Ancient Greece Shares

After a drop in payouts since the last post, the shares have now recovered to a pec each on the last three payout days. Something like 1.5k were also traded at just below 10 peds, but there is now another approx. 2k sell order for 9.68 peds.
The history chart remains short-sighted, or fogged, or whatever you want to call it more creatively than just incomplete...
Other offerings for elsewhere have been trading lower too, except for Caly shares, which have been on an upward trend since the 100x split.

The block at 10 peds stands at 215916. Some of those may be a weekly sales offer, but it's crazy to list any at 10 anyway, as they simply won't sell.
I've not checked mob turnovers, but I assume it is still molochs which contribute the most to payouts, with gorgons next.

That AG is a nice place to spend time (and NI too) is a bit cosmetic really when it comes to necessary turnovers. At least we can see that the push to get a smaller number of high-turnover players has succeeded, and that some have stayed around, whilst being a haven for newer players with the large number of low repeatable missions has not yet borne fruit. I wonder what the next developments will be ...
 
Just a small summer update. As can be expected from the summer and migration, payouts for AG have fallen to 1 pec every 2 weeks recently.

I still wonder about the next developments when I consider the newer epic (=hard to fulfil timewise) set of missions a different planet partner was able to secure for itself. There is also presumably a limit to the amount of novel content that can exist or allowed one planet at a time.
Anyway, I don't foresee much change in the next few weeks until an early autumn vu, so I'm only having mild dreams or aspirations of AI-generated chats with NPCs and possible clues embedded into their training algos that may be released if you chat back to them right ... just mild dreams for ... whenever. :)
 
Just a small summer update. As can be expected from the summer and migration, payouts for AG have fallen to 1 pec every 2 weeks recently.

I still wonder about the next developments when I consider the newer epic (=hard to fulfil timewise) set of missions a different planet partner was able to secure for itself. There is also presumably a limit to the amount of novel content that can exist or allowed one planet at a time.
Anyway, I don't foresee much change in the next few weeks until an early autumn vu, so I'm only having mild dreams or aspirations of AI-generated chats with NPCs and possible clues embedded into their training algos that may be released if you chat back to them right ... just mild dreams for ... whenever. :)
Last I heard is that there will be no major updates at NI until Unreal engine update.
 
I don't have any hope of anything major, no. My mild dreams were along the lines of the NYC NPC AI chat demo that shows how individual the NPCs can be, and what knowledge/beliefs they can have programmed into them, which is ofc once we get UE5, but also depends on what work the pps put in for individual flair.

For the meantime, an NI update might have something utilising the sunken gallery, the theme park island, or some other small addition.

On the number of original shares unsold, it still stands at 215xxx and more often there are offers below 9.5 peds now, so closer to the NTI trading price of 9ish peds currently. I don't envisage much of a change for a while, just for this stagnation to continue.
 
8 weeks on and we are just trundling along at a low level. The recent introduction of the finale to TWEN, the tokens, has seen a massive rise in recorded globals on Cyrene, which has no deeds, so no absolute payout figures to compare with. However, their turnover stats are impressive, so a lot of people have been willing to take the admittedly shorter trip from Caly. It shows that space is not a high wall, even if somewhat of an obstacle nevertheless.
I've not seen any discussion on the new fishing on NI, not even how it works (the fishing rods are not weapons it would seem, or some of them?) I realise the shares are for AG, but activity on NI is important for the more casual turnovers AG may get (or not get).
___
I've also noticed the expansion of a 'feature' which has been talked about by devs as known workings, but I dislike, as well as something else that just doesn't make me feel good on what has traditionally been a 'happy island'!
Balancing (uses for loot) seems to have improved again by a small step, but is frankly not enough when something as big as tokens mu moves big turnovers around the place, but not to NI/AG...
 
8 weeks on and we are just trundling along at a low level. The recent introduction of the finale to TWEN, the tokens, has seen a massive rise in recorded globals on Cyrene, which has no deeds, so no absolute payout figures to compare with. However, their turnover stats are impressive, so a lot of people have been willing to take the admittedly shorter trip from Caly. It shows that space is not a high wall, even if somewhat of an obstacle nevertheless.
I've not seen any discussion on the new fishing on NI, not even how it works (the fishing rods are not weapons it would seem, or some of them?) I realise the shares are for AG, but activity on NI is important for the more casual turnovers AG may get (or not get).
The distance isn't the issue. There is literally only 2 good mobs on Next Island for Twen tokens. Mugging Monkeys and Mutant Boar. Mutant boar have a HORRIBLE spawn and Mugging Monkeys ain't going to bring a single mid level/uber player there to kill them.

Fishing is complete trash and just an afk mission for nothing.

Maybe NI/AG should have good HP/lv mobs and not every mob should have insane health regen
 
Well, whatever the issues are, NI and AG are just chugging along. The good news is there is seemingly no bad news. Other investments opps have seen prices tumble recently, whilst the AG shares have gone back up to ca. 9.5 peds, but very low volumes. Nobody wants to buy; nobody wants to sell. The original shares are obviously still as unsold as they have been for ages, which means fewer people hold them anyway.
The Twen token bonus is nearing the end, but again, this is just less of a disadvantage for NI.
Maybe I'll spend some holiday time on NI. Please let me know if the NPCs become more friendly from their recent changes ...
 
After a drop in payouts since the last post, the shares have now recovered to a pec each on the last three payout days. Something like 1.5k were also traded at just below 10 peds, but there is now another approx. 2k sell order for 9.68 peds.
The history chart remains short-sighted, or fogged, or whatever you want to call it more creatively than just incomplete...
Other offerings for elsewhere have been trading lower too, except for Caly shares, which have been on an upward trend since the 100x split.

The block at 10 peds stands at 215916. Some of those may be a weekly sales offer, but it's crazy to list any at 10 anyway, as they simply won't sell.
I've not checked mob turnovers, but I assume it is still molochs which contribute the most to payouts, with gorgons next.

That AG is a nice place to spend time (and NI too) is a bit cosmetic really when it comes to necessary turnovers. At least we can see that the push to get a smaller number of high-turnover players has succeeded, and that some have stayed around, whilst being a haven for newer players with the large number of low repeatable missions has not yet borne fruit. I wonder what the next developments will be ...
i know it sounds dumb, but i wonder if it would be slightly easier for newbies if it were possible to get there without the weird "tp to tp to tp to tp" thing you have to do.
 
They have simplified it so that people have one tp fewer to go through, as only the Next Island side has the mandatory cave now. It is thus now only 2 hops to any tp on either side instead of 3 before.
I think that's ok. Also, I like the many flower local tps as part of the overall attractiveness of NI/AG.

On the shares, there's not much to update. One pec every two weeks or so is roughly in line with other shares that cost 10 peds or below. There are almost always some available from players below 10 peds, so the main bulk from the pp just sits there at 10.

The revenue remains poor in my opinion, as can I think be said of most shares currently. The overall environment in EU just isn't very appealing right now, even though there is room and potential for many more players across the entire platform. However, if I were a new player I literally wouldn't know where to begin, as they say. What professions, what planets, what goals: even with good 3rd-party sites I wouldn't be able to identify WHY I should do any of it in a universe with some avatars 20 years older than a new player, plus botting and alts with unfair advantages on top.
THINGS need to be done, but even IF work is being done in the background, I can imagine it is all going to stay a secret until UE5.
I would prefer to be more optimistic, but we are at the start of an entire year in which I have no expectations ...
 
There appears to have been a pp vu planned but postponed by MA, so something new may come soon.
Other than that we are still just trundling along. I'm a bit in limbo in terms of time spent logged in at all, and I'm not on NI anyway.

I put the blame on the new UI as a turn-off. The patches have dried up just as expected, but with far too little actually changed back for the better.

On shares, Caly keeps getting the mayhem this mayhem that boosts to payouts, but it isn't really that much all considered. One of the other competitiors has seen its price drop rapidly, but it could easily be argued that the lower share price is more in line with actual payouts.

In short: we are trundling along with no sales of original shares at 10 for ages, as there are always at least some of offer by players cheaper. That's not a problem as such, as I imagine NI pp gets that revenue from the unsolds, but it's also not a bright place to be... unlike maybe increased sunshine in RL now ...
 
That's not a problem as such, as I imagine NI pp gets that revenue from the unsolds...

And what real money supports those revenues, if no one bought it yet? Supposing that a PP can withdrawal PED which I think they can't...

USD doesn't come out of thin air. Whoever says the contrary have no idea how this game works. Pixels don't pay bills.
 
And what real money supports those revenues, if no one bought it yet? Supposing that a PP can withdrawal PED which I think they can't...

USD doesn't come out of thin air. Whoever says the contrary have no idea how this game works. Pixels don't pay bills.
Assuming they can't withdraw PED, the solution is to use that PED as fuel to events to draw more player interest to the planet. Using that PED to buy player items (to give away at events) from NI-based crafters, which stimulates the miner and hunter economy as well.
 
Assuming they can't withdraw PED, the solution is to use that PED as fuel to events to draw more player interest to the planet. Using that PED to buy player items (to give away at events) from NI-based crafters, which stimulates the miner and hunter economy as well.
The only planet I see doing that is Calypso with auction orders during the anual migration placed by Tiberius.

If the shares didn't sold there's no real money to backup them. You can't create real money possible to be withdrawal later even if by players just from pixels alone.

Judging by your thinking Calypso team must be millionaire now with all the unsold Triton shares in their hands. LOL
 
The only planet I see doing that is Calypso with auction orders during the anual migration placed by Tiberius.

If the shares didn't sold there's no real money to backup them. You can't create real money possible to be withdrawal later even if by players just from pixels alone.

Judging by your thinking Calypso team must be millionaire now with all the unsold Triton shares in their hands. LOL
I think you're confusing me with someone else. I started based on your assumption being true.
 
I think you're confusing me with someone else. I started based on your assumption being true.
Well yeah lol. Still they can't go an buy things from player or artificially pump the economy up without real money to back it up...

Indeed my last sentence was addressed to @jetsina and not you.
 
If the shares didn't sold there's no real money to backup them. You can't create real money possible to be withdrawal later even if by players just from pixels alone.

I really do not understand what you are trying to say here? A share sale is sale of future revenue for liquidity "now". Any unsold share supposedly belongs to the original owner of the property, in this case NI. Any revenue generated that would have been paid out to the owners of the shares if sold will (if assumptions are correct) go to NI.

The shares that didn't sell did not generate an immediate income for NI as the ones that did sell did. In return the unsold deeds continue to generate income NI (by virtue of not having to pay out said revenue to new share holders)

That money is very much real money (that originally comes from players) that can be used to stimulate the economy, should one decide that this would be in their best interest long term.
 
In return the unsold deeds continue to generate income NI (by virtue of not having to pay out said revenue to new share holders)
Care to elaborate this part? I don't understand what you trying to say here.

Is the unsold shares really generating income? How?
Or is the planet it self that generates that income on the day to day activities aka PED cycled by the players. We are talking about two different things here.

I say it again. Calypso team then must be millionaire by now, with all the unsold Triton shares in their hands right? 😂
 
This is quite good example how PP support their economy:
 
This is quite good example how PP support their economy:
Looks nice but the fact that you need a external site/software to track the event is disappointing on a game of this scale.

And why not some shares as rewards too?
 
To answer from a bit further up: pps 'own' what they have developed, but MA gets a hefty chunk of revenue by providing the platform. Additionally, MA must agree to the land expansion in the first place.
MA must also allow the selling on of such new virtual lands, while keeping its revenue share.
Most lands are not available as shares and the revenues go their merry ways to mainly the pp and MA. A failed attempt at a sale simply means that the pp still gets its revenue share (on unsold shares) instead of players who have bought shares.
Thus, both Triton and AG continue to mainly be a revenue ped source for the pp instead of a sale ped source, but with the transparency that we can in theory see how much the lands are generating overall from the weekly payouts.

I would say it is true that there is no absolute value behind virtual property, but revenues are being generated that do have a reality to them for whoever owns them. The problem is, a few percent per year returns is not enough to justify others buying shares at the offered price, but it does continue to be money from almost nothing to the original developer, and not land that is sitting unnused.
 
So, the event is over and seemed to go well enough. It seems the highest mob was Zeus, so fed into payouts quite a bit.
Even so, the payouts only went up to 2 pecs a week for a bit, I think it was 3 of the 4 weeks.

I'm also a bit wary of events that use 3rd-party stuff, even if it is E-Life, but it was well managed I think, with good feedback. Thus it may be better than having MA validate events, so ok.

I assume NI/AG is also suffering the wait from the delayed pp vu, but as we don't know the scope, we'll have to wait and see. I'm still unhappy with what I consider to be the terribly poor UI changes, which affects my position on the platform as a whole.

I've not followed any effects of dark lyst being involved in the resource mayhem that is still on, but apparently the wider mission for mining globals counts on any planet, so maybe some have come to NI for the non-indoor mining part, or simply the extracting claims part, dunno.

On the whole, we are trundling along. GL out there peeps ...
 
So, another 8 weeks or so have passed and we have had a pp vu, but we are pretty stuck in the summer dip I think.
For the record we got the addition of some 40 new paint types in the vu, plus the expansion of slightly wilder papoos that simply love painting. I don't know whether EL is going to add a category for them or relocate them into the papoo family, but for now they are lumped into a group of otherwise orphaned mobs in category zero.
At the start the weight of the paints was stupidly high, with these dedicated artist papoos in an instance. It was worse than harvesting using the L3 tool... In the next patch the weights were massively reduced to something manageable, so in theory ks of paints at a time can even be transported via auction transfer over to Caly for just 2 peds.
However, the paints flood in a currently subdued colouring market have seen mus quickly come down. The daily colouring missions are nice, but there is not much demand for those skills at mus probably representing pre-vu rarity, so any mus players calculate are presumably fictional in real volume terms.
The cans are also of higher tts per can and level than the original supply and range of orange etc. it seems, so who will want to be using 323 cans of more expensive paints at a fixed 90% return on mats to colour stuff? Also, that 90% gets added to the item's tt value if possible, so will often get tied into that item. If colouring for skills, then that may be faster with higher costs per item (or not even worth it for the speed, I dunno), but who wants to try and catch up with others already up high in this sort of niche market? I admit I've not fully checked my facts on what I've said in this paragraph, though.
Questions, questions, and this is all on NI itself anyway, which is only bringing players really close to doing stuff on AG, without actually generating payout revenues there. I don't see many players keen on this addition after the initial buzz, let me put it that way ...

Thanks for reading if you've been bothered enough. I will say that the devs on NI and AG have obviously put in a fair amount of work on this, maybe as a part of future plans, but for now I'd say that valuable and quite good work has fallen short so far, which is a pity, of course.

Edit: as this is fresh, I may as well repeat my ongoing topic of .... let's say it together on 1,2,3....... balancing!
The auction demand for the new paints, even on Caly, can currently be more than 100% met by just one player. Surely the idea isn't to have a Little Prince universe and economy, where just one player on an activity can outpace current loot demand just by doing dailies after such a short period of time!!! Yes, there was some initial interest, but what to do with the stuff now, actually go and paint the town red?! :p
Are the server costs (and wages) really so low that planets can get by with a skeleton number of players, or is it content such as the gorgon and moloch that is just about still keeping the lights on, so that if you don't go there you get the impression the place is almost entirely deserted?

Maybe we can see a paintball challenge arena or so, or a persistent graffiti New Oxford area on AG. As I've said, devs are doing work, but it's not resulting in turnover as far as I can see...
 
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So, another 8 weeks or so have passed and we have had a pp vu, but we are pretty stuck in the summer dip I think.
For the record we got the addition of some 40 new paint types in the vu, plus the expansion of slightly wilder papoos that simply love painting. I don't know whether EL is going to add a category for them or relocate them into the papoo family, but for now they are lumped into a group of otherwise orphaned mobs in category zero.
At the start the weight of the paints was stupidly high, with these dedicated artist papoos in an instance. It was worse than harvesting using the L3 tool... In the next patch the weights were massively reduced to something manageable, so in theory ks of paints at a time can even be transported via auction transfer over to Caly for just 2 peds.
However, the paints flood in a currently subdued colouring market have seen mus quickly come down. The daily colouring missions are nice, but there is not much demand for those skills at mus probably representing pre-vu rarity, so any mus players calculate are presumably fictional in real volume terms.
The cans are also of higher tts per can and level than the original supply and range of orange etc. it seems, so who will want to be using 323 cans of more expensive paints at a fixed 90% return on mats to colour stuff? Also, that 90% gets added to the item's tt value if possible, so will often get tied into that item. If colouring for skills, then that may be faster with higher costs per item (or not even worth it for the speed, I dunno), but who wants to try and catch up with others already up high in this sort of niche market? I admit I've not fully checked my facts on what I've said in this paragraph, though.
Questions, questions, and this is all on NI itself anyway, which is only bringing players really close to doing stuff on AG, without actually generating payout revenues there. I don't see many players keen on this addition after the initial buzz, let me put it that way ...

Thanks for reading if you've been bothered enough. I will say that the devs on NI and AG have obviously put in a fair amount of work on this, maybe as a part of future plans, but for now I'd say that valuable and quite good work has fallen short so far, which is a pity, of course.

Edit: as this is fresh, I may as well repeat my ongoing topic of .... let's say it together on 1,2,3....... balancing!
The auction demand for the new paints, even on Caly, can currently be more than 100% met by just one player. Surely the idea isn't to have a Little Prince universe and economy, where just one player on an activity can outpace current loot demand just by doing dailies after such a short period of time!!! Yes, there was some initial interest, but what to do with the stuff now, actually go and paint the town red?! :p
Are the server costs (and wages) really so low that planets can get by with a skeleton number of players, or is it content such as the gorgon and moloch that is just about still keeping the lights on, so that if you don't go there you get the impression the place is almost entirely deserted?

Maybe we can see a paintball challenge arena or so, or a persistent graffiti New Oxford area on AG. As I've said, devs are doing work, but it's not resulting in turnover as far as I can see...
i hadn't heard about this. did existing paints change? or was this only new ones? they NI/AG exclusives? good droprates? just curious.
 
Sure I can say some more. Existing paints still drop at what appears to be a similar slowish rate, and I assume on other planets this has not changed either.
These are 40 new ones that drop off all mobs I've tried since the vu on NI/AG, but the four new artist papoos called Pablo, Leonardo etc. drop only shrap and paints.
Thus, the drop rate is high, but it's then a paint flood without much of a current market now that initial interest has been filled. Perhaps people interested in using the paints will wait until the mu drops, but by then people won't be bothering to put them on the AH either.

I guess I'll put maybe 8 sets of 1k or so in my caravan shop for a while soon as a sort of take it or leave it, or will simply nanocube colours that have no demand at all. That's why I edited in the point about balancing. Almost anything I put in my shop can sell, from pet arrets to paintings, boar heads or containers, but each item can be there for months and then suddenly someone goes by who wants to buy.
I know the devs are trying, but the lack of players and that each one who IS here can gather more of anything themselves than all others need combined, is crazy. Paints are like what we already had but on steroids it would appear.

My suggestion of a 'paint gun' that shoots different coloured 'ammo' of varying values might be interesting within a UE5 context if loot tables can vary depending on the ammo etc., but for now I dunno really even for suggestions. Painting bps that require certain paint mats might be something if the paintings can be added to the gallery that NI has for certain rewards. Maybe instance travel is supposed to be initiated via paintings in the future, as that is the way to enter the new instance at the carneval island. But how many individual travel instance paintings are supposed to be created and for what purpose? Will the creator of the painting in each slot be specially rewarded with revenue? Questions, questions, and potential, potential!

To be relevant for share revenue, something needs to happen on AG, of course, not just action on NI of whatever sort...

Edit: one weightier player has now put starting bids on lots of the paints on Caly auction, being offered at a price that may be a reasonable baseline moving forward, but only just. It shows that one player can make a difference to the market appearance for the lower-volume stuff. Here, 40 paints are individually low, but together I guess there are actually signs of trading - we need a PIV (paint index volume) :p
 
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Paints are good, but not really going to move the needle especially not being in AG. AG has a few decent mobs, but mostly big stuff Gorgon, Zeus, and Molach. So kind of dependent on ubers coming.

Maybe there should be a few AG only VIP quests. The VIP quests have always caused a lot of activity, but mostly they drive traffic in NI. Feels like a couple focused in AG could be good.
 
I know this is the summer dip, but it looks to me like we are faltering. I agree, Danny, maybe we need more AG VIP stuff, regardless of how that might get written into the storyline. I'm not so sure about quests causing activity when compared to dailies, unless you mean the personal quest of getting your own gorgon armour and upgrading it, for example. Does the moloch have anything of a questy nature to it?

A small amount of good news is that paints are being bought, at least on Caly auction. It's not exactly doing great, but it's not dead either.
I return to the idea of players having their own instances, accessible via paintings that they must complete and put into frames at the gallery. That would surely bring a high boost, similar or above the boost when the gorgon and moloch were new. It might even be semi-permanent (depending on the paint? :p). What is in store for us at the next pp vu, I wonder?
 
By quest I was thinking of the VIP like Stel VIP, Loyalist VIP, etc. I do think the crystals are kind of a problem also. If the loot was turned mostly shrap and sparse crystals it would be better and keep the crystals having value. I think what kind of kept the economy and planet out of the toilet was constantly creating content which needed certain crystals and then everyone hording them caused a squeeze on those crystals. I remember when it was a lot better just shooting mob for something like purpurite that everyone was dying to get. So unless they are going to attempt to squeeze value on crystals they just need a lot less of them.
 
Lots of the loot is used in theory only at the moment. That's not only crystals, but also a ton of mob-specific body parts that were maybe ok when a quest line and hand-ins were new and popular, but now see almost no movement at all.
On the plus side, there are loads of dailies with tt rewards that partly make up for the lack of sellable looted loot, so NI as a whole is semi-attractive for people who like daily routines and low turnovers, but there's not much that takes people to AG, except those dedicated to gorgons and molochs.
My guess is the next step has to be a big line again, but there's no point in simply another armour or plate attraction, and will it even include AG on the activity side?
 
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