Yes, I also agree. Give the oldschool unlimited weapons an actual use, but make sure (L) and unl. SIB has enough of an advantage to still be more useful.
What a crock of poo.
So you are saying that when you pick up your gun, run out into the field, you are confident that you will hit good loot?
Personally I think that you have "zero" clue what your returns will be when you enter the hunting field and being your hunt.
It is simple as this, you use a gun that you know wil take down a mob...click the loot button and wait for it to open.
However the stupidity comes in when you don't know when to stop. I used to have a 200 ped rule, if no global then stop. even so with 1000 peds that give you 5 chances, and if all 5 x 200 ammo runs are really bad...then what? Blame oursleves?
please do not talk smart unless you got evidence please.
Rick
i dont belive this statement....
i will still my believe in my 90% since my Excel say that
oke checked now 2011 using Foeripper maxed and got 90.66992 wtf u say now
Actually I think it is a good idea. There are a lot of junk unusable weps out there that no-one with high skills would consider using due to their low dps, but no-one with low skills can use efficiently.
I agree you need to adapt to the game, but I don't see anything wrong with suggesting improvements to the game too.
And that's all the system is. Unfortunately, it has been (and apparently even still is) all too common for people to misconstrue this as the system "compensating" losses. It's not compensation...it's simple long-term evening out numbers.i say "law of big numbers "..if the system pays out on average 90%(not personal..on average..so the house(ma) takes 10%)
then if you hunt long enough(like in your case) the returns wil be close to that 90%
the less you play the more the % will deviate from the average return(thus explaining the noobuberhofs of the lucky avas that hof very much or the unlcuky avas that never hof)
when playing long enough all avas will get to that 90%
no way,and fuck all the guys that grinded hardcore to get to level 100 ?
I've been sayin this for years, it's simply not NECESSARY to track everything in a system to set up odds. OFC eco counts, why would mod mercs exist otherwise and why would MA have limited so much. Imp/Mod faps, i2870, i can go on and on. I don't need to rig a game of die to get a 1/6th odd. The universe we live in isn't trackin my every dice roll. Mu and cost to kill compared to another andhte system unfolds itself. OFC u get outliers, things that trigger odd phenomenon in the system, doesn't make it law nor necessarily repeatable. Having a database that tracks all and acts accordingly to even ur loots even with silly decisions is just not even fair, by any logic, why would it be.
I can't see how saying there is no individual lootpool makes suddenly EU a (total) gambling game. (?)
To compare with RL : there is no pre-defined destiny, everyone can succeed with knowledge, hard work, relations, good decisions. Luck is a very small portion of success in RL.
By stupidity i mean they tend to see patterns when there is none. Have you seen movies like PI or similiar. It's all about what human mind can make of things.
i say "law of big numbers "..if the system pays out on average 90%(not personal..on average..so the house(ma) takes 10%)
then if you hunt long enough(like in your case) the returns wil be close to that 90%
the less you play the more the % will deviate from the average return(thus explaining the noobuberhofs of the lucky avas that hof very much or the unlcuky avas that never hof)
when playing long enough all avas will get to that 90%
. OFC eco counts, why would mod mercs exist otherwise and why would MA have limited so much.
Now seriously, I am pretty sure there are sort of ripples or emergent effects in their system MA are not aware of.
I played on the high eco path for years. Like others, I too had done experiments over the years and come to beleive in a personal loot pool theory.
However, straight from MA's mouth they say I am wrong. I have no choice but to believe them and try to go back to finding out what "high eco" means
As for personnel loots pools i just have to say :Ive seen things
Poor returns after a big win, and big wins after a craploot streak are explained by THIS . Personal lootpool is not required to generate these results.
Too many people believe that "efficiency" is a way to get more from the lootpool while in fact it's basically the way to give less into it.
Ofc it's part of what the dev is saying, i never said it was the end all panacea tho. There are many factors in "efficiency" or eco, that is just the most obvious one, blaring us all in the face for over a decade. Because there are many factors that can be affected it's not gambling, if one person can do the same thing as another at a lower cost, ofc that person (not counting extreme cases, out of the ordinary occasions) will make more ped in the longrun clear from his hunting or whatever expenses. He will lose less. A person who loses less by definition has more than the other for the same ped spent...
What I don't get, are two things:
- Why would MA release a public statement denying obvious system designs and various long-term tests made by players that show those system designs?
- Why does everyone agree blindly with these statements and call dedicated players that did the testing work as liars or religious?
- There is no such thing as a “personal lootpool” for individual avatars
This might just mean no predefined avatar luck- there is no system in place which tracks each avatar’s returns over time, or which provides compensation to individual avatars
Why should they be tracking each avatars return over time if the tt return is 90%? And it depends on what is meant by compensation. If someone getting 90% tt return and still losing peds is expecting to get a compensation, it should be clear that won't happen
You can't have 90% and the stuff above at the same time. If you change "economy" (whatever that means nowdays) and still get 90% return, there has to be some tracking of the 100% somewhere, say.... a personal "loot pool value"?