Imo, every avatar has same progress to loot-peaks, it's up to each and everyone
to learn what controls this and when these comes, and how to use this.
EU don't have a system that track returns, but do we have a system that tracks
what we build up loot with?, Yes, I think so, and it's a ongoing process and progress,
which also reset values in a ongoing progress in the loot cycle.
If we fail to do most efficient interactions against a certain objekt, we'll also fail to get
a better boost, or "reward" or whatever people want to call them, when it's time
for one of those.
This is probably the reason why some of those who had a longer break got a good
boosted loot when they return, since they probably toke the break when they had
bad loot for some time, and when they come back, their progress is passing a
certain point of their lootcycle.
I often see people say they had really bad loot for some time and got a nice loot
after this as a kind of compensation for this , but most don't look at it the
oposite way, the system getting closer to this point in the loot progress and cycle
where it's time for a boosted loot, and therefor also lower averge loot until that point
in loot cycle for boosted loot comes...
And no, the values that control this progress in the loot cycle isn't based on what we
spend, but on what we are as avatars...
I think we can look at loot in two parts, getting a minimum of losses over long term,
and getting a good boost thru' globals and minins, and nice items.
For some of those who really work hard to follow first part, rarely experience the
second part, and for some of those who pay and play really uneco rarely experience
first part, but can experience second part.
Then we have a small group, that do experience both parts, and they are the ones
who truely will be succesful in EU, imo...