Recent content by GLT

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    S: Phasm claw - DNA part

    Selling 1x Phasm Claw. /Guleth - Magma Engineering
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    S: Chomper DNA material

    Selling 1 piece of Chomper Wool for DNA manufacture. PM with bids or contact me in game! /Guleth - Magma Engineering
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    Invest in a Better Refiner?

    Refiner stats See my old post for complete decay stats: https://www.planetcalypsoforum.com/forums/showthread.php?t=6471 Judge for yourselves.... Higher lvl refiners are also lighter. /Guleth
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    2711 Atrox Mature with items :)

    Or he just used a mule account, with the appropriate team settings, in order to 'teleport' all heavy items back to town :)
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    Found anything "out of ordinary" ?

    Bring the Hogglo back Dustmop acquired a Hogglo tooth, as 'something out of the ordinary'. I believe its currently can be displayed in auction under animal parts, or whatever the category is called... /Guleth
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    Mining Stats now make sense

    No shit :) The imp excavator now pulls up to 96 lyst for me. Still, the mining skills and extractors now supposedly only affect the decay cost to extract a certain deposit, and not necessarily the amount of total ore that you get. (This is ofcourse still to be confirmed, but it sure seems so...
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    Stacking Sweat ?

    stacklimit ... or the stacksize is just as intended? I could actually be intended as a hoarding prevention mechanism. If it is difficult to store, people will move the goods quicker, and markets will be more liquid allowing price to quickly follow any changes in supply or demand.... :wise...
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    VU7.6 refiner stats charted

    xR200 added I can complete the info with MR200 and ER200: 2,3pec I will edit First post to include this and all other contributions. And yes, the new ones are a tad expensive to make, using rare enmatters if nothing else. /Guleth
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    VU7.6 refiner stats charted

    Landrup, I Sure did.... Dont expect this one to get very highpriority though :) /Guleth
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    VU7.6 refiner stats charted

    Waiting for mining to be somewhat un-nerfed, I did some research into how the crafted refiners perform in VU7.6 Basic conclusions: -Decay is proportional to the amount of finished product. -Refining smaller amounts, may as with many other things give unrepresentative results due to rounding...
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    The miniupdate has arrived (7.6)

    Tool stats I had a quick login before work, and had only time to notice that the tool stats are still not changed. I.e. TT extractors are still the best, and the detector stats are oddly distributed over the various tools, and not skill dependant in any way. Maybe this is just a visual thing...
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    56 Ped Ituma-Dom~cA~/KotBR Hunt-SECRET ITEM!-

    That would be.... That would be one of those Basic Propulsion units. At one time it was one of the most sought after hangar parts... /Guleth
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    MA support

    Dito _exactly_ my experience too!! If I am to be really critical, I might add respones with blatant lies/total ignorance, such as "There has been no changes to skillgain or QR gain", in response to a very detailed and specific support case regarding VU7.4 ;) Still the occasional response is...
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    robot beacon TT dificulty

    Bot levels. Some info about the beacon levels I have first hand knowledge of: Up to 23 PED is very easy: Just Drone 01, and Warrior01 as the end guardian 39PED is a lot more difficult, and I would classify even that one as very hard :=) A lot of high level Entities and Warlocks even at the...
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    I think MA just found a way to stop auto-skillers

    Skillchange effects The effects of the skillgain changes are becoming quite clear: New players will be be able to catch up with the slightly experienced (skills around 2k), in a few months or even weeks with some dedication. Above those levels and especially above 3k skills, the present order...
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