A few ideas to bring some fun to EU

Ateush

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Robert Ateush NowakPL
Robot "reprogramming", item designing -few ideas to bring more fun to EU

1. Robots "taming".

C'mon MA ! - its a future, we have lasers, gauss weapons, teleporters etc - and a lot of robots roaming our planet. Why the hell we can tame animals whipping them but cant "reprogram" robots ??
Imagine using "reprogramed" miner bot to do the work for us miners...
Imagine drones escorting hunters etc.
I love SF aspect in EU! But we have high tech future with stables, whips, axes, tamed animals... :scratch2:

2. Item designing.

Crafting in EU sucks. Its not fun in making same items from predefined blueprint !!
Let us design our items ! Imagine that you can add desired
components to achieve what you want. Let crafters decide
to make economic weapon or weapon with high demage.
Its a system implemented in many strategic games.
You have some "points" to spend and components.
You decide what you want.
Imagine creating vehicles. Not completly designed by MA !
Imagine some "standard chasis" and adding what you want (can afford).
You decide what kind of engine, wheels, batteries (allready a lot of them in the EU), armour, weapons to install... Endless possibilities - a lot of fun !

Example:
we got components:
-weapon grip, laser barrel, gauss barrel, laser accelerator, lasser targetting unit, fire rate accelerator etc.

we got generic weapon blueprint which requires:
- any weapon grip, any barrel, any accelerator, any targetting system.

Now crafter decides to make cheap weapon and he makes it only with:
weapon grip, laser barrel => cheap low dmg weapon

Crafter decides to make weapon with higher demage and he makes it with:
weapon grip, laser barrel, laser accelerator, lasser targetting unit, fire rate accelerator => expensive high dmg and range weapon.


It would bring diversity and creativity to crafting system with the same balancing control by MA.

3. Hunting trophys.

Hunter should loot specific mob trophy after killing lets say 1000 of them.
Example: After killing 1000 snablesnots - hunter loots "snablesnot trophy" etc.
Then this trophy would really mean reward - i would start to kill all the mobs to collect trophys :)

4. Skill visualisations

Whats the difference in avatar look between one with 20 strength and another with 150 ?
None. Why ? Why avatar with high strength doesnt gain muscles ?
Why avatar with unlocked for example "martial arts" doesnt unlocks new "kung fu" moves ?

Thats all for now. MA - go to work ;)
 
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Wow :) Some good ideas there, I hope they get implemented! I really do :)

Reprogramming Miner bots sounds great :) Hope it's implemented :)

Now being able to design items that are purely your own would be nice, but take it one step further by adding your name to it :)
 
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A system for designing your own items is exactly the thing I'm hoping for most because that way you can actually use some creativity.

I can remember Marco saying something about participant content.

MPOGD.com Interview with Marco Behrmann May 18 said:
MPOGD: What type of expansion plans or future content are in the works/you see coming down the pipeline? Whether they are plans for a month from now, a year from now, or a decade from now, where is Entropia Universe heading and what do you want to see it accomplish and have its players remember the most?

Marco: Entropia is updated all the time; we have a Version Update, or VU, once every six to eight weeks. Each VU contains new content, new systems, fixes and tweaks and technical updates. In the near future we are focused on introducing real world banks into Entropia through virtual banking licenses. On a longer term we have put a lot of focus onto enhancing the look of Entropia Universe. We have come some way but as we strive to have state of the art graphics it is a continuous battle against new technology. Looking further into the looking glass shows many interesting content systems, as well as the ability to travel between planets - something really exciting! All in all, the future for Entropia Universe is looking brighter and brighter for every day that passes!
 
Thanks for reply.

Not many interested as i see :( Sad...

BUMP :yay:
 
1. Robots "taming".

C'mon MA ! - its a future, we have lasers, gauss weapons, teleporters etc - and a lot of robots roaming our planet. Why the hell we can tame animals whipping them but cant "reprogram" robots ??
Imagine using "reprogramed" miner bot to do the work for us miners...
Imagine drones escorting hunters etc.
I love SF aspect in EU! But we have high tech future with stables, whips, axes, tamed animals... :scratch2:

2. Item designing.

Crafting in EU sucks. Its not fun in making same items from predefined blueprint !!
Let us design our items ! Imagine that you can add desired
components to achieve what you want. Let crafters decide
to make economic weapon or weapon with high demage.
Its a system implemented in many strategic games.
You have some "points" to spend and components.
You decide what you want.
Imagine creating vehicles. Not completly designed by MA !
Imagine some "standard chasis" and adding what you want (can afford).
You decide what kind of engine, wheels, batteries (allready a lot of them in the EU), armour, weapons to install... Endless possibilities - a lot of fun !

Thats all for now. MA - go to work ;)

I would like to modify your both ideas because I think it's the right way you think.

1. Unlock more mobs in taiming would probably a better thing than Robots only. Means: You can taim Exa, Daikiba...you soon can unlock Molisk, Atrax and others.

2. Design your own items will be hard to implement I think. BUT! You buy a (L) Weapon and you can skill to discover the BP. Means: Implementation of a functionality that allows you to discover how the weapon is made results (sooner or later) in the desired blueprint. This means every item you buy, you can get the BP for. Allthough I think this would be a major change in crafting, I like the idea.

3. I would love to see more PVP3/4 areas. Landowners can turn PVP3/4 mode on/off as they wish. this means there could be events where people can get looted (if they carry lootable items in inventory). This would also mean special areas where you mine for Ruga, Gold, Trid, can be very very dangerous :)

MM
 
I can see MA letting us "tame" robots. Of course they would be as worthless as the pets we already have and then they would have to have the money sink hole designed.

I seriously doubt they will allow us to make/design our own stuff, except for maybe very minor changes, like color. Think how much money they wold lose if people started to make weapons, armor, etc with a decent economic rate.
 
I can see MA letting us "tame" robots. Of course they would be as worthless as the pets we already have and then they would have to have the money sink hole designed.

I seriously doubt they will allow us to make/design our own stuff, except for maybe very minor changes, like color. Think how much money they wold lose if people started to make weapons, armor, etc with a decent economic rate.

Think positive. As long as there are plenty of people taming animals, as long there are people having fun and people gave a small income from fruits mixed with sweetstuff. I could imagine Bots fighting Bots in that new Colloeseum at CND. "My bot beats your bot!"

MM
 
Great ideas Ateush.

Perhaps the robot reprogramming would require a crafted "universal remote", built from a variety of looted parts, or a tt "Omegaton Zappinator(tm)"

I also think a new profession "inventor" would be cool, along the lines of the points system you described for creating new items, but I also really like Mad Mike's idea of skilling to reverse engineer BP's from existing items.

Come on MA, throw us a bone here ;)
 
Think how much money they wold lose if people started to make weapons, armor, etc with a decent economic rate.
You think that MA is losing money on Opalo or pixie armor for example ? :)

You dont get my idea.
Off course i dont mean unbalanced construction freedom :)
There should be some "points" or components system very well balanced.
When you decide to make economic weapon it will be slower
or more expensive to make - etc. Some components should be very rare/expensive.
And crafted version of Mod Mercenery should be very hard/expensive to make
- but possible if crafter decides to design that weapon.

Example:
we got components:
-weapon grip, laser barrel, gauss barrel, laser accelerator, lasser targetting unit, fire rate accelerator etc.

we got generic weapon blueprint which requires:
- any weapon grip, any barrel, any accelerator, any targetting system.

Now crafter decides to make cheap weapon and he makes it only with:
weapon grip, laser barrel => cheap low dmg weapon

Crafter decides to make weapon with higher demage and he makes it with:
weapon grip, laser barrel, laser accelerator, lasser targetting unit, fire rate accelerator => expensive high dmg and range weapon.


It would bring diversity and creativity to crafting system with the same balancing control by MA.
 
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Now that you clarified it, it sounds very interesting.
 
I agree completely with the idea of allowing a certain amount of crafting freedom and range.

Have a ton of items available that are also crafted... the "skilling items"...

Then have your BP's for the weapons... almost any weapon can be "mixed up" sorta like clothing BP's where you can change the skin used by tossing in extra materials.

So, you have a BP that when you use the standard items, you get a Cold-Ir... but wait.... toss in a specfic type of item and suddenly you get an adjusted Cold-Ir with different specs. Either more damage, range, rate of fire or eco... just depending on what and how much of it you added to the recipe.

As much as I love this idea and support it fully, I think chances are very limited that we will ever see it happen. Unfortunately the implementation would not be a simple task.

Let's keep our fingers crossed though... it never hurts to hope.
 
You think that MA is losing money on Opalo or pixie armor for example ? :)

You dont get my idea.
Off course i dont mean unbalanced construction freedom :)
There should be some "points" or components system very well balanced.
When you decide to make economic weapon it will be slower
or more expensive to make - etc. Some components should be very rare/expensive.
And crafted version of Mod Mercenery should be very hard/expensive to make
- but possible if crafter decides to design that weapon.

Example:
we got components:
-weapon grip, laser barrel, gauss barrel, laser accelerator, lasser targetting unit, fire rate accelerator etc.

we got generic weapon blueprint which requires:
- any weapon grip, any barrel, any accelerator, any targetting system.

Now crafter decides to make cheap weapon and he makes it only with:
weapon grip, laser barrel => cheap low dmg weapon

Crafter decides to make weapon with higher demage and he makes it with:
weapon grip, laser barrel, laser accelerator, lasser targetting unit, fire rate accelerator => expensive high dmg and range weapon.


It would bring diversity and creativity to crafting system with the same balancing control by MA.

This makes me think of the crafting system in AO, I think you only had "recipe books" but you had to mix the basis components of your gun in order to create a certain item.

But somewhat I like the system how it is now..

Being able to craft modified versions directly off the "normal" BP, and on a regular and "unlimited" basis seems too simple to abuse to me.
It could work like the (L) weapon crafting system, when you craft an (L) weapon you will eventually receive an one-try BP for an UL version.

Well that could work like that, MA would keep hands down on it.

But I doubt they're going to implement new versions of "ancient" weapons (no SIB & UL).
 
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Ok - another ideas:

3. Hunting trophys.

Hunter should loot specific mob trophy after killing lets say 1000 of them.
Example: After killing 1000 snablesnots - hunter loots "snablesnot trophy" etc.
Then this trophy would really mean reward - i would start to kill all the mobs to collect trophys :)

4. Skill visualisations

Whats the difference in avatar look between one with 20 strength and another with 150 ?
None. Why ? Why avatar with high strength doesnt gain muscles ?
Why avatar with unlocked for example "martial arts" doesnt unlocks new "kung fu" moves ?

Added to first post - more to come :)
 
what i would suggest is first create the current items more interesting. Because we got so many worthless items. Then add more items. but with taming and hunting trophys i agree :)
 
I think there is something similar to hunt trophy already implemented. I received a pyrothechnist diploma as soon as I put my 1milion bomb :D
 
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