Ateush
Dominant
- Joined
- Apr 22, 2005
- Posts
- 360
- Location
- Poland
- Society
- POLTROPIA
- Avatar Name
- Robert Ateush NowakPL
Robot "reprogramming", item designing -few ideas to bring more fun to EU
1. Robots "taming".
C'mon MA ! - its a future, we have lasers, gauss weapons, teleporters etc - and a lot of robots roaming our planet. Why the hell we can tame animals whipping them but cant "reprogram" robots ??
Imagine using "reprogramed" miner bot to do the work for us miners...
Imagine drones escorting hunters etc.
I love SF aspect in EU! But we have high tech future with stables, whips, axes, tamed animals...
2. Item designing.
Crafting in EU sucks. Its not fun in making same items from predefined blueprint !!
Let us design our items ! Imagine that you can add desired
components to achieve what you want. Let crafters decide
to make economic weapon or weapon with high demage.
Its a system implemented in many strategic games.
You have some "points" to spend and components.
You decide what you want.
Imagine creating vehicles. Not completly designed by MA !
Imagine some "standard chasis" and adding what you want (can afford).
You decide what kind of engine, wheels, batteries (allready a lot of them in the EU), armour, weapons to install... Endless possibilities - a lot of fun !
Example:
we got components:
-weapon grip, laser barrel, gauss barrel, laser accelerator, lasser targetting unit, fire rate accelerator etc.
we got generic weapon blueprint which requires:
- any weapon grip, any barrel, any accelerator, any targetting system.
Now crafter decides to make cheap weapon and he makes it only with:
weapon grip, laser barrel => cheap low dmg weapon
Crafter decides to make weapon with higher demage and he makes it with:
weapon grip, laser barrel, laser accelerator, lasser targetting unit, fire rate accelerator => expensive high dmg and range weapon.
It would bring diversity and creativity to crafting system with the same balancing control by MA.
3. Hunting trophys.
Hunter should loot specific mob trophy after killing lets say 1000 of them.
Example: After killing 1000 snablesnots - hunter loots "snablesnot trophy" etc.
Then this trophy would really mean reward - i would start to kill all the mobs to collect trophys
4. Skill visualisations
Whats the difference in avatar look between one with 20 strength and another with 150 ?
None. Why ? Why avatar with high strength doesnt gain muscles ?
Why avatar with unlocked for example "martial arts" doesnt unlocks new "kung fu" moves ?
Thats all for now. MA - go to work
1. Robots "taming".
C'mon MA ! - its a future, we have lasers, gauss weapons, teleporters etc - and a lot of robots roaming our planet. Why the hell we can tame animals whipping them but cant "reprogram" robots ??
Imagine using "reprogramed" miner bot to do the work for us miners...
Imagine drones escorting hunters etc.
I love SF aspect in EU! But we have high tech future with stables, whips, axes, tamed animals...
2. Item designing.
Crafting in EU sucks. Its not fun in making same items from predefined blueprint !!
Let us design our items ! Imagine that you can add desired
components to achieve what you want. Let crafters decide
to make economic weapon or weapon with high demage.
Its a system implemented in many strategic games.
You have some "points" to spend and components.
You decide what you want.
Imagine creating vehicles. Not completly designed by MA !
Imagine some "standard chasis" and adding what you want (can afford).
You decide what kind of engine, wheels, batteries (allready a lot of them in the EU), armour, weapons to install... Endless possibilities - a lot of fun !
Example:
we got components:
-weapon grip, laser barrel, gauss barrel, laser accelerator, lasser targetting unit, fire rate accelerator etc.
we got generic weapon blueprint which requires:
- any weapon grip, any barrel, any accelerator, any targetting system.
Now crafter decides to make cheap weapon and he makes it only with:
weapon grip, laser barrel => cheap low dmg weapon
Crafter decides to make weapon with higher demage and he makes it with:
weapon grip, laser barrel, laser accelerator, lasser targetting unit, fire rate accelerator => expensive high dmg and range weapon.
It would bring diversity and creativity to crafting system with the same balancing control by MA.
3. Hunting trophys.
Hunter should loot specific mob trophy after killing lets say 1000 of them.
Example: After killing 1000 snablesnots - hunter loots "snablesnot trophy" etc.
Then this trophy would really mean reward - i would start to kill all the mobs to collect trophys
4. Skill visualisations
Whats the difference in avatar look between one with 20 strength and another with 150 ?
None. Why ? Why avatar with high strength doesnt gain muscles ?
Why avatar with unlocked for example "martial arts" doesnt unlocks new "kung fu" moves ?
Thats all for now. MA - go to work
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