bank. That has a major flaw, the resource that is removed cannot be cycled back into the system, someone has to loose. The entity that will always win with this kind of model is the "bank".
Think of it like this, I deposit $3000 into the system, the resource is now available to be earned by the participants. It can converted into any other resource that is available from animal oils to ammo to lyst etc. I find that $3000 deposit and convert it into a lyst tower, that tower takes x amount of time to cycle into the system for my own use. I can then sell it which increases the cycle time, draining the resource pool even further.
The bank's cut in my opinion is the most significant factor in all of this.
Total weapon uses 1970
Number of normal hits 1694 85.88%
Misses 198 10.05%
Number of crits 42 2.13%
Wasted hits 36 1.82%
Total damage overkill 4529.6 dmg 15.51 PED
Average overkill per mob 22.64 dmg
Damage taken 1189.4
Damage given 64329.6
Mob Qty Average loot Average weap. cost
----------------------------------------------------------------------
Argonaut Young 167 1.03 1.11
Argonaut Adult 20 1.48 1.07
Argonaut Scout 4 0.74 0.97
Before After Increase
--------------------------------------------------------------------------------------
Agility 63.81 63.84 0.03
Intelligence 49.34 49.34 0
Psyche 28.19 28.19 0
Stamina 9 9 0
Strength 57.48 57.48 0
Health 119.69 119.74 0.05
Laser Weaponry Technology 1222.63 1348.66 126.03
Rifle 1230.6 1323.93 93.33
Serendipity 1599.96 1609.66 9.7
Ranged Damage Assessment 2519.63 2529.25 9.62
Marksmanship 3393.93 3401.43 7.5
Aim 2201.26 2207.79 6.53
Weapons Handling 2997.5 3003.33 5.83
Perception 1237.96 1243.33 5.37
Anatomy 4318.35 4322.66 4.31
Dexterity 1455.19 1458.85 3.66
Combat Reflexes 1935.47 1938.01 2.54
Evade 1654.93 1657.37 2.44
Alertness 653.6 655.65 2.05
Inflict Ranged Damage 2788.93 2790.63 1.7
Athletics 1278.53 1279.78 1.25
Courage 2741.22 2742.2 0.98
Item Qty PED
------------------------------------------------------------------------------
Iron Stone 427 55.51
Animal Eye Oil 986 49.30
Kinetic Attack Chip III (L) 1 27.00
Wool 108 21.60
Medium Weapon Cells 203627 20.36
Paint Can (Brown) 137 9.59
Socket I Component 66 6.60
Light Weapon Cells 52809 5.28
Explosive Projectiles 41003 4.10
Advanced Stone Extractor 358 3.58
Electronic Stabilizing Component 13 2.60
Tier I Component 20 2.00
Medium BLP Pack 17894 1.79
Light BLP Pack 16137 1.61
Animal Hide 152 1.52
Animal Oil Residue 137 1.37
Thin Wool 5 1.25
Fine Wool 3 1.20
Diluted Sweat 72 0.72
Soft Hide 5 0.50
Argonaut Fractured Skull 1 0.40
Paint Can (Turqoise) 1 0.08
Nova Fragment 108 0.00
Blazar Fragment 31 0.00