The miniupdate has arrived (7.6)

sp00ne

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Well... Server went down...
Downloading PE.exe as we speak ......... :eek:


MINIUPDATE!! .. wohooooooo
!!
 
what bugs/issues were fixed?

Armor decay?

Mining tools?

Mining depth?

guess now!
 
truantduck said:
what bugs/issues were fixed?

Armor decay?

Mining tools?

Mining depth?

guess now!

Noticed that they fixed component Bps back to their old looks.
 
The minig has been fixed :)
I did a little testrun with 24 bombs and got 32 ped tt of ores :p
 
toad said:
The minig has been fixed :)
I did a little testrun with 24 bombs and got 32 ped tt of ores :p
Cool my 2 years of mining have not gone to waste then:cheer: :clap: :cheer:

Thx for the fix MA:bowdown:
 
What about the tool stats?

I hope MA will shed some light over what was changed if any...
 
Tool stats

I had a quick login before work, and had only time to notice that the tool stats are still not changed.

I.e. TT extractors are still the best, and the detector stats are oddly distributed over the various tools, and not skill dependant in any way.

Maybe this is just a visual thing still lingering?

I am eagerly looking forward to more observations and reports during the day :)


/Guleth
 
Tailoring refiner seems fixed aswell. :)
 
Prodiq said:
Tailoring refiner seems fixed aswell. :)

yes tailloring refiner is fixed , bleacher is fixed too
 
Etopia said:
yes tailloring refiner is fixed , bleacher is fixed too


:rolleyes: what why would they fix that wasn't that making them money? ;)
 
Its realy mini update?Where is info etc...i think that is not "this" mini.
 
RexDameon said:
:rolleyes: what why would they fix that wasn't that making them money? ;)
to make money you need someone use it ;)
and with 63 pec decay for 150 material , avryone who tried it 1 time , and get 8.44 PED decay for 2000 animal hide(or decayed the full TT refiner) , stop refine and wait the patch to refine his material.
in that case , MA lost a lot money , because people dont refine , dont craft , and go play an other game ;)
 
they fixed the 1st/3rd person thing. you dont have to select it and redefine your controls each time you log in, your settings are kept now.
 
GLT said:
I had a quick login before work, and had only time to notice that the tool stats are still not changed.

I.e. TT extractors are still the best, and the detector stats are oddly distributed over the various tools, and not skill dependant in any way.

Maybe this is just a visual thing still lingering?

I am eagerly looking forward to more observations and reports during the day :)


/Guleth


Tool stats are perfect, they show everything and that tt extractors had the best efficency ( least decay, tt stones divided by pec decay ) is know since a long time back.
 
Mining

New update :)

is it the mining update ?

yes mining has changed deposits are now not that deep annymore.

Do you find more now. ? well maby cant say for shure only did one run

150probes/100bombs used 140ped of them return 38ped

so result is not good for me in this turn I tried a LOT of places teleporting around to make some tests.

I found something annoying to anny miner, normaly you sometimes find vains clusters stars or watever your want to call them. :)

now you dont max I found was a *vain* of 3 deposits vp vp and small

my max was an avg narc :/

and better extractors still sux

*sigh* I loved mining and now its f¤%"#d

change must have come cose some were making profit and we cant have that ;)

change mining so it makes sence not just random deposits with no patterns at all nothing to figue out, thats just a bit lame imo

well enuf complaining for now
 
Taken from the Client Loader - enjoy:

VU 7.6.2 applied 27 Sep 2005
An update has been applied to Project Entropia.

Fixed an visual issue when combining a coat and a harness.

Empty blueprints books now can be sold in the Trade Terminal.

Fixed the faulty look on the Mechanical equipment blueprints.

Changed so auction messages are visible while in the auction interface.

The mining clusters are re-adjusted to allow for much more resource sites with a greater average value (please note that the old-Pre-VU deposit sizes no longer are the same, meaning that a "Medium" today does not necessarily equal a "Medium" prior to the VU 7.6. The size at a specific level holds more minerals than before -- a "Poor" of today contain more minerals than a "Poor" before the VU).

Added "Max Efficiency" statistic onto mining tools.

Fixed an issue with the item value being too low when dropping the item, allowing for more items to be dropped.

Fixed a range issue with the Mindforce Focus implant.

Reduced the deterioration values on tailoring refiners a great deal.

Fixed an issue where the bleaching attachment deteriorated when you colored an item.

Reduced the resource claim time from three seconds to one second.

Several stability issues corrected.
 
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