Question: AI NPC Release: Feedback Thread

Future idea: Solve current in game issues…. Give miners their rucksack excavation speed back that they paid for….. Fix in game economy even if AI controlled to restrict resources from being in loot pool temporarily based on in game MU auction histories ( or hire a balance manager to focus on economics in Entropia)
 
Name of NPC: Leia Cassidy

Title:
The wild rose of Fort Troy gave me a ring[Ares Ring, Improved] and now we are engaged.
What I Did:
I sang to her in the voice of Elvis ... love me tender, invited her to the beach near Atlantis for a pina colada and macaroons. and completed the mission on Primo, Atrox and Warriors
Why I Liked It:
I liked that she took the first step and gave me a ring.
Screenshot (optional):
[Attach if relevant]
 
Future idea: Solve current in game issues…. Give miners their rucksack excavation speed back that they paid for….. Fix in game economy even if AI controlled to restrict resources from being in loot pool temporarily based on in game MU auction histories ( or hire a balance manager to focus on economics in Entropia)
Wishful thinking sadly. 👍
 
I am treasure island main hangar. These new npc are supposed to put on clown makeup dance when you click on them?

Seriously. A window opens with their face on it and a speak button but nothing else. Window blank just like their face.
 
I'm not able to receive missions from any of the NPCs. I've tried asking in various ways through the chat window but they just keep saying they are tired and I need to come back later. I haven't taken any missions yet.
 
I just type I need a job ! And it's worked.
 
I'm not able to receive missions from any of the NPCs. I've tried asking in various ways through the chat window but they just keep saying they are tired and I need to come back later. I haven't taken any missions yet.
Try - do you please have any mission? Worked for me without problems.
 
Future idea: Solve current in game issues…. Give miners their rucksack excavation speed back that they paid for….. Fix in game economy even if AI controlled to restrict resources from being in loot pool temporarily based on in game MU auction histories ( or hire a balance manager to focus on economics in Entropia)
More like back to a back end of a past future then cocking that up in hindsight ... nuts
 
Unable to get any missions no matter what I write. They are tired…What a fucking joke….
 
I was finally able to receive missions. I noticed that when it started working again, the NPCs already had dialog when I walked up to them, instead of just being blank and waiting for my input. My guess is MA ran out of tokens or the service was down in some way and the "too tired" dialog is fallback.

I like the idea, but all of the missions given are for mobs way beyond my play level. Are there any plans to introduce missions for lower-level players so we can participate as well?

Or are these dynamically generated based on attributes? I have decent attributes, but have not played in many years and don't currently have any of the gear required to solo-hunt the mobs in the missions.
 
I like the idea, but all of the missions given are for mobs way beyond my play level. Are there any plans to introduce missions for lower-level players so we can participate as well?

Or are these dynamically generated based on attributes? I have decent attributes, but have not played in many years and don't currently have any of the gear required to solo-hunt the mobs in the missions.
It's generated by the AI - same mobs for every player for each daily. This ain't very immersive tbh. While the mobs change each day (Idk to what extent since I only done it once).
I think they should add option for the player, so it can cater to his current bankroll/skill level. Choice is key. The reward will obviously be less if it cost less cycle vs higher cycle on stronger mobs.

Simply having smt like "beginner", advanced, expert, uber" as option that the player can pick would be preferable. Like there were some mobs I didn't want to do do but I had to do it in order to complete it, Kerberos/Allophyl.
Ideally we should be able to just ask for the npc to generate us daily kill mission for mobs between certain hp range that we want, hopefully it can also be for spawns that have medium density at very least. That would truly be a dynamic experience every day.

It would allow people with lower skill lvl or lower bankroll, to stick to what they normally hunt (hp wise) as well giving a helping hand to them from low lvl to uber level since rewards will scale.

Though, it may be that MA wants to encourage team hunting, so for lower lvl players they have to team hunt on certain mobs in order to complete the daily. That's not a bad thing per say, but they must realize not everyone wants to team hunt, so would be skipping the daily, that's why adding more options for players isn't bad. It maximizes the amount of players who will be doing the daily.
 
I like the idea, but all of the missions given are for mobs way beyond my play level. Are there any plans to introduce missions for lower-level players so we can participate as well?

I will forward your feedback to the team, and they can look into it.

Or are these dynamically generated based on attributes? I have decent attributes, but have not played in many years and don't currently have any of the gear required to solo-hunt the mobs in the missions.

It's generated by the AI - same mobs for every player for each daily. This ain't very immersive tbh. While the mobs change each day (Idk to what extent since I only done it once).
I think they should add option for the player, so it can cater to his current bankroll/skill level. Choice is key. The reward will obviously be less if it cost less cycle vs higher cycle on stronger mobs.

Simply having smt like "beginner", advanced, expert, uber" as option that the player can pick would be preferable. Like there were some mobs I didn't want to do do but I had to do it in order to complete it, Kerberos/Allophyl.

The AI NPCs create missions based on their surroundings. Because of this, the variety and difficulty of the missions will vary based on the creatures available in the area.
 
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I think they should add option for the player, so it can cater to his current bankroll/skill level. Choice is key. The reward will obviously be less if it cost less cycle vs higher cycle on stronger mobs.
in line with what everyone suggests lately I would say that the rewards should be just as big for the small missions that is suited for smaller ped cards. The cost can be deducted from ped cards above say 4000 peds since they have enough anyways. Free/easy shit for the masses!
 
The AI NPCs create missions based on their surroundings. Because of this, the variety and difficulty of the missions will vary based on the creatures available in the area.

If your algorithm is variant based on location, I'm confused as to why you paired up 2 in Troy and 2 in NTI; I would have thought you'd spread them to different locations.
 
This is Mindark making the least effort ever in trying to get us to deposit more money. If you want us to deposit you need to try harder and stop listening to what ChatGPT tells you want we want.
 
The AI NPCs create missions based on their surroundings. Because of this, the variety and difficulty of the missions will vary based on the creatures available in the area.

The AI NPCs create missions based on their surroundings, so the variety and difficulty of these missions vary depending on the creatures in the area....Got it tnx

So how does the system determine the difficulty of these missions, what are "difficulty\creature stats" measured against ?

It seems silly that it is only based on the creatures' stats in the surrounding area which could be easy for some and difficult for others.
Or does it also consider the attributes of the questioning avatar ? ( as asked by others )
 
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The AI NPCs create missions based on their surroundings. Because of this, the variety and difficulty of the missions will vary based on the creatures available in the area.
Yeah, there's some disadvantages to this. We often will have to repeat same mobs every day and that can be boring. If you want to create a more "immersive" experience. I'd recommend to extend this region. I don't see a reason to limit the area to local unless you guys are planning on adding new npcs in the future, but considering the time commitment needed for some of these dailes I don't see that being needed to add more NPCs.

By the way, to be perfectly blunt. Most players don't care about having to chat with these AI's all they want is to get the mission and go kill the mobs. Adding more variety of mobs will make it less boring longterm.

These AI npcs are also prone to mistakes and misleading players, like basic stuff it not knowing that it has a timer for mission, not notifying the player that if he not finish the mission within the timer limit, all progress will be lost. These things should work from the beginning, so adding some DISCLAIMER before the player take the mission would be wise.

I personally would've preferred an UI "AI" that we can access from any planet through the UI (action library icon), and depending on the planet you're on you'll receive a varied amount of mobs to kill (the mob generated, could even be based on your current local area in the game).

This would save players time and truly be "immersive" in my opinion.
This would also save any further development needed from your guys side (not needing to add more "AI" NPCs that nobody cares about).

For future you guys could add similar thing for mining and even space mining/hunting (based on area the player is currently at).
 
@Ludvig|MindArk

Just out of curiosity where is this daily mission bonus money coming from? Does it come out of MAs profit? Or do these mobs just on daily list now have slightly lower returns to fund it whether doing the mission or not? Or are all returns in game slightly lowered to fund it? Or is it taken from the bonus pool like from using guns not maxed etc?
 
Tried & Needs Fix

Name of NPC:

NI main hangar, Hans Kaufman
Title:
mission to kill Leviathan, Hogglo, Frescoquda, Letomie
fix stucking progress bar on Hogglo 30% and in the end stucked on Leviathan on 20%
What I Did:
Hunted Hogglo and other
What Happened:
Hunted Frescoquda, then did relog, went to hunt Hogglo, killed some and after i spend 500 ped on it noticed that progress is 30% and is not moving, after that killed more for 100ped and nothing changed, went to Letomie did it, did relog, went to Leviathan was killing and noticed that progress on them stuucked on 20% too. After relog Leviathan progress began moving again.
Suggested Fix:
fix hanging mission progress
 
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The rewards are great. It would be neat if we could get all the missions in one broker. Maybe just put it in the event list so it's easy to access? And then a "Grab all missions" button. Or even better just auto restart the missions when they are completed.
 
Tbh at 1st I didnt pay too much attention to this new update since I’m not a fan of hunting....and using Eng is ok but still bit inconvenient than I use Chinese :p

Then by chance I thought I would have try to know if they can understand what I was looking for if I input chinese so i just give it a try, and what a nice surprise, they knew exactly what i said! Also at first i only input one word then i thought i will try the "nihao of course in chinese" aka hello, and they replied me a sentence in chinese!

Then i tried something tricky like where are the other npcs, i want peds...and they know exactly what i asked. In somequestions they even gave the pos for certain of mobs etc..well some questions they understood what i meaned but replied in Eng.

I believe there is some AI tec like gpt, deepseek or what ever. No matter what the tec called, this will improve the game for sure in future, the patterns of communication in game, the way players play, the info players got.

So besides the old bugs and Mus and other old problems (sorry MA but they do exist), this is a good work and very nice try, MA! Look forward the new functions based these new stuffs. :)

Ps. I find it...
Pss. have to copy and paste the chinese characters instead of input directly atm :p
Psss. I asked about "tax free" earlier and this time he told me i got tax free area directly..so more people use, it iwll gather more data and will be more helpful i guess, as other AI stuffs.
sry about the pic size....
index.php
 
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Maybe you should put a mission giving AI at Camp Icarus or Port Atlantis then I would have thought that was obvious in order to engage new players

If your algorithm is variant based on location, I'm confused as to why you paired up 2 in Troy and 2 in NTI; I would have thought you'd spread them to different locations.

The current locations are for the first iteration, to start off and gather feedback and data. We may expand it to other locations in later updates.

This is why you can't sell these as immersive, its not. It's pre-written, pre-coded missions gated behind pointless RP, that has no impact on the mission provided. WTF is the point.

The team responsible is actively working on making the experience more immersive. There should be something to improve this in the next patch already.

The AI NPCs create missions based on their surroundings, so the variety and difficulty of these missions vary depending on the creatures in the area....Got it tnx

So how does the system determine the difficulty of these missions, what are "difficulty\creature stats" measured against ?

It seems silly that it is only based on the creatures' stats in the surrounding area which could be easy for some and difficult for others.
Or does it also consider the attributes of the questioning avatar ? ( as asked by others )

There are some boundaries of difficulty within each area, but other than that it's mainly the area and the preferences of the AI NPC in question that affects difficulty. We will keep gathering feedback and adjust accordingly, so in the future there may be other things affecting it.

But yes, some missions will be more difficult than others. Just like with non-AI missions.
 
Tried & Needs Fix

Name of NPC:

NI main hangar, Hans Kaufman
Title:
mission to kill Leviathan, Hogglo, Frescoquda, Letomie
fix stucking progress bar on Hogglo 30% and in the end stucked on Leviathan on 20%
What I Did:
Hunted Hogglo and other
What Happened:
Hunted Frescoquda, then did relog, went to hunt Hogglo, killed some and after i spend 500 ped on it noticed that progress is 30% and is not moving, after that killed more for 100ped and nothing changed, went to Letomie did it, did relog, went to Leviathan was killing and noticed that progress on them stuucked on 20% too. After relog Leviathan progress began moving again.
Suggested Fix:
fix hanging mission progress

We are looking into that!
 
New exciting addition, I must admit, it will be interesting to see how this develops...:)
 
The rewards are great. It would be neat if we could get all the missions in one broker. Maybe just put it in the event list so it's easy to access? And then a "Grab all missions" button. Or even better just auto restart the missions when they are completed.
In addition to this. Could the mission timeout be removed and the 24hour timer was just to not be able to do it more than once every 24hours?
 
I got one, can try add some new npcs in future offering some missions like survying or exploring as olds ones, but have to input the cords and mob types even maturities, with certain rewards like L stuffs, scanning skills etc.
players will gather real datas that exist in games and you will build data base for future use., something like npc guides with pos in chat may be but more exact info than now they can replied.
Well this will work like wiki but in this way its a wiki in game and people will have bit more motivitaion to input and update the infos: there is rewards (limited) and its more convenient to do that in game.
 
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