Suggestion: Change the way the loot is awarded in lootable PVP to the killer.

Evey

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Eve Everglades
In lootable PVP the avatar that did the last damage should get the loot, in order to avoid the exploiting of low HP bug that manages to avoid being looted, so we no longer have something like mobs or pets or self damage or fall damage, should not have anything to do with how the loot is distributed.

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Edit, adding more details:


People that have been recently looted in PVP (including me), were looted because a simple condition was met: the looter did over 50% of looted player's health. That's perfectly fine, that's how the game is intended to work there and no changes have been asked.

There are ways to avoid being looted, if you do more than 50% damage to yourself, if you are low HP and jump and suicide with fall damage, if you let tezlapet to damage you / kill you while you extract claims and see green dots, if you rocket yourself etc. These are bugs that were fixed, from my understanding before loot 2.0 but that came back with the new loot system. These should be fixed because they are heavily abused.

It happened last week when a player rocketed himself after looting someone so they don't loose the loot the next second they died to another player. Seeing MA did not take any action after several support cases from witneses, they did it again and used even more bugs end exploits to avoid being looted. These kind of things happen since loot 2.0 in lootable PVPs and the PKers are either fed up and tired of reporting people or they are using them.

It's bad for the game that players only have to shoose one of these sides.
 
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Brainstorm: What do we think about the idea of lootables just falling on the ground when someone dies to in a Contaminated Zone, if and only if any of their HP loss was caused by another player? Dying to just fall/self/pet/mob damage wouldn't trigger it, but if another player pinged them first and they hadn't recovered to max health it would. Then whoever managed to pick up the stacks (including injection return) would get them, so a low level player could try sneaking in and picking stuff in a 3+ party encounter, but they'd have to survive being attacked by the player who got the first kill, so this would probably only be effective if both high level players happened to kill each other simultaneously.

I just came up with this on the spot. There are probably a lot of issues to work out.
 
Also in past when I reported such events, avatars who violated the rules would get locked for 7 days. There are some of my videos from years ago, hope this exploiter receives the same attention.
 
A: Make it so that whoever on radar made the most dmg will get kill (excluding self damage and mob dmg)
B: If no one has done dmg - 20sec to revive in which time first person to interact (right click) takes the loot
 
Worst part this is around for so long ( got no clue lol but at least 7-8 years + )
 
lmao. It's not like everyone didn't know how it all works and it has been reported and "suggested" for years (and abused by almost everyone - it's the whole reason the thorifoid helmets have any value). They refused to do anything about it. Now you're lighter in the pants.
 
In lootable PVP the avatar that did the last damage should get the loot, in order to avoid the exploiting of low HP bug that manages to avoid being looted, so we no longer have something like mobs or pets or self damage or fall damage, should not have anything to do with how the loot is distributed.
Apply LOOT 2.0 Rules.. STEAL FROM DEAD PLAYER 98% of cost to kill.....
this is just an incentive for BURGLARS
Lootabela nd RCE is just stupid
and can be used to "launder" scammed items and peds
 
I would like to have the same Chances on the MOBS TOO !!!
FINAL SHOOT => LOOT the animal !!

[Moderated: Removed rule violation]
 
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Lootabela nd RCE is just stupid
It is part of the game and guess what, next pretty big expansion that wants to attract a lot of media attention and bring new players and bring back old players will happen in lootable as well. Do we all go and mine with Thorifoid helmet low HP and electrotherapy there bcause it's "smart" ?
 
Apply LOOT 2.0 Rules.. STEAL FROM DEAD PLAYER 98% of cost to kill.....
this is just an incentive for BURGLARS
Lootabela nd RCE is just stupid
and can be used to "launder" scammed items and peds
Then don't go in lootable, simple as that. Just because you dislike something does not mean the rest of entropia has to dislike it to. Play the game the way you want to play it, let others do the same.
 
why not make lootable the real deal, gear and everything can be looted.
but make it fair hub style, same L gear for all, hp reseted to same number for all.
This sounds pretty good.

All would know the risks.

PVP Arenas are a thing in other games too.

Add a competive ladder and gear to it.

Done and done!
 
Then don't go in lootable, simple as that. Just because you dislike something does not mean the rest of entropia has to dislike it to. Play the game the way you want to play it, let others do the same.
i am pure PVE in all games. in WOW i hated to be forced in arenas to colelct some BIS....
i kill monsters, not people
 
Again no constructive conversation, only accusations, lies and random suggestions... PVP is endgame after all in any MMO in existence, MA needs to improve starter gameplay and endgame gameplay ASAP, since I don't see the point of playing the game if there is nothing to compete with. Improving and fixing pvp bugs can encourage a lot of people to step up and gain some skills to compete, otherwise what's the point ?
 
Again no constructive conversation, only accusations, lies and random suggestions... PVP is endgame after all in any MMO in existence, MA needs to improve starter gameplay and endgame gameplay ASAP, since I don't see the point of playing the game if there is nothing to compete with. Improving and fixing pvp bugs can encourage a lot of people to step up and gain some skills to compete, otherwise what's the point ?
I thought the point of this thread was to make suggestions and talk about it?

Random or not other people opinions matter as much as yours.
 
Just because you dislike something does not mean the rest of entropia has to dislike it to. Play the game the way you want to play it, let others do the same.

see? there's some weight in here
this is the way!

now try to put every player's wish in here and u got the way things are now, simple as that
- game is not made for ONLY high HP players, little ones survives too and curious they even like it only u need to work much more ( even the "settings" )
- how come all of a sudden when some get to be looted rules needs to be changed to fit for them to survive?
- why the game is not adjusted to not be able to use aim bot? cause "rumours are" that some of those with high kill rate have been banned on other games, known for only pvp
- MA put there, for pvp, a way to make it a bit more challenging, to be above a poker game with beans as money and yet enough to not be destructive because loosing a bit just harms the ego mostly, but losing all will end up with no interest at all and the purpose is to make it desirable. At least is what i understood from their hesitation to make some changes, maybe i m wrong, but as a business u dont invest where is no interest ( i.e. RDI backpack )
- as much as some want to be easy because they got smacked in pvp4 u cannot catch a bird just whistling and sometimes u can fart as much as u can to drag a fly but it wont happen ( no related to anything here i did not wanted to use the word sh** , out of respect for the bees )
- the game it is made to be fair, balanced and desirable everything else is set up by players rules, well sometimes fair is a bit far away for some than others.

i have spoken!
cheers !
 
I would like to have the same Chances on the MOBS TOO !!!
FINAL SHOOT => LOOT the animal !!

[Moderated: Removed rule violation]

You chose to ignore that they changed those helms from 100% heath regen because of lootable pvp ?
 
You chose to ignore that they changed those helms from 100% heath regen because of lootable pvp ?

What helmets? :ROFLMAO: :ROFLMAO:

I asked to have the SAME for hunting too -> Final Shoot => Loots the mob !


Funny enought, to see whoever says something that some certain people dont like to hear, gets a "Dislike" for his posts.
 
don't worry. there are some standard questions!! the boss asks them and they write! it's easy MA can limit access in pvp with helmet!
No its easier for Mindark to lock the abusers.

Fact is some abusers on Arkadia stopped using it, i wonder why :)
 
Remove lootable all together. The toxic behavior that seems to follow everything around it and all the exploits many abused for gain all would be fixed if it got removed. Keep pvp idk as people enjoy it but lootable pvp shouldnt be in the game going forward. The tiny fraction of players that do it can find another way to leach money off others
 
Remove lootable all together. The toxic behavior that seems to follow everything around it and all the exploits many abused for gain all would be fixed if it got removed. Keep pvp idk as people enjoy it but lootable pvp shouldnt be in the game going forward. The tiny fraction of players that do it can find another way to leach money off others
But tear comps are the best loot in game, lootable can stay. Requires a toxic shot to enter so I think a bit of toxicity is to be expected.
 
People that have been recently looted in PVP (including me), were looted because a simple condition was met: the looter did over 50% of looted player's health. That's perfectly fine, that's how the game is intended to work there and no changes have been asked.

There are ways to avoid being looted, if you do more than 50% damage to yourself, if you are low HP and jump and suicide with fall damage, if you let tezlapet to damage you / kill you while you extract claims and see green dots, if you rocket yourself etc. These are bugs that were fixed, from my understanding before loot 2.0 but that came back with the new loot system. These should be fixed because they are heavily abused.

It happened last week when a player rocketed himself after looting someone so they don't loose the loot the next second they died to another player. Seeing MA did not take any action after several support cases from witneses, they did it again and used even more bugs end exploits to avoid being looted. These kind of things happen since loot 2.0 in lootable PVPs and the PKers are either fed up and tired of reporting people or they are using them.

It's bad for the game that players only have to shoose one of these sides.


There's nothing funny about low skilled players to kill high skilled players, it's simple math and a lot of gus can crit over even highest HP in the game and a lot of guns that can kill afk ppl. It's ony funny if math fails you pretty hard...
 
No one is crying abut anyting, it was clearly explained there are some exploits being used that prevent people looting people. Nothing wrong with me being looted, that was on me and perfeclty fine.

Other issues were described

The issues are when people use exploits to prevent others from looting them, like the low HP exploit, suiciding with tezlapet, having the UI that allows you to choose teleportes in cyrene lootable PVP opened and they teleport away when they are being attacked in lootable, stuff like that. These would be nice to be fixed because they break the whole point of lootable. A player can be 100% unlootable in lootable if they use these stuff.

Understanable that lack of action from MA on these topics give some people the room for a lot of arrogance on the topic, but given the locks they gave to players earlier this year (including me) there is a chance MA will not keep their eyes closed to this indefinately. At least that's what we should all hope, right?
 
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If they do this then it would apply to mobs as well because it's the same system. Imagine the mayhem this would cause, people will start stealing mobs from each other and getting all of the loot with the last shot. Shared loot mobs will become impossible.
 
It should clearly not be the same system. Has nothing to do with having the last shot on mobs and people suggesting this are just playing silly...
Well, we're not the developers so we don't know that should or shouldn't be in there. I don't go to planetside PvP and don't really care about it, but the toxicity it generates is bad for this game, it creates a bad image, some sell out and quit after being looted, which causes the game to loose depositors.

While your desire to change this system is perfectly understandable, maybe those mechanics are in the game intentionally and are meant to make PvP a bit more challenging? Even if they're not, generally speaking among videogames PvP is niche content, lootable PvP with real cash involved even more so.

What do you think would be better for Mindark to do with their limited resources? Cater for the needs of 3-4 players which potentially could cause them to be the only ones left in planetside lootabe, or work on making general improvements to the game that would make it more appealing to a broader audience?
 
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