John B Knight
Elite
- Joined
- Jul 9, 2007
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- Titans of Space
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- John Black Knight
After close to two years of space being out there and many bugs/design flaws existing just as long while having an influx of new players to the game i thought it would be a good idea to put a list together of everything that does not work like it should in space everything that players and mindark should be aware off.
Please post your input on this thread bug/design flaw and i will aim to maintain an updated list.
Please lets also try to list since when a certain bug started showing so we can track when they have been active/inactive.
Below a gathering of what has been collected in this thread so far.
Throughout the game there is unpredictable client crashes happening often since a few months, where the eu client just vanishes.
Getting in or out of a seat, ending a Warp, using the TPs between ships and stations, entering the atmosphere of a planet can get you DCed.
There is many little bugs which result from this synchronisation/data exchange issues between servers.
Since the last attempt of 'fixing' gunner seats on motherships, many of them are not accessible anymore.
Space mobs are shielding each other and become unhitable - the system does not register that shots were fired at them even though the mob is correctly aimed, lighted up and the ammo for the shot is used.
Critical hits only do normal damage in space, opposing to the double damage they do on planets.
The summon message still pops up for players instead of getting displayed like a message, this often leads to people unintentionally ending up in space because they clicked the wrong button.
No warning message for passengers in sleipnirs and quadwings when flying up to space, they are not given the choice to decline entering the pvp environment.
Its good that we can log out whereever we are, but the ability to surpass the game systems by transporting stuff while not even ingame lures many people to logout of the game to perform an ingame task while the correct design should be to keep people in the game to accomplish things.
Gunning range in space has still not been balanced with ship movement speeds, maneuverabilty and ship sizes in mind - exspecially the different size of target boxes often creates lots of issues in space (like showing a different distance to target for one player then for the other when they aim at each other).
At the atmosphere when going down to a planet a "ghost" of your avatar and quad can be left behind. You can be on the planet and this "ghost" can be shot down and your avatar killed and looted. Meanwhile you fall over dead at the auctions. This one has been happening for the last couple of months.
If you are in your quad or sleipnir and hovering too close to a MS entry/exit when the ship warps you can be thrown into space and left behind.
At all times warp ship owners and pilots need to be wary that the server they are warping from or to is not being restarted. This is a very dangerous time. When this occurrs your ship is likely to become bugged and will remain in a "locked warp" until there is a new vu release as there is no action taken on support cases on this matter the 'fix' is just happening by itself when servers get restarted again.
Warp vessel owners need the ability to assign 'Captain's rights' to other avatars not unlike allowing them access to gunner seats for example. Selected avatars should be able to have the ability to summon passengers and add/remove modules like warp drives.
Vehicle Guest lists need to be drastically streamlined to allow owners to differentiate different types of passengers. (Subscription vs. VIP passengers for instance)
Avatars keep falling through graphic textures or get stuck in them because they take to long to load, there needs to be a security check in the system that keeps things in place independant from a local clients graphics power.
Avatars in the gunner seats are kicked out into the mothership at the end of warping.
Warp ships jumping and changing their location just because someone got in or out of the pilot seat. The location of a spacecraft should be determined by itself and not by the pilot.
Mobs stopping to attack a spacecraft just because all avatars switched to the inside (another server), making hunting in space unrealistic. Spacecrafts should keep mobaggro by themself and keep it even when no avatar is outside. This would also make sure that larger groups of mobs dont get stuck into each other from holding aggro of different gunners in different positions.
Please post your input on this thread bug/design flaw and i will aim to maintain an updated list.
Please lets also try to list since when a certain bug started showing so we can track when they have been active/inactive.
Below a gathering of what has been collected in this thread so far.
Throughout the game there is unpredictable client crashes happening often since a few months, where the eu client just vanishes.
Getting in or out of a seat, ending a Warp, using the TPs between ships and stations, entering the atmosphere of a planet can get you DCed.
There is many little bugs which result from this synchronisation/data exchange issues between servers.
Since the last attempt of 'fixing' gunner seats on motherships, many of them are not accessible anymore.
Space mobs are shielding each other and become unhitable - the system does not register that shots were fired at them even though the mob is correctly aimed, lighted up and the ammo for the shot is used.
Critical hits only do normal damage in space, opposing to the double damage they do on planets.
The summon message still pops up for players instead of getting displayed like a message, this often leads to people unintentionally ending up in space because they clicked the wrong button.
No warning message for passengers in sleipnirs and quadwings when flying up to space, they are not given the choice to decline entering the pvp environment.
Its good that we can log out whereever we are, but the ability to surpass the game systems by transporting stuff while not even ingame lures many people to logout of the game to perform an ingame task while the correct design should be to keep people in the game to accomplish things.
Gunning range in space has still not been balanced with ship movement speeds, maneuverabilty and ship sizes in mind - exspecially the different size of target boxes often creates lots of issues in space (like showing a different distance to target for one player then for the other when they aim at each other).
At the atmosphere when going down to a planet a "ghost" of your avatar and quad can be left behind. You can be on the planet and this "ghost" can be shot down and your avatar killed and looted. Meanwhile you fall over dead at the auctions. This one has been happening for the last couple of months.
If you are in your quad or sleipnir and hovering too close to a MS entry/exit when the ship warps you can be thrown into space and left behind.
At all times warp ship owners and pilots need to be wary that the server they are warping from or to is not being restarted. This is a very dangerous time. When this occurrs your ship is likely to become bugged and will remain in a "locked warp" until there is a new vu release as there is no action taken on support cases on this matter the 'fix' is just happening by itself when servers get restarted again.
Warp vessel owners need the ability to assign 'Captain's rights' to other avatars not unlike allowing them access to gunner seats for example. Selected avatars should be able to have the ability to summon passengers and add/remove modules like warp drives.
Vehicle Guest lists need to be drastically streamlined to allow owners to differentiate different types of passengers. (Subscription vs. VIP passengers for instance)
Avatars keep falling through graphic textures or get stuck in them because they take to long to load, there needs to be a security check in the system that keeps things in place independant from a local clients graphics power.
Avatars in the gunner seats are kicked out into the mothership at the end of warping.
Warp ships jumping and changing their location just because someone got in or out of the pilot seat. The location of a spacecraft should be determined by itself and not by the pilot.
Mobs stopping to attack a spacecraft just because all avatars switched to the inside (another server), making hunting in space unrealistic. Spacecrafts should keep mobaggro by themself and keep it even when no avatar is outside. This would also make sure that larger groups of mobs dont get stuck into each other from holding aggro of different gunners in different positions.
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