Stutoman
Prowler
- Joined
- Dec 28, 2007
- Posts
- 1,099
- Location
- London, UK
- Society
- Freelancer
- Avatar Name
- Dan Richard Baker
So we're all pretty happy about the new calypso gateway. Well today I was introducing a friend to Entropia and couldn't help but notice how boring the place actually seems now that the crowds of seasoned players are gone from it. The most excitement there is, is hunting with a very slow shooting weapon. IMO, I know that the cost to the RCE has to be minimal, but i'm pretty sure the gateway could be made a more epic experience without needing to change the stats on the mob or the gun (apart from fire rate).
Another way to increase excitement levels would be to have a trailer running for what is instore after the training grounds, I heard a new player state "This game sucks" before they'd even gotten to the planet. The teleporter isn't very easy to spot if you haven't played the game before, infact this new player thought the training ground was the whole game.
I do like the initiative, but as ever it needs improving. Before spawning the user should probably be forced to view a storyline intro, or a video explaining that they are being transported into the training grounds.
It's very understandable why a new player would think the gateway was the whole game, because it's all there is on the tiny map they have.
In my opinion the teleporter should be simplified so that theres a big obvious button saying "teleport to planet". Before the gateway new people had trouble working the teleporter for the first time, so with no possibility of help from another human then that would be a critical quitting point.
I've had past experiences with other MMO's where I couldn't figure out how to get out of tutorial zones and ended up simply uninstalling the game, the reason I didn't do this with EU is because I arrived back in the old arrivals zone which was a specified location for older players to give advice.
I think FPC did a great job with the much needed tutorial island, so I ask before things get any worse: please maintain it and don't let it backfire in the long run.
Another way to increase excitement levels would be to have a trailer running for what is instore after the training grounds, I heard a new player state "This game sucks" before they'd even gotten to the planet. The teleporter isn't very easy to spot if you haven't played the game before, infact this new player thought the training ground was the whole game.
I do like the initiative, but as ever it needs improving. Before spawning the user should probably be forced to view a storyline intro, or a video explaining that they are being transported into the training grounds.
It's very understandable why a new player would think the gateway was the whole game, because it's all there is on the tiny map they have.
In my opinion the teleporter should be simplified so that theres a big obvious button saying "teleport to planet". Before the gateway new people had trouble working the teleporter for the first time, so with no possibility of help from another human then that would be a critical quitting point.
I've had past experiences with other MMO's where I couldn't figure out how to get out of tutorial zones and ended up simply uninstalling the game, the reason I didn't do this with EU is because I arrived back in the old arrivals zone which was a specified location for older players to give advice.
I think FPC did a great job with the much needed tutorial island, so I ask before things get any worse: please maintain it and don't let it backfire in the long run.
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