Broken Transporters and Invisible Fungoids

Superhal

Prowler
Joined
Jun 24, 2007
Posts
1,103
Anybody working on these? I put in a support request on the fungoids, but there's been no updates.
 
UPDATE? This has been going on for long time. ND please update!
 
Last time I was up there, from memory, #7N, #16N and #18N were all unreachable, although it was possible to use them to leave the domes.

You'd have thought MA would have used the two recent mini-updates to put this right, but if the problem still exists then obviously not.
 
I'm left wondering, if MA's biggest investors cant get the issues on their stuff fixed, what chance is there that anything at all will ever get done on stuff that regular players want fixed? it has been months, what the hell is taking so long to implement this piece of crap engine?
 
Aahh.. so it was fungoids that killed me on CND :laugh:
 
I think fixes to CND are coming in Febuary, theres a fair list
 
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